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Master Plumber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #63 | 4.048 | 4.048 |
Overall | #73 | 3.778 | 3.778 |
Presentation (visuals) | #82 | 3.762 | 3.762 |
Concept (gameplay) | #90 | 3.524 | 3.524 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
cool game that to made in pixi... Awesome sound effects..
one doubt how u used / for what area of game u used the React..
is there a pixi + react + typescript version available ?
Thanks for playing and for the interesting question! To be honest I wouldn't recommend using React at all, it's more of a self-imposed challenge. But if you really like the idea of declaring your game in a sort of html-ish way, it's pretty fun and there's a good pixi-react integration with typescript support at https://reactpixi.org/ . In this game everything is a React app, but I had to write a ton of custom "framework" code to add support for basic things like loading/accessing spritesheets in a sane way, camera/viewports, audio management, etc. I also integrated matter-js for physics that I didn't end up using in the end. Meanwhile the game logic is handled in redux and it works really well for things like game state as you can probably imagine.
thanks for explaining..
while back trying to use pixi for rendering and used html5 + css for ui.. started react for ui , but the project also went to hold
Is it possible to use pixi + matter.js only for rendering and react for UI ? may be like creating level editor with react only for UI
Yes you can absolutely use React to create an overlay of UI while keeping the canvas on the background where you use just pixi + matter to run your game. You just need a layer of communications between the 2, nothing fancy, custom events would work fine for simple games
Thanks a lot for explaining
I can't think of a better use for these assets than in this classic formula, complete with cheery music and oh so perfect sound effects. Impressively well polished for a 2 day Jam!
Great work! :D
Solid level design and a classic gameplay.
Great idea and fun game! I think your cover icon is great too and made me want to click.
I think making the rotation faster and snappier would make it feel better. And the sound of them kinda reinforces it feeling slow (although I get why you picked it!). Overall fun though, well done.
Thanks for the feedback! I agree that the rotation should feel faster, I'm thinking of scrapping the rotation animation altogether (or make it really fast) and change the sounds to something more game-like
Ah, that takes me back! I really wish the water pressure/time limit mechanic was there, but it's still a very neat game. I loved the sounds as well. Really nice job on the polish too!
Great job! Good use of the theme to make a pretty classic game mechanic.
Well done! The entire experience is pretty smooth, can't see any issue except the pipes we suppose to fix. xD
Thank you! I'm glad that even if it's a simple game it comes out as a smooth experience for most
Everything feel smooth and use the good old plumber game, i didn't think of this game when brainstorming haha.
The music is nice, but I can't stand the sound effect so I had to mute the game sadly! The game is already hard enough, not sure you need to add a time limit at all.
Nice execution overall!
Thanks for playing and for the feedback! I'm going to try and improve the audio, I tried to limit myself to Kenney assets for the sfx but I should've probably used something from the UI sfx pack instead of realistic sounds
Good puzzler and nicely presented.
Thank you for playing!
I'm going to put "master plumber" on my resume and when they ask about it in an interview I'll just tell them I beat this game :P I love these types of games and this one was really fun! There were so many levels that I would start somewhere in the middle without even looking to how I needed to connect up the start and end and then I'd have to redo all my work haha. Thanks for sharing!
Glad you enjoyed it! The levels are generated randomly but I use a maze generator algorithm to make sure that there is at least one solution for each level. Random being random you'll occasionally get very easy-to-solve paths while other times it might be a very tortuous path that goes through most of the tiles. I had some ideas to better control the levels difficulty but run out of time at the end, will probably update after the jam ends
Nice! Clean and addictive.
Thank you for playing!
Good execution, feels polished, slow beginning but starts to pick up around lvl 5.
Only nitpick: since you cannot rotate counterclockwise, you'll hear two more squeaks in quick succession until a piece of pipe is where you you wanted it to go before the missclick.
Good job.
Thanks for the feedback! CCW rotation is certainly something that I should add in a future update
Nice classic game. Nice and hard solutions, started getting stumped in some levels after 6.
Thank you for playing! I need to work on a better difficulty scaling
Good puzzle solving game, well done
Thank you for playing!
Simple, clean, and well-designed. Very solid game jam entry!
Thank you for playing it! It has been 5 years since my last attempt at developing a game so I'm glad I went for something simple or I would've probably missed the submission 🙃
Nice game, it is quite addictive
Thank you for playing!
Loved this game! Felt very smart solving the puzzles!
That's what I was going for! Thank you for playing!
This would be a successful mobile game but the sound effects are a bit annoying
Thanks for the feedback! The audio is definitely something that I'd love to do better next time
Very chill game, really enjoyed playing it!
Thank you for playing! I'm glad to hear it gives of a chill vibe
love this game! Congratulations ✌🙃🕹
Thank you! Congrats to you too on finishing the jam!