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Patient Zero OST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #14 | 4.316 | 4.316 |
Impression | #84 | 3.890 | 3.890 |
Quality | #111 | 3.934 | 3.934 |
Overall | #122 | 3.793 | 3.793 |
Composition | #230 | 3.603 | 3.603 |
Correlation to theme | #427 | 3.221 | 3.221 |
Ranked from 136 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The choice of textures here is definitely interesting, and incorporating non-musical elements (like the speaking) definitely lends this submission a very unique feeling! I appreciated that you felt the need to mix it up frequently while not departing too far from your overall style and tone. Along those lines, I would encourage you to think about structure a little more on a per-track basis. What story does each one tell? At times I felt that you were leading me in a particular direction and then choosing to move in a new one that felt like it didn’t “fit”. You seem like you have a really unique perspective from the perspective of tone and the sonic palette, but it needs to move from point A to point B a little bit more sensibly and in a way that your audience can follow somewhat more easily I think. I will confess that I find the connection to the theme to be the biggest weakness of the submission insofar as the overall tone that it achieves is, in my mind, seems only tenuously connected to the theme. While I appreciate the attempt to connect it to the theme in the description, I just can’t get away from the overall more personal feel of "inside my world" and the more whimsical feel of the image, which I think this struggles to realistically meet. In the future, I think it would be better to fit your submissions to the theme rather than trying to let your statement fit the theme to your music, if that makes any sense. Overall it seems to me like you have some cool ideas about incorporating really neat electronic textures and I think your grasp on how the ambient feelings of your music affect the listener are strong (the described setting for your music does feel as if it matches the tone you are setting in the music). Additionally, I really appreciate that you have a lot of ideas to share— there’s not a lot of dwelling on one idea for too long. I think the biggest challenge for this entry is just that it is fairly incongruent with the theme, as the chosen style and tone are quite a departure from what I’m getting from both the text and the image prompts. I look forward to hearing you do more cool stuff in the future with electronic textures!
Description
A set of songs for an FPS game, made specifically for OST Composing Jam #7
Style: relatively old first-person shooter
You are a soldier whose world is on the verge of destruction by a race of mutants who have arrived from a recently destroyed world. You were sent through the portal with the goal of destroying “Patient Zero” - the child who was the first to be infected with the virus, and which gives rise to mutants and monsters.
But will you be able to destroy patient zero? And will this stop the takeover of your home planet?
...and who started the destruction of the worlds?
The genre... is changing.
Main emphasis on rock and industrial
I tried to make it in the style of old shooter soundtracks
My main inspirations:
Quake (Thanks to Trent Reznor!), Half Life, Doom and other shooters)
1 - Intro. Nothing interesting
2 - Abandoned Village
3 - OST caves
4 - Sewers
5 - Small battle theme in the sewers
6 - Sewer Boss - A huge underwater snake that makes strange noises
7 - Intro to the Industrial zone. Ride on a small train near the factories
8 - Theme of clashes on factory premises
9 - Theme "roofs". Climbing to the top of scaffolding and giant industrial buildings
10 - The boss is a huge mutant raven. Queen's "child"
11 - Respite
12 - Chase. The hero runs away from a revived crow through the city's ports
13 - Subway theme. Lights are turning off everywhere
14 - Relaxing in the Queen's Archives
15 - Battle of the Queen's Archives, where freezing devices are everywhere
16 - The theme of the battle in the abandoned temple
17 - The hero makes his way to the foot of the main techno-temple
18 - Battles inside the Techno Temple
19 - Final boss - The girl who was infected with the virus and gained control over the mutants
20 - Monologue from the unknown "New King"
Message from the artist
Thank you all so much for your comments and criticism! Being new to music and with little experience (only ~4 months), I'm very happy with your feedback! I'll take any advice. Thank you all!
Oh... yes... of course...
Be happy!
Theme
How does it fit the theme?
My interpretation is this:
The main character went inside a world where there is a “patient zero” on a planet recently plunged into chaos. “Patient Zero” is a little girl who was the first to be infected with a virus that turns living organisms into aggressive mutants. But these mutants have a collective mind! And they all obey the very first infected - a little girl
“Inside my world” means the invasion of the protagonist, a soldier, into an alien world in order to destroy the “zero patient” before the armies of mutants destroy the protagonist’s home world.
Interpretation of the picture: the first locations are caves and sewers. The little girl is the main antagonist. The figure next to the girl is a mysterious man who accompanies the main character and speaks his monologue at the very end of the game
Link(s) of the submission on streaming services
https://soundcloud.com/aleksej-kolosov-318295124/sets/patient-zero-full-ost
Number of tracks20
Genre
Soundtrack use permission
Any non-commercial project
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Comments
This was an insane trip to go through, probably one of the most impressive works i have seen so far, i dont even have anything to say because the technical aspects and atmosphere you create are unforgettable, I could really really hear this in a game. Super good job.
This OST has so much personality I love it.
Live thoughts:
Straight away, Beginning of Salvation already has so much cool stuff going on all up and down it. The sludgy bass sound in Horrible Village sounds like you've reused in a few places is fire and fits that old school shooter vibe you were going for spot on. Loving those psybient style pops and splashes in Caves, they really bring the verb out and create a sense of weird cavernous spaces. And they stick around and do the same sorta thing in sewers. Really love the lead in to the first big synth sound in sewers, I coulda had a lot more of that on it's own. Rock and Stalagmites brings the chunky guitar vibes in to hammer out an intense sounding track. Oh dang, the bass in Underwater Serpent goes hard and the cleaner section at 1:25 really feels like an epic confrontation. Clarity in purpose, and that purpose is messing that boss up!
I love the sound design on the melody in Train. The big industrial machinery style SFX coming up harder in the second half felt great too. Really dig it. Among the boxes doing it too, I'm a real sucker for that big clanky percussion and it's delivering that in spades. I felt like Raising the Crow's Nest felt a little too close to previous tracks, the big organ coming in was nice though. National Emblem coming back and beefing up those big clanky percussive beats is my *jam*, and it had real midgame boss energy. The kinda enemy that's threatening but not the big bad. The organ mixed with the big industrial sounds is giving me 40k soundtrack vibes. Respite worked well and I like the idea of the resurrection fakeout. Cat and Mouse dropping into the frantic pace felt good and I could picture the chase. Love the acid bassy sounds on it too.
Metro in the City's vocal samples gave it a nice unique feel compared to previous tracks., and really felt like a shift in zone after the bossfight. Rest zone had a nice eerie vibe to it - very much "You're safe here.. until you're not.", a zone for recuperating, not relaxing. Queens Archives is rad, I can see where you're going with the freezing devices thought and I can picture things being a cleaner, shinier tech level compared to the dirty industry dieselpunk vibes I got from earlier levels. Oooh the leaaaaads on Full Metal Temple! That's the kinda level you stick around in to hear the music loop on so you're not missing out. The sound design on the high synth in particular has old school B-movie feelings at times, and I really dug the combination with the grittier sounds. Not as into Green Stage, but it felt like it was filling the lead in spot for Chaotic Stage and combined I enjoyed them. Elements coming in and out and being so layered which has been consistent throughout feels really prominent here. Patient Zero has good final confrontation energy, I think I enjoyed the more atmospheric tracks from earlier more, but it makes for a good climax.
Overall:
My favourite tracks were probbably the combination of Train + Among the Boxes, and Beginning of Salvation. Really loving how very deep and textured the tracks are in general. I gotta get some tips sometime! And 20 tracks? You've gotta have a heck of a workflow. Nice!
20 tracks!! How is that even possible?
Serpent boss battle sounds great and I can't believe the rest of them have so much going on in them as well! You must have been in a flow state or something, such a good skill to be able to produce so much in such a short time.
incredibly textured and imaginative work, i truly can't fathom how all of this was made in such a short time. the sounds are so eerie and perfectly fitting for a game like total chaos, perhaps. truly astonishing effort here!
Just WTF x)Really cool ambience and worldbuilding, stand a lot in that jam !
Really nice sound design and use overall of samples.
Would fit perfectly in horror thriller game!
Everything is so fun to listen.
Thank you!
The textures are great! Wish there were still some FPS games that have this vibe, but oh well, thanks for this great album, just don't know how this correlates to the theme:D
Man, that opening track is just <3 It gave me serious scare maze vibes and brought me right back to my favourite season of October :D If I had to pick favourites, I'd say probably Beginning Of Salvation, Underwater Serpent (Boss Theme), and False Rest (really love the uneasiness of this one!)
Barely anything to do with the theme, absolutely everything to do with going hard 👍
I really have no clue how did you managed to make this much in such little time... This is amazing, man, I love it.
20 damn tracks... so... how was the crack-cocaine? xD
All jokes aside, great work and super different from everything I heard until now! Super experimental, good job!
Expansive, hard hitting industrial tracks with banger boss themes. Incredible work, very immersive with a unique style.
I love what you did, no idea how you managed to make so many tracks only during the jam's time, i specifically liked the Underwater Serpent Boss track, it reminds me of something that i don't quite remembers, but i like what it made me feel, Well done !!
Thanks a lot! To be honest, this composition also reminds me of something... I don't know what exactly)
A very nice twist to the theme at hand, definitely emulates the old FPS styled soundtracks perfectly. Very impressed with the amount of tracks, especially since the listening experience was phenomenal. The industrial/rock sound selection was very pleasing to hear in the mix!
I'm very glad that I was able to please someone)
I will try to develop industrial sound in my compositions in the future!
This stuff is so far outside of my wheelhouse in composing that I was just sitting there captivated by how a person can come up with this stuff lol. It was cohesive, interesting, and overall fantastic! Those guitars throughout are NASTY.
Extremely well done!
Thank you!
You can come up with such material if you mix everything you have at hand)
this was such a fun listen - love the industrial vibe and the chopped vocals/screams. an impressive amount of work too!! loved the groovy sections like Horrible Village and Full Metal Temple. the "safe zone" music is well represented here hehe, that flute track is lovely. i think my favorite was actually the Underwater Serpent track - it felt like if Metroid Fusion was on PS1 (!?) and that is 100% my thing. really really cool, and a great concept! congrats this rules a lot!!
I'm glad someone else liked the industrial vocals and screams!
"Safe Zone" is my favorite irony in this soundtrack)
To be honest I was quite surprised listening to this project and didn't expect such a theme for this contest. However the surprise was quite positive! I love the dark and psychic atmosphere. Quite fitting for an old PS1/PS2 style FPS. The songs were very coherend and were never baring to the listening expirience or boring. Production und integrated FX where on point. Great stuff!
I'm very glad that this surprised you! Heh)
Cool stuff. Would be really good for an old school FPS game. I also agree with everything FoxHyode already said, it's good, original, but could use some melodies in some tracks to make it more memorable, but I get it that you wanted to make the soundtrack more ambient and I think that these tracks would really fit in an actual game
Essentially - true. The main emphasis was on ambientity...
Perhaps it was a small mistake)
From a competition perspective I think people often want to hear more melody, but I find that in actual games the style you have here ends up working best. I really think you’ve done great here!
I really thought that the hour of music would hurt more but its actually pretty coherent, very experimental and industrial you kept the whole vibe its pretty original, the composition itself its hard to say its really like a big experimentation but it works. The only thing is that I cannot pintpoint a certain song and say "Ha yes that one was incredible" they all sound similar which is fine I'm sure it will work great in a game but its not the most memorable. Anyway great job !
Thank you for your comment!
Next time I’ll work on memorizing the compositions)
this one is really creative with the eery synths/sfx. and fits the "actually a game OST" criteria super well.
Yoohoo!
Thank you very much for your comment) I'm glad that this fits the criterion of "actually a game OST "
The work wasn't in vain!