That's a really solid game! The idea if well thought out and implemented, and the game is very polished.
Play game
Deep Sleep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #12 | 4.078 | 4.078 |
Technical Implementation | #12 | 4.068 | 4.068 |
Graphics/Animation | #17 | 4.311 | 4.311 |
Fun/Design | #21 | 4.117 | 4.117 |
Theme/Limitation | #27 | 4.126 | 4.126 |
Music/Sound | #40 | 3.767 | 3.767 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You collect clocks to open the exit, which is also the same door you come in from. You collect stuff, you go back
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
Comments
Good job.
I'm normally really critical....
But like... I can't really come up with any problems with your game. lol.
Other than maybe an indicator for when the ghosts are about to spawn.
man this game is great :)
good job :)
the controller's aim could be better but it's nice ^^
Thanks for your feedback! Any tips on how to make the controller aim better? I'm not very good at playing with a controller so most of the feedback I got was from a couple of my play testers who prefer a controller and they said its fine. In case you didn't know, you can aim with both analog sticks. I hope you enjoyed the game tho!
when I tried it. I was only able to choose a direction with the controller (right or Left ) and the distance. in my opinion if you have the pillow go any direction that I am holding with my right Stick with a fixed amount of force. I would have enjoyed it better (because I need to master the pillow throw). but don't get me wrong I enjoyed playing your game :)
Pretty awesome what you put together within a week there! Only thing to bring up is probably that there is no indication when your ghosts are leaving the portal. So it happens that they surprise you just as you about to leave the level.
Really great game! Only missing point was I dont know if the music perfectly fit the game. It wasnt bad but I didnt want to give a perfect score and I DEFINITELY couldnt take from any of the other categories. One thing to note is that the pillow throwing wasnt easily controllable. I dont know if that was by design but, yeah...
Thank you for your feedback! I'm sorry it didn't feel easily controllable. Can I ask in what way so i can maybe fix it? The throw force depends on how far your mouse (or the little transparent dot if you're playing with a controller) is from the player. I know i didn't make it very clear since I wanted the player to play around with it to get a good feel of how it works. Thank you for playing though and I hope you enjoyed it at least a little bit despite the pillow throw issues!
Hi! Thank you for your feedback! There's an option to enable that in the settings, perhaps i should ask the player if they'd prefer that or not when they first launch the game cause a lot of people miss that. Personally didn't want it on by default, but it was requested by my play testers so i added it as an option :) Thank you for playing and im glad you liked it!
Beautiful art and very well put together. I like how the enemies trace the movement you made earlier which gives the game a bit of a puzzle element as you have to be careful not to make things too difficult for yourself later. Minor bit of feedback is it would be great if you could get your pillow back if you throw it too high so you don't need to restart the level. Overall, the game was fun and challenging, great job.
Thank you for your feedback! I was contemplating if i should add a feature like that, but decided not to due to lack of time so that i can sort of choose where the player has to go as the level designer, and i believe it'd make the game a little too easy. Some areas i don't want the player to go in before X has happened if you get what i mean. I do also understand where you're coming from and i'm trying to come up with a solution that would do that without making the game to easy since i plan on expanding this project in a direction where i need this to happen. Thank you for playing and im glad you enjoyed it :)
Another contender for the best game of the jam! Excellent art, music, implementation, and use of the theme. It’s quite difficult, but not rage-inducing. I especially like that you thought ahead about the player staying in place. I would say that the player feels a bit too sensitive, but I’m playing with a keyboard, which is likely not the optimal way to play this game. Excellent work!
Thank you for your kind words and feedback! Pretty much the only reason why i don't keep track of when the player's standing still before the ghosts are spawning is because it might cause issues if the player's standing still for too long, i'm sure there's a way to implement this better, but i only had 7 days and my mind was already trying to figure out the next feature hehe. As for sensitive movement, i somewhat agree with you, but i wanted to keep it very fast paced and snappy, so i left it as is. But yes, you can still use a controller if you wanna have a better control of the character :) Thank you for playing and i hope you liked it.
This is super polished! Fun, original and intriguing too. The only problem I had was when I lost my pillow in a bush lol. Great sound and visuals. Clever how the shadows don't stay in place when you do.
Thank for your feedback! You can always restart if you lose the pillow or can't get it back, but you're right it does need a little bit more work! The shadows don't wait where you wait till you've collected all the clocks that are active when the level starts in case the player's afk or something along those lines, it could cause some issues if you're afk for a long perioud of time, but they will wait after you've collected the first clocks :) Thank you for playing and i hope you liked it.
One of the best games in this Jam!
The only tiny thing missing is instructions on how to use the pillow. ☺
Great Game over all. They idea fitted very well the theme/limitations and the art is very outstanting. Great job. But sometimes the controls were a bit slippy. A bit more tight would be great. (But maybe that was becaus of the web version). All in all , great work!
Really well done, a great execution of this style of game and presented really wondefully.
-Favorite part is the pace of multiple shadows coming, so it's not so simple to work around them but you can still dodge them well. But so many nice little things like the animation frames for the pillow bouncing/clock animation.
-I'd like the instructions on the background to be brighter/white.
Neat little game
I have played that mode so much in Super Mario Galaxy and it's still as fun
Very nice
Wanna play my game ?
https://hot-shack.itch.io/a-shacking-adventure
I'll appreciate every single feedback on it Thanks for your time
This game is insanely polished, I cannot believe that it was only made in 7 days! You devs have a bright future ahead!
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