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Deep Sleep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #12 | 4.078 | 4.078 |
Technical Implementation | #12 | 4.068 | 4.068 |
Graphics/Animation | #17 | 4.311 | 4.311 |
Fun/Design | #21 | 4.117 | 4.117 |
Theme/Limitation | #27 | 4.126 | 4.126 |
Music/Sound | #40 | 3.767 | 3.767 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You collect clocks to open the exit, which is also the same door you come in from. You collect stuff, you go back
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
That's a really solid game! The idea if well thought out and implemented, and the game is very polished.
Thank you so much! Hope you enjoyed it!
This is an amazing game. I had so much fun playing it twice! I think the tutorial could be slightly better as it took me a long time to realize that the pillow was going in the direction of my mouse but that could just be me not paying attention. Overall absolutely stunning game!
Thank you so much for these kind words, puts a smile in my face! Really motivates me to keep developing it further! :) I'll look into making the tutorial a little better. Off topic, but what time did you get and on what difficulty?
My best time was 2046secs. Definitely not an easy game but kept me engaged the whole time.
Awesome! :D Thanks for playing!
Good job.
I'm normally really critical....
But like... I can't really come up with any problems with your game. lol.
Other than maybe an indicator for when the ghosts are about to spawn.
Thank you so much for playing! That feature is and was planned, I just didn't have enough time to implement it :)
man this game is great :)
good job :)
the controller's aim could be better but it's nice ^^
Thanks for your feedback! Any tips on how to make the controller aim better? I'm not very good at playing with a controller so most of the feedback I got was from a couple of my play testers who prefer a controller and they said its fine. In case you didn't know, you can aim with both analog sticks. I hope you enjoyed the game tho!
when I tried it. I was only able to choose a direction with the controller (right or Left ) and the distance. in my opinion if you have the pillow go any direction that I am holding with my right Stick with a fixed amount of force. I would have enjoyed it better (because I need to master the pillow throw). but don't get me wrong I enjoyed playing your game :)
Pretty awesome what you put together within a week there! Only thing to bring up is probably that there is no indication when your ghosts are leaving the portal. So it happens that they surprise you just as you about to leave the level.
Thank you for your feedback! That's a planned feature, just didn't have time to implement it :) Hope you enjoyed it at least!
For sure!
Really great game! Only missing point was I dont know if the music perfectly fit the game. It wasnt bad but I didnt want to give a perfect score and I DEFINITELY couldnt take from any of the other categories. One thing to note is that the pillow throwing wasnt easily controllable. I dont know if that was by design but, yeah...
Thank you for your feedback! I'm sorry it didn't feel easily controllable. Can I ask in what way so i can maybe fix it? The throw force depends on how far your mouse (or the little transparent dot if you're playing with a controller) is from the player. I know i didn't make it very clear since I wanted the player to play around with it to get a good feel of how it works. Thank you for playing though and I hope you enjoyed it at least a little bit despite the pillow throw issues!
Amazing game and art. Real fun to play, one thing I'd add, as a personal preference, was a grab input for the pillow, instead of it grabbing automatically, besides that, it is a solid game.
Hi! Thank you for your feedback! There's an option to enable that in the settings, perhaps i should ask the player if they'd prefer that or not when they first launch the game cause a lot of people miss that. Personally didn't want it on by default, but it was requested by my play testers so i added it as an option :) Thank you for playing and im glad you liked it!
Beautiful art and very well put together. I like how the enemies trace the movement you made earlier which gives the game a bit of a puzzle element as you have to be careful not to make things too difficult for yourself later. Minor bit of feedback is it would be great if you could get your pillow back if you throw it too high so you don't need to restart the level. Overall, the game was fun and challenging, great job.
Thank you for your feedback! I was contemplating if i should add a feature like that, but decided not to due to lack of time so that i can sort of choose where the player has to go as the level designer, and i believe it'd make the game a little too easy. Some areas i don't want the player to go in before X has happened if you get what i mean. I do also understand where you're coming from and i'm trying to come up with a solution that would do that without making the game to easy since i plan on expanding this project in a direction where i need this to happen. Thank you for playing and im glad you enjoyed it :)
Another contender for the best game of the jam! Excellent art, music, implementation, and use of the theme. It’s quite difficult, but not rage-inducing. I especially like that you thought ahead about the player staying in place. I would say that the player feels a bit too sensitive, but I’m playing with a keyboard, which is likely not the optimal way to play this game. Excellent work!
Thank you for your kind words and feedback! Pretty much the only reason why i don't keep track of when the player's standing still before the ghosts are spawning is because it might cause issues if the player's standing still for too long, i'm sure there's a way to implement this better, but i only had 7 days and my mind was already trying to figure out the next feature hehe. As for sensitive movement, i somewhat agree with you, but i wanted to keep it very fast paced and snappy, so i left it as is. But yes, you can still use a controller if you wanna have a better control of the character :) Thank you for playing and i hope you liked it.
This is super polished! Fun, original and intriguing too. The only problem I had was when I lost my pillow in a bush lol. Great sound and visuals. Clever how the shadows don't stay in place when you do.
Thank for your feedback! You can always restart if you lose the pillow or can't get it back, but you're right it does need a little bit more work! The shadows don't wait where you wait till you've collected all the clocks that are active when the level starts in case the player's afk or something along those lines, it could cause some issues if you're afk for a long perioud of time, but they will wait after you've collected the first clocks :) Thank you for playing and i hope you liked it.
Very nice game.(=
we would be glad if you check out our game
Thank you so much! Will definitely check out your game when i get a chance!
I had a pretty good time playing this game, well done
Glad you liked it! :)
One of the best games in this Jam!
The only tiny thing missing is instructions on how to use the pillow. ☺
Thank you for playing! I tried to teach how to use it in the first few levels, sorry it wasn't clear enough! I'll try make it better
Great Game over all. They idea fitted very well the theme/limitations and the art is very outstanting. Great job. But sometimes the controls were a bit slippy. A bit more tight would be great. (But maybe that was becaus of the web version). All in all , great work!
Thank you for playing and for your feedback! I'll look into that!
Really well done, a great execution of this style of game and presented really wondefully.
-Favorite part is the pace of multiple shadows coming, so it's not so simple to work around them but you can still dodge them well. But so many nice little things like the animation frames for the pillow bouncing/clock animation.
-I'd like the instructions on the background to be brighter/white.
Noted! Thank you for playing and thank you for your feedback! Will fix that next update :)
Really great game. Can't believe it was made in a week!
Thank you so much for playing! Will be checking your game out as well :)
Neat little game
I have played that mode so much in Super Mario Galaxy and it's still as fun
Very nice
Wanna play my game ?
https://hot-shack.itch.io/a-shacking-adventure
I'll appreciate every single feedback on it Thanks for your time
Hmm never played that game, gotta look into it. Thank you for playing :) Will be checking out your game as well!
Superb!
Thank you for playing! :) Will check out your game as well!
Awesome polish. Nicely done.
Thank you so much! Will be checking out your game as well! :)
This game is insanely polished, I cannot believe that it was only made in 7 days! You devs have a bright future ahead!
Thank you for these kind words! Really made me smile :) Will be checking out your game as well!
Thanks, any feedback and ratings would be appreciated!