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A jam submission

OwlchemistView game page

Reclaim your tower!
Submitted by Fifth Edge Studios, AJTheApple (@AJTheApple) — 17 hours, 9 minutes before the deadline
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Owlchemist's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#2144.5004.500
Artistic Style#3184.7504.750
Theme#5883.7503.750
Cleverness#6783.5003.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Very good GDD, I loved seeing the whole design laid out with such complex details. Very cool! The ideas and foundations link very nicely to the game jam, and the underlying themes are mysterious & magical with an awesome soundtrack! Your training section was fantastic and well thought through. Thoroughly enjoyed my little play through. Feedback: Add the ability to speed up and slow down the sensitivity of the owl. Add more control to the potions that are thrown (things like increase throwing speed or distance it can be thrown) The rest of the game is nicely laid out and thought out, please keep going with this. I would be very interested to see how you implement new items and upgrades to the movement and the potions :)
  • GDD Good with the logo of the game! the pace of the GDD is good. Nice to see images for inspirations. Good with explaining the game mechanics. Always show the images of the game and write the thoughts behind art down. Very good. Good minimum viable product. Also yes. Absolute gaming. Game At first I noticed there is a flicker in main menu. Probably a visual bug? Good with the settings! Good with the skip button! I noticed the tutorial text said [arrow keys] but I can use ASWD movement? I can stand on spiderweb? Probably a bug? The jumping and potion feels very quirky because it feels almost as they are ahead of time before I registered it in eyes. The level design feels good, but I dont like how the spike trap, lava and saw-wheels gives like instant respawn but fireballs doesnt.
  • Great platformer. Controls are easy to understand. Sound effects give the nostalgic feeling of classic Sonic. Could lean a bit more into the "shadow" theme, but it's well done overall. Make more games!
  • I did not think I'd enjoy this game as much as I did, I ended up playing everything you had to offer (even while I'm terrible at platformers as of late). Besides that, the art style is fantastic; the controls are very cool to learn; the music was enjoyable from start to finish; and the implementation of the themes made sense (based on what was said in your GDD). I would definitely like to see the story expanded upon, and how the themes are used as a result of the story and gameplay as a whole. This is one I definitely enjoyed and cannot wait to see what else you do! Awesome stuff. P.S. Beep Beep

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes, did you?

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Owlchemist is a 2D precision platformer about an alchemist who was evicted by a shadow wizard from his tower. Your goal is to take back your tower!

Keyboard controls:

Move: Left & Right arrow keys
Aim: Up & Down arrow keys
Jump: X
Throw potion: Z
Interact: C
Swap potion: V
Pause: Escape

Gamepad controls:

Move & Aim: Left Stick
Jump: A
Throw potion: X
Interact: Y
Swap potion: B
Pause: Start

Extra Notes
All assets were made during the jam with the exception of a few minor systems (collision, drawing utils, etc)

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Comments

Viewing comments 36 to 17 of 76 · Next page · Previous page · First page · Last page
Submitted

The music and art was awesome! Even the player controller felt super solid! I loved the 2006 Toyota Corolla cameo. My only gripe is that the traps didn't feel impactful. Since checkpoints are so common, I find myself running through the level without a care in the world.  I think that takes away from the points of the traps in the first place, but this is digging deep to find a suggestion. Solid job!

Submitted

Great work! Love the art and music. The controls make it a bit challenging, but I'm also just bad at video games.

Submitted

The game comes together really well. The music, the sprites, animations, and level design feel very fluid. The only thing that was rough for us was the keyboard controls. Gamepad support was solid.

Incredible game, incredible music, challenging but very good platforming. REALLY enjoyed this one, the level design is really good, and while some jumps are a bit tight and the controls could use a good switch around, it's an absolutely amazing game!! >:3

Submitted

This is very well done! and i love that i can destroy all the things in the castle too! so much fun !!

Submitted

Crispy sprite work, music, and platforming!  Excellent work!  My Corolla has returned.

Submitted

this is a really polished game. as well as a very good soundtrack. the only issue is some jumps are pixel perfect near the start of the game

Submitted

Who TF made this music and where can I download that!

Developer

Our composer, Synth Mints! Here's their Soundcloud if you want to listen: https://soundcloud.com/synthmints

Submitted

8/10 want to get most of the way through a beautiful level to die right before the checkpoint again!   Excellent music and art and level design

Submitted

Absolutely love the graphics and the music! It's so polished even though it's a game jam, really good job!

Submitted

Was a lot of fun. I don't normally beat these things.  Only gripe is that some of the areas required pixel perfect jumps to not collide .  Pair that with spawning mid movement which causes you to run off a cliff and it can be frustrating. It was a lot more fun once it opened up.

Submitted

Great music, very polished and fun gameplay!

Submitted

This game is a gem, it really has a lot of polish and works well, the ending is also great with the boss battle, though the first time the site crashed so i had to do it all over again to get to the ending, though the second time was a breeze when i had already mastered it. One thing that i don’t like is the controls, my thumb is hurt, I would have loved to see a remapping in the settings or a better placement of the jump button. Everything else was great.

Submitted

The amount of polish and charm is impressive. Top 10 for sure.

The only complaint I'd have is that at times the controls with the explosives felt a bit unpredictable, sometimes I'd turn around while throwing, or get pulled towards a wall or ceiling and I never really got the hang of it enough to predict it, so I felt like I needed to keep my platforming and potion throwing separate just in case the next potion throw would move me against my will. But aside from that the platforming controls are really solid and fun.

Nice

Submitted (1 edit)

This game really good, the smooth movement. the music.  Hope fully music will post on youtube in future. hehe

Kind of hope able to press space or up key to jump, maybe a small delay to move again after revive, I keep running to dead.  xd 

Submitted

You rock

Submitted

Clean movement, nice graphics, and a story. Quite supprised yall managed to make this in such little time. Awesome job!
I did notice there is no point attacking the lackeys, you just skip right through and brute force, extra play styles :)

Submitted

This was a lot of fun! Great platforming puzzles, and visuals were on point, and the ending was truly touching.

Viewing comments 36 to 17 of 76 · Next page · Previous page · First page · Last page