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Mecha Team Maverick's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #7 | 4.036 | 4.036 |
Overall | #12 | 4.000 | 4.000 |
Visuals | #15 | 4.286 | 4.286 |
Audio (Does not apply for Physical Games) | #18 | 3.571 | 3.571 |
Originality | #40 | 3.250 | 3.250 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets, if yes what assets did you use?
all done solo except font = Zen Dots from google fonts
Did you use choose from one of the optional secondary themes?
no :(
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
The vulkan seems easily the best weapon, and if you get behind the boss there doesn't seem to be anything he can do about it. This game is well done, and it's impressive that you took the time to make so many characters! There are rough bits, but the whole is good.
Yeah this thing is almost a speedrun strat disguised as a weapon in its current state :p
As for the boss, i added and tuned it a bit in the last hour or so so i didn't really took as much time as i should to make more interesting patterns, with the fact that i cobbled a small room together instead of having a better level design which would have fit better for the boss.
So yeah you can just run behind him and he'll just live his life chosing randomly between his 4 available patterns :p
For the characters i wanted to have at least as much variety as i had in a previous jam game i made, especially since this time i wanted to have them selectable by players instead of chosen randomly at spawn, and since i'm always nervous about wether or not people are gonna like my designs, it's always nice to see that so far people do ^^
Anyway.
Thanks for playing, and glad you liked the game despite the many rough spots it still has :)
Really well made game, I really enjoyed it. Love the mech designs and look of the world so great job on them. My favourite aspect of the game has got to be the Vulkan!
Thanks for giving my game a shot :)
I'm a sucker for retro boxy looking tech so, that explains most of the designs :p
Also thanks again for allowing me to use the jam's logo for the splash screen ^^ !
Haha yeah that thing ended up quite OP but i already have some rebalance i worked on, i just didn't know if updates are allowed during judging period (cause these are not fixes on game breaking stuff) so i prefered not to push anything yet.
Dannnng that was crazy that EVERYTHING was done solo in such a short period of time. WELL DONE! I loved that there was a whole roster to choose from, and idk I just loved the way the mech turned lol. Fun stuff all around, only things I'd add are maybe some clearer indicators of where the objectives are (I spent around 8 minutes finding the last little square garrison i had to destroy lol) and pls buff Mortar. I shot like 25 rounds into one of those structures and it didn't explode! Overall though, a lovely experience.
Glad you liked the game, and the character roster ^^ which i'm always a bit nervous about cause i always have this aprehention that people are not gonna like my designs, though i have been lucky to be wrong so far :p
Haha well i'm not sure if they have something special about the way they turn but i'm glad you like this as well :p
Yeah the biggest issue i've seen so far, and i totally agree with that, the lack of any kind of indication for objectives, which i feel may have understandably discouraged some people when level 2 jumps from 5 to 18, but mostly since my wonky system counts per building and thus doesn't reflect that they are just lumped together in just 3 different areas :/
Also yep the mortar is definitively underpowered, and the vulkan ultra OP (at the moment it's almost a speedrun weapon as it can melt most things in seconds) but also some of the structures have too much HP for just static buildings. I have been already tweaking some things a bit, but just didn't publish anything yet cause i don't know if the jam allows any updates to non game breaking issues during the judging period, so i'll see whenever i can push anything.
Thanks for playing and your feedback :)
I'm squarely Team Tanya.
This was a solid experience. When I replay, I'm happy. The effort and polish were definitely noted. If you ever drop some heavy lore on this world, I'm there for it.
Haha XD
Cool to see you have found your favorite in Tanya !
(because of my poor difficulty balance, 4hp characters are not easy to play so also congrats :o)
Like i said, i did the best i could to have max polish on what content i managed to finish in time for the jam, so always nice to see people apreciate the effort ^^, now i wouldn't consider myself a good storyteller by any stretch of the word, so not sure on heavy lore but i do have some story bits in mind about this world and i want to maybe flesh this out more as i make potential future games to do so.
But if i had to sum what's there at the moment quickly i'd say it's mostly based around the "used future" 70's/80's style aesthetic, so think ships mechas and just about everything looking very boxy with some inner workings appearant, mostly cause they have seen quite some use and different owners/repairs prior, and most of the electronics run like everything still used old comodores and stuff like that (been done to death i know, but i like this kind of setting and i'd like to have my shot at it :p)
If you're curious to see another snippet of it however i sorta intended this entry to be part of the same world as one a made previously for the bullet hell jam
Anyway my rambling aside :p thanks for giving my game a shot and sharing your thoughts :)
That was super polished, great job!
The pixel art are amazing and the controls are super responsive, it was fun playing this
Thanks for playing ! :)
I did the best i could to have max polish, though the game still has some rough spots, glad you've enjoyed and had fun regardless ^^
Liking the pixel art style and the art direction! I quite like the title screen for example. Some of the sounds have a satisfying "thunk" to them like the sound of the turrets.
Glad you like the artstyle in general, as for the title screen i wanted to try something a bit less static then some of my previous games so happy to see i didn't put in the extra effort to waste XD
Same goes for the sfx wich i spent quite some time tinkering with, i tried to have a very chunky and impactful sound for everything weapons related, though for the enemy lasers i was afraid that it could get annoying in some of the more "crowded" scenarios players can encounter while stoping around the maps ^^
Thanks for trying my game out ! And for your feedback too :)
I love the art style! And the sounds design was particularly well done. Everything had this classic retro feel.
Thanks ^^ i gave it all and did my best, so happy to see people seem to like it
Like i said to @NeoAwesomeon, i'm a sucker for retro XD
and in regards to sound design, that's the magic of the SFXR stuff packed with LMMS cause you can really tweak and finetune the sound effects and so far i've never been dissapointed :p
This was a very fun twin-stick shooter! The art was very solid, quite good for a jam game! I liked how the character select was effectively like difficulty selection. The sound design was also very nice, with everything having that retro bit chushed feel to it. Felt like I was playing a classic flash game or arcade machine!
Very good game!
Yeah i wanted to have a choice of characters but with some effect on gameplay for each, with this intent of it being kind of a discreet difficulty selection.
And i thought this would be a bit more versatile than just standard difficulty levels, so that depending on playstyles some characters would not necessarily be harder to play than others, but would just depend on how the player enjoys a starter weapon's quirks or not, and the hp amount that varied so that players who like a challenge would have few hits and players who like it more laid back could have characters with more margin for error.
Yeah i'm a sucker for retro XD so i tend to make my games like either 8/16 bit titles, or sometimes arcade or 32 bit psx 2d style cause that's what i like :p which always comes with the challenge of trying to have it look as much authentic as possible.
Thanks for playing ! And your feedback, glad that you've enjoyed the art and the game :)
Excellent graphics, especially the menu mech. Sound was good. Game-play was okay. I like slower mech action, but that's just my taste.
Thanks :) happy that you like the visuals and the little details, i wanted to try something more dynamic for menus this time to put more life to them.
To each their own taste, i tend to like both slower more grounded, and fast arcadey mechas so no problem :)
Impressively well-realized! Controlled responsively and the all of the artwork managed to be clear and well-defined. Good stuff!
Thanks ! I put a lot of heart into it so glad you liked it ^^
The art is very nice.
I like that the gameplay is light and stress-free.
Even I was able to clear it. It was fun!
Thanks for your feedback, glad you've enjoyed it ^^
Haha, i'm not sure if i'd call the game stress free but i wanted to have sort of a wide range difficulty mainly through the character choice so that anybody could play through the end :)
I'm fond of both Mech games and Twin Stick/top down shooters, so this is very fun for me ^_^
Reminds me a bit of Synthetik, or Brigador.
Great visuals and presentation :)
Thanks happy to see that you liked it ^^
Yeah big fan of these 2 games as well, so in some way they were defeinitively an influence, especially Brigador since it is more full on mecha, but i wanted something a bit more arcad-ey so i went more action than sim :p
Thanks for playing and for your feedback :)
Really loved the art style here! Maybe with more "pixelated" ground texture it will look just perfect
Thanks again dude :)
Yeah i don't know why i the ground texture ended up like that especially as it's the same low res as all the other assets, but seing how it clashes with the rest i'll probably redo it post jam tha have it fit more.
It ticks all my boxes but whyyyyyyyyyyyyyyy soooooo haaaaaaaaaard :) my daughter loves it too ;)
Haha thanks !
well, glad to see the game seems fun for the whole family XD
I didn't really manage to find the right balance for the difficulty :(
but i usually aim to not make my games all that hard.
Was fun but very difficult some issues like enemies can hit through buildings
Thanks ! hope you've enjoyed it despite the flaws.
Yeah there are some issues with the larger mechas that i wasn't able to polish enough,
however if you were shot through the destructible buildings i made this as a tradeoff so that you couldn't use these specific ones as cover to have a bit more difficulty.
Cool faux 3d art, it all looks as if it belongs together! Some indication of where the objectives are would be boss, like signposts in the level, an objective arrow or a minimap. A solid submission and way ahead of time also.
Thanks :) did my best to have everything fit together as cohesively as possible.
Yeah not having a minimap or any indication for objectives other than numbering them was a big mistake on my part, but i knew i couldn't have all the time i'd need to finish the last day so i had to cut some corners and publish early to be sure not to miss the deadline, cause you never know the type of late emergency fixes you're gonna have to make sometimes :p
But anyway, thanks again for playing and sharing your thoughts !
Gorgeous art, I love the selection of characters! Cool that the enemies can shoot over the objective buildings, sort of acts like barricades. My favourite weapon was the Vulkan :)
Though I'd love a radar as I did get a bit lost on the bigger level
Really great work!
Thanks ^^ glad that you liked the pilots selection and the art in general !
I tried to have as much variety as i could both design wise, and also gameplay wise to have people chose how challenging or not they want the game to be (even if i admit i still didn't really balance properly some things)
Haha yeah i think a lot of people arez gonna like the vulkan XD although it ended up way more OP then i intended :p
Agreed i should have made a radar/minimap if i found the time to help the levels be a bit less confusing.
Thanks for taking the time to test out my entry :)
Totally understandable! Again really great work for two weeks!
You made the music too. I enjoyed it it. Exactly what I wanted to see in this jam. Were I to give any negative feedback, it's just that a few little things don't fit the pixel style. Otherwise, music was fun, the game play took me back. Solid effort.
Thanks for your feedback :)
Yep ! Only the font, and of course the jam's logo that's integrated to some screens are external assets.
The rest is all stuff done for the jam, and the explosions are the only self made asset that i re used from a past project,
did my best to have everything be as cohesive as possible, but there's always room for improvement that's for sure :p
Haha and glad that the game play took you back ^^
great game.
Thanks glad you liked it :)