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Barugi's itch.io pageJudge feedback
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- Fantastic pixel art style! Barui, the magic cannon, is adorable, and I really love the animations. The gameplay is intriguing, and the abilities are extremely interesting. One feature that would be great to add is a discard function—especially for higher-cost cards that might not be useful in a particular run. I found myself avoiding the 5-cost electric card for an entire run because the 1- and 3-cost cards felt more practical. Also, the ranged enemies were a bit tough to deal with. A slight rebalance—like making them shoot from 1 tile away instead of 2—could make encounters feel a bit more fair. While you mentioned that you had to use pre-existing music due to communication issues, I think the current soundtrack still fits the theme well, so it wasn’t a problem at all. The GDD is absolutely fantastic, though adding more images—especially GIFs showcasing mechanics—could enhance it further. Overall, this was an amazing game, and I’d love to see more levels and enemies in the future. Keep up the great work!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/11DxOIuf1n2aQ54icRxnihwYTozI9kAosFgjIELSx13w/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Barugi is a Turn-based strategy game. Magical cannon Barugi needs your help to defend city from horde of goblins and werewolves.
Meticulously choose your spells with unique abilities to find the best possible outcome. Fire, Ice, Lighting, Metal combine them all!
Endless waves are randomly generated for maximum replayability!
Please explain how your game fits the theme:
Player is depicted as a magical cannon.
You're used as weapon for exterminating the enemy army.
Is there anything you'd like the judges to pay particular attention to?
Original musical composer didn't managed to finish music on time for unknown reasons, and stays unresponsive last 12h before deadline. I used one of my previously created music, which isn't perfectly fitting to the game.
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Comments
its a pretty fun game with a lot of strategy involved. I am unsure if it's rng based or not but sometimes your stuck with a cannon ability you don't want
Yea this is a fun one for sure, love it. The art style is fitting and the theme is on point too. I dont know if I was being as strategic as I couldve, but the spells were randomly given right? Overall was simple to get the hang of and I think I got pretty far too! Doing the field-wide ice was awesome :)
A really well thought-out game with some challenging tactical depth. Could not get past 28, unfortunately. ^^"
The art style is great and the core concept shines in its simplicity. The only gripe I have is that right click also confirms weapon placement. Got me into trouble a couple of times.
I got 34 on my first try! It's really fun! Gives me Plants vs Zombies mini game flashbacks. Would definitely like to see more of this! It also runs on mobile decently, you should make this an app!
That's a really cool concept! i really enjoyed playing it well done~ :3
You can't beat me >:)
Simple design, but still made me think! I had to plan for the future :). Wrangling the random abilities and killing enemies strategically to stretch my limited ammunition as far as possible was really satisfying and challenging. I managed to get a top score of 47.
Woah, i loved everything about this game. Only thing i would add is more nice characters and deck's, great work.
Nice game. Not a fan of art style but it has nothing to do with you :) VFX as a whole are really well made. Loved many variations of monsters & attacks. Checked the GDD after playing and yes, Plants vs zombies as inspiration. I haven't played PVZ much but I really liked that enemies go to another lane if front man of the show is blocking. Balancing seems to be done well too.
Indeed, when I listened to Chris - Steam marketing expert, he always mentions how pixel art style was perceived as low quality , probably because connect it to old games which aren't well in trend anymore. I think artists did very well job though. If you can clarify please do.
Notice that game in my GDD is PVZH not PVZ , they are very different, although the grid setup also reminds on PVZ as well, but gameplay reminds more to the PVZH (card game) to the PVZ (tower defense).
Regarding the artists work - definitely a lot of work put into and the quality is great. To me its not the style I would expect or enjoy in this kind of game. Maybe because I know about PVZ and would be expecting something closer to that. Basically anything rather than pixel art. Yet again, read as personal preferences and from art (and game) implementation POV you did a great job.
Sorry, I haven't played PVZH but the layout and game loop appears to me as PVZ. If I'm not mistaking then PVZH essentially is same PVZ but with more variation ?
Good point! By the fact the original art style was supposed to be vector as PVZH . The artists for game I found are one of contestants of PGMA game jam (Pixel game maker awards) and there are lot of reliable people there , but they insisted to work in pixel art , as it's their strength.
I can't say its not fitting. I'm sure there are people that love it and the aesthetics :) Its great that you worked around people strength and that gave you great result.
Really well done! Difficulty progression feels very well balanced! I got to round 42 on my first try and it was very engaging and exciting to play.
I'm glad you liked it. Balancing games is one of my favorite things to do.
Simple but awesome, the sound effects are very satisfying and fits really well with the music. The gameplay is easy to learn and the difficulty ramp-up is pretty decent. Also liked the variation of enemies.
So cool!!! Love the art style and the animations are so cute. Got to round 35 and definitely trying again :D
I love this! Would work really great as a deckbuilder. Getting to choose spells or upgrades would make this incredibly addicting. Keep it up!
This game is so fun! I love the name, the cute wiggly cannon animation, and that each card shows how it will impact the field. I also enjoy that the ice bounced them back so that I can align the next ability better. With that, it could be nice to be able to see what the upcoming card is, so that you can better strategize. This is definitely a game I'd come back and play more of!
Good idea with seeing upcoming card. I'm glad you enjoyed the game.
Really liked this one! I didn't understand how the turns worked and how effective spells were at first but after like 2 minutes it all clicked and had a ton of fun. Pixel art is great and so is the sound design although on the audio end, some sfx startled me at first for how loud they were compared to the rest of the game.
Great game all around.
Thank you! I had to create all the sound effects right before the deadline, so they ended up being a bit rushed.
Fantastic game! A lot of mechanical depth and strategizing. Had to really start thinking a few turns ahead. I do kind of wish you generated energy a little bit faster, felt like I was locked out of some of higher cost spells unless I was doing big combos. Loved the art and effects, though I wish there was a bit more information being presented to the player. Would be very interested in seeing where this goes with more development
Thank you! Can you please explain in detail what did you meant with "Wish there was a bit more information being presented to the player". The game is perfectly balanced (until round 70) , but it's really unforgiving for unexperienced players. In game jam version I had to find balance before getting into challenge quickly. There was no enough time in the game jam for me to implement slow introduction to players with levels for example.
Yeah, getting a clearer idea of damage calculation, and status effects as you hover over a spell, or an enemy. It took me a bit to figure out differences in enemy ranges, damage, as well as the effects of armor. I'm sure through multiple play sessions it would be second nature, but for the first few plays it would be nice just to have that presented.
It was planned to have "!" sign when enemy gets in range, for damage, if enemy looks stronger it will have more damage XD. (there is damage indicator when enemy finishes attack on wall). About armor piercing , for other effects (ice and fire) you get icon, and for lighting you also get icon but isn't obvious but is to player to figure out what it does. Game is designed to be played in multiple sessions until you figure all mechanics. You figured out eventually , that's important.
Fantastic pixel art and animations! Also liked the variability of monsters. The only thing lacking - is some simple tutorial or explanation - it took me a minute to figure out the controls.
Also cudos for Godot! :)
Thank you, I added short instructions on game's page. That should better.
The animation and pixel art are so good!
Yeah our team of artists truly exceeded all my expectations!
Daaaang, this is so good! I love the concept, art, and that spazzy little cannon animation. Sound design is top notch too.
One of my favorites in the jam so far! The game was so understandable you didn't even need a tutorial. Great work from the animations to the game design. Awesome job!