Nice to meet everyone. I'm Mae. 27 years old and have been working with various game creation software for several years. I'm bad at self-introductions, but I'll be around.
Hello to everyone. I'm Feneric (or Eric, whichever) and have been making games for fun since I was a kid. Most aren't available anywhere, but Minima is here and a random old interactive fiction sample or two is likewise still available. I tinker with lots of different technologies and game design tools and target areas ranging from retro 8-bit pixel art sorts of pieces to classical interactive fiction to immersive VR games.
Hey this is Daye, currently in control of the login for DVNC Tech. We are a Philly based VR startup. Our debut title is Superhero In Training and the alpha is actually out right now! We would love some feedback and for y'all to go on this journey with us.
https://dvnc.itch.io/sht
Our plans for the game are to make it a highly competitive online and local multiplayer experience. But of course we need the help of an excellent community. Please give it a download, beat your own best time, and train to be the best superhero out there! Superhero In Training, coming soon to Steam, Oculus store, and your local VR Arcade.
well Ill take tht as a compliment, I hear ya. I was laying in bed last night thinking of tht one button dev jam tht just stated and came up with three dif games all tugging on my heart to put on the back burner for later. I also noticed I felt like my brain was mush so I will take tht advice to heart.
Hi, I'm Morthal aka PIG (Politically Incorrect Games), I deal with the Unreal Engine since 26th of May 2018, after a pause of 20 years regarding game development, raised four kids in the meantime and such. Formerly I collaborated with Reality Factory, who made an editor for Genesis3D, one of the few free engines in the nineties. Made some tutorials for them and for Milkshape3D under the name of Soulbox.
I'm a musician as well, so I love detailed sound design in my games. Joined here for submitting to Epic Mega Jam 2018, "Unreality - Chronicles of Shae", a very short but special Jump-and-Run-Adventure.
Game channel: https://www.youtube.com/channel/UCbwGlKHPlIjfERbTNPVubxw?view_as=subscriber
Submission: https://itch.io/jam/2018-epic-megajam/rate/330918
Extended Video:
Hey..
My name is Ribin R and we are a 3 man team with story writer, Sound engineer and i do the 3d modelling and engine stuff :) We are indeed beginners trying to get into the industry but we promise to deliver the best experiences as much as possible for us. We released our first game Temporary Space for the epic mega game jam :)
Hi everyone. I'm the weird loser dork Matthew Lyles Hornbostel. I'm an indie artist (here's some stuff I posted on Pinterest) and an eBay seller of handmade art and the like, with 320+ ratings on my eBay account, 100% of them positive so far. I make some indie videos which I write, direct, record, edit, do VFX and sound design on... etc. Pretty much I do everything except fill all the roles acting, because otherwise the projects I envision simply won't get made!
I also do indie game development, and a lot of traditional art (painting, sculpting, drawing with pencils and pastels, etc). I do a lot of 3D animation in my projects and love what can be done in 3D in my creative pipeline with modern hardware and software, but I also retain a soft spot, however irrational and impractical, for extensive use of miniatures and physical effects elements.
You may have noticed my recent [substantial] involvement in posting a bunch of different stuff on Itch.IO just in the last 3 months. In that time, I've expanded my roster of games and game assets here markedly, but some of the biggest stuff was in the work for years before making it to Itch.IO. I have been doing 3d stuff since I was a teenager, and now I'm over 30. So I have a decade of experience doing this crazy stuff - freelancing for below minimum wage or just doing creative work without salary, either to help others in my social circles [friends, family] who need my assistance, or often just for the fun of it, because I have some cool idea I'd love to see realized.
I'd like my creative work to someday result in a full time income so I can ditch everything else, all the gigs around the edges and just make games and art stuff all the time basically. And if it were really to take off... well, I like the idea of supporting a long list of other people and other causes, because there's so much desperate need in the world and I like to help people. And this is what I'm good at, so if I can someday leverage this stuff into some reasonable measure of success, i.e. annual income climbing to $16k or more per year, then it'd cover my basic costs personally and creatively with extra to spare, and then that extra would be given out to everyone in some manner to thank them for all the assistance everybody's been giving me that is helping in getting me to that point. But at the moment, I'm on disability, I have some mental disorders and other weaknesses, nobody will hire me to a normal job - so I am stuck freelancing and selling stuff online and supplementing that with a bit of govt. disability cash which, I want to get off of soon by earning enough annually, over $12k/year, to get off of that entirely. And I'm not quite there yet. I do creative work for 14-15 hrs/day, average income a bit below $2/hour overall. I sometimes make $4/hr or so, and other tasks $2-3/hr, some less, and there's also a couple hours/day in there, on projects just for fun, on top of that, projects which have no real likelihood of paying off but which I'm passionate about.
So yeah. Gig economy lifestyle. If I made say, roughly $3.50 an hour on most of my work it'd get me to my target. But I don't have enough work yet that pays that well.
I am attempting some passive revenue by releasing sale items on Itch.IO but for 'passive income' it's an awful lot of work and I've averaged maybe 20 cents of income from every hour worked on the products being sold, and those items are the best cases.
So here are some notable failing [or should I say flailing? They seem to be going all over the place!] projects I've got displayed on Itch.IO (there are a few others, outside of Itch, but these ones are the most relevant to this community)
This is a first-person puzzle/adventure game I began thinking about making in 2010, and which has been gaining momentum continually since then, with over two dozen substantial areas, realized with fairly realistic looking handcrafted miniatures, extended digitally. I basically captured panoramas inside O scale models built in my garage, TONS of models, you have no idea how much space this is taking, because much of it isn't yet posted due to spoilers or other reasons. But it's been a big time sink and the costs of developing it are pretty high for an indie with a low income. That said, I'm thinking it'll be out there by the end of February 2019 at the latest even if sales here on Itch.IO don't really materialize at all to cover the remaining $235 in costs. So yeah, I guess I could describe it as having an interface similar to Myst III/IV or Scratches, but higher visual resolution than either and art made primarily with miniatures and not digital 3d renders. It's being built using Unity 2018, PlayMaker (a visual scripting system that is great for rapidly assembling variations of a lot of the most common interactions) and a few postprocess shaders. And lots and lots of scale models photographed with a knockoff GoPro style little camera locked into a position inside the miniature environment, that shoots 20-megapixel stills, it's rotated around in 15-degree increments, then the stills for every required position in the miniature world are stitched together into 360-degree panoramic nodes with the roof of the garage replaced by a digital extension, generally some sort of sky matching my vision for the particular world. So that's kind of my process here. It is pretty involved and it has to be repeated carefully for 200+ different 360-degree nodes. Right now I'm missing the last fifth of the game; the final puzzle sequence and five different miniature sets that still need to be built, captured, integrated into the project. If I really push myself though it should be possible to do within 60 days, 90 if the assembly of the remaining models is pushed back a month due to limited funding. I hope it somehow breaks even at least on the physical materials cost of making it but I'm a bit skeptical that it will.
The 2018 Triumphant Artists Complete Collection
This started around 2013, when I was selling the earliest version on eBay as a DVD product I physically shipped to customers. But it's expanded threefold in scope since that point, and dropped dramatically in price too. We're talking about 1GB of texture and stock video elements. 1250+ texture image maps, and 100+ video elements designed to be compositable for motion graphics work (i.e. cutscene videos, or visual effects work) - It started off on Itch.IO for $3.99, quickly dropped to a baseline of $1.50, and [currently] is on sale from Nov. 20-30, for 87 cents. Great Black Friday fodder.
The Autumn 2018 bonus collection.
201 additional texture image files, 15 new pyrotechnic elements shot in 60fps high speed 1080p HD. Currently discounted to 58 cents.
My most recent asset collection includes more than a dozen 3d plants and objects, for use in your realistic looking outdoor landscapes for games, architectural previz, VFX, etc. detailed enough to look decent prerendered but low poly enough to be used by the hundreds in any good game engine. .FBX and .OBJ format, mostly .PNG or minimal-compression .JPG textures. It's available for 63 cents during the current Thanksgiving week sale. I'm planning to add some more models to this soon, as in a few days before the sale is over. (I currently expect to acheive incremental updates tomorrow and on Cyber Monday to this pack in particular, bringing the total included model count to around 30 at that time)
So... that's the main stuff available on Itch.IO at the moment.
There's also a bit of other stuff though - one thing is a tiny freeware package of blood spray elements for use in action or horror videos/cutscenes... a mini adventure game project called 'Spiral Skies' in development, but kind of on the backburner until Miniature Multiverse launches... a Miniature Multiverse artbook, hint guide and 'extras pack' including a small game demo, and a last chance for people to see their names credited in game... that's showing up at the start of December 2018, roughly two months prior to estimated release of the full game. $1 batch of stuff aimed at enthusiasts.
Note that while all of these items have accumulated a ton of views, and although the attention directed towards my work here on Itch.IO has been snowballing seemingly exponentially the past week, sales volume remains weak due to absence of meaningful customer reviews or ratings. The closest I've gotten was one customer who posted an enthusiastic comment on one of my product pages. In hopes of generating some publicity and ideally provoking people to actually rate the asset packs, I posted 9 free download links on Black Friday. Still no reviews yet though. In fact, some of the free download keys still remain unclaimed at the moment.
It's also worth noting that the biggest bargain currently active is this one:
And there are additional perks for any bundle buyers, should the sale unexpectedly hit a list of sales targets, starting at $200 in total sales by end of Nov. 30.
Now, given that the sales volume across all my stuff on itch is still below $10 for the past 45 days, even this initial goal threshold seems highly unlikely to be met. But I suppose it's still possible. If the sales total hits $500 everybody who bought the bundle for $1.49 gets Miniature Multiverse for free at time of launch, along with the extras connected to it - which would, in total, add up to $6.10, not $3.60, of already arguably underpriced content for $1.49 if that actually occurred.
Not holding my breath though at the rate things have gone so far, given the current climate of passive disinterest and weary wariness currently surrounding this sale.
Still, a few of you have shown excitement about what I'm doing, and I really appreciate the positive responses when they do materialize. It makes me think maybe I'm not utterly pathetic. ;/
It's encouraging, and helps keep me motivated to continue working hard, release of new games and game assets in 2019. If this starts to go at all well, somehow, either in November or later (Christmas sales? New Year's?) then I'll probably keep at it for as long as it shows some sort of potential.
Never did make an introductory post, so I might as well. I'm DStecks. I can't stick to a project long enough to ship it so if I ever actually release anything it'll be a minor miracle. I'm working on an open-world driving game, a visual novel card game, and a secret project I'm not going to announce before I release it.
Hi,
I'm Mario and creator of "LambdaRogue: The Book of Stars", a roguelike RPG (which I uploaded to itch.io yesterday, but the game is in fact much older (2006-2012)). Currently I'm working on a text adventure made in Twine (a crime/mystery story).
I also work in flight simulations (maybe you've heard of the X-Plane flight simulator, for which I co-develop airplane addons for vFlyteAir), and write essays and books about communication & society (all in German language).
Hey everyone!! I'm Aryo. I learned about this community the first time, when I was working on the design of Lingotopia. I am also a big board game and pixel-art enthusiast, and I would like to Introduce you guys to my latest project called Paper War. It's a papercraft based miniature wargame with miniatures that can actually shoot for real! Please check it out, and I will be happy to hear your feedbacks and comments. Cheers ;)
I have always loved making games and...blah blah blah! Do you like tank trouble? Wish there was a game that improved the game drastically? Introducing the COMPLETELY FREE game Attack Beyond (Tank Trouble Re-imagined)! A game where 5 people can get together and play hard out. You can customize your controls to your desire, over 10 new game modes and weapons, more backgrounds, changing player-counts (2-5), AI TANKS, EXPLOSIONS AND MUCH MORE :D
Get it here: https://cookieroostertm.itch.io/attack-beyond-tank-trouble-reimagined
Hi, Im tormen. I just discovered itch so im new to the area. Ive been a programmer for over 40 years and finally now getting back to what got me so interested in computers and that was making games. Discovered the unreal engine last year and have been busy learning the workings of it and building my game world.
You can occasionally find me streamin on twitch.tv/tormensoth
and a link to my much neglected website
Hey everyone, we are Melon Gaming !
We are a game development company that aims to help anyone to easily and quickly develop games for the HTML5 platform. We offer our very own open source, HTML5-based game engine, called MelonJS that is perfect for beginners in game development, as it is lightweight and compatible with a lot of third-party tools. We also provide training and services for you who are new to game development.
Nice to meet you all! :)
Hello,
My name is Mike and I live in the USA near New York. I'm a hobbyist programmer and just getting into game design using Gamemaker Studio. I hope to post my current (and first) project on itch.io in the near future. It's a physics puzzle game where you have to move barriers and objects around to guide a series of falling balls into a barrel. The concept is not too exciting but I have some cool elements that I think make the game enjoyable. Cheers!
hello everyone, my name is Magher, I just joined the game design community 9 days ago, and I would really appreciate some feedback on my games to get better
I may be a bit of an unprofessional for now but I can make up fro that temporary shortcoming with my creativity
I mainly make 3D games but have been trying to get a hold of 2D games so I can make better quality games.
Hello itch.io community!
My name's Michael and I'm a self-taught artist hailing from germany. I am a software developer by day, but around the age of 14 I fell in love with 3D art. I played around a lot with 3DS MAX and later even purchased a software called "Monzoom 3D" (if anyone knows this ) for a whopping 200 €, which was quite a lot for me at that age. I tried to create some Half-Life 1 & 2 mods back then, but my ambitions were far greater than my skills at the time. After some years, my motivation dwindled as I had to focus on my studies and got more into programming.
Over a decade later I stumbled over Blender and my motivation has been rekindled. Today, stuff I was not able to figure out back then is easy as childs play (since I got stuck already at the easy stuff, haha). My main motivation is to create games in the Unreal Engine 4. To get something done I try to be as self-sufficient as I can, so I picked up Blender, the Substance Package and recently even ZBrush (benefits of having a salary ). That does not mean I only work alone, though. I partnered up with an old friend of mine working together on some first, small games as our limited time permits. I'm doing the programming and some basic art, he's contributing the more awesome art.
I'm not trying to break into the industry or anything, this is purely a self-realization/recreational hobby for me. So far it's been a lot of learning (only started sculpting a about a month ago, I'm more comfortable with Blender und UE4). I'm currently working on a puzzle game clone to get familiar with the whole process from start to finish while keeping the scope simple and small. After that I want to realize my own game ideas.
I registered here to keep up my motivation as well as to give and receive constructive criticism to improve. After all, there is nothing more valuable than sharing thoughts and opinions in a nice community, meeting like-minded people to help each other out.
Cheers!
Hello cool people!(and the not so cool people . I've got you covered)
I'm a programmer who's trying to get into game development as a whole. I'm a huge fan of mythological stuff(primarily greek because it's awesome) and cutesy stuff. Also scary stuff. The engine of my choice would be Godot. I really, really want to learn how to compose music and stuff. I am very much interested in RPGs, Action, Adventure, LNs, etc. Hope we can get along!
Hello everyone !
My name is Bérenger and I am a french developer. I made small games as a hobby in the past but lately I am making a easy to use 3D game engine. With a visual editor, an asset library and the possibility to include your own 3D art and animations.
I will try as much of your games to figure out what I have to add to make my engine useful to you guys !
I am excited to join this community :)
Hey everybody, my name is Aaron, and I'm the sole developer from Asperity Games. I generally go by the screen name Artarda; you might see me on Discord or Reddit. I am currently working on a game for the Finally Finish Something 2019 Game Jam, a project called Delve that's been shelved for years. I do all my developing using MonoGame C#, and I use GIMP as my sprite/image editor.
I joined itch.io after determining using a game jam would be the perfect opportunity to motivate myself to finish a project! As a game lover myself, I hope once my game is uploaded that it's enjoyable to play!
Hello, I'm Michael, and I'm a novelist, podcast producer, and tabletop game designer who is edging into digital game dev. I've gone and uploaded the novels I've written as ebooks under the Books categories, the ttrpg pdfs under physical games, and I'll be uploading the computer games I'm working on as they're completed.
As far as digital game dev goes I tend to prefer to work on interactive fiction and life/managerial sims, but when an idea hits me just right I run with it. I'm currently working on games set in the world of the steampunk novels I've written.
HELLO I'm Caine and I'm an artist/writer working as a one man team on a visual novel called Sinfonia! I'm working with a Tyranobuilder and trying to learn it as I go, but thankfully I'm not going to do anything overly complicated. I also have some prior experience with renpy but decided to stick with tyrano because I found it quicker for this project in particular, even if it sometimes manages to create me unexpected obstacles haha.
I'm from Finland and major in literature in a Finnish university, and my other interests include history, folklore, vintage manga (especially 70s), theater, urban exploring, classical literature & music and medical history. Outside of Sinfonia I'm also working on a bunch of oneshots and novellas with the hopes of completing at least some of them this year - I just tend to procrastinate on the illustrations.
Hi! My brother and I started making games a few years ago(Originally on scratch). We then moved to HTML, to Python, and then to making unity games. I am a now teenager and am currently developing a 3d RPG/Survivial game called Hasmon. I am currently trying to gets an enemy AI algorithm. We also use blender, although we have only published one model, a fire engine that my brother made.
I also enjoy doing electronics, and about 9 months ago I was trying to make a retro gaming console with Arduino, and my brother loves doing art and paintings!
I wrote a book about 2 years ago and my brother illustrated it, and we also could speed solve a Rubix cube(We haven't done it for a while, so we are a bit slow).
Our website is at https://www.chillitech.wordpress.com
Hi I'm Jack,
I developed a puzzle game called Mind Dots with simple idea. But it will harder than you think after completing few levels. It having 100 levels. If you interested Please check it out and download. Also support me by giving feedback for my game to update. It'll help me a lot.
Also If you interest please follow on Twitter @Nothing Box Games.
Hello everyone! I'm George A.K.A AnaxondA, and I am new here. For a while games development has been a dream of mine, and after taking a long, windy road through the worlds of story telling, music composition, and A LOT of blender I feel I'm beginning to near that dream. I now am looking into learning unity to tie everything else together and to hopefully produce my very first game. This place has been recommended to me from a lovely group of devs on facebook, so I decided to have a look at what it's all about. Any help, tips or advice are welcome.
Brad Murray, owner operator of VSCA Publishing since 2008. Our first release was Diaspora, a very successful hard sf FATE game for tabletop play. Now our offerings are rather more diverse. I've brought our non-Fate offerings here.
My professional life revolves around securing safety-critical control systems. As me anything!
Andrew Chirgwin, a creator of all sorts of TTRPG and Analog Games. A few card games, an RPG system (Beta Maxx), and materials for use in other RPG systems. I'm planning to release more of my experimental works here, leaving things like the D&D products to remain on platforms where those communities buy more often.
Hi everyone, So I just decided to talk a little about who I'm and how I started creating games and just how it all began for me here.
video :
I hope you enjoy watching and also I hope it helps anyone out there or even inspire anyone to just keep going for what you dream about, you can do it, I'm waiting to play your games :)
Have a great day everyone :)
Hello!
I also love art, and I have a website: http://nathanspaintinghacks.home.blog
I have been drawing and painting for the past few years.
Hello, I'm Because Because, a one man indie developer and a one man band! I started off making a platform game, Bishi and the Alien Slime Invasion, which is on Steam, but I went back to my biggest passion, adventure games. I have a free adventure game on my page, and I have just recently released Trails and Traces as a commercial budget priced game.
Check out the video!
Hello Everyone - I am a crazy software developer turned middle level manager turned wannabe video game developer. I am also a mother of two girls. I just published an alpha version of my first game here: https://orgaction.itch.io/crisis-of-the-middle-ages It likely has a lot of bugs and grammar issues, but it is a start to my journey as a video game developer.
Hello everyone
I am Boisius from Ironclad gaming. We are a newly established video game review blog and we wanted to focus most of our attention on upcoming indie games. You can read some of our reviews at the following link: Ironcladgamereviews.com . We want to review any and all games, so if you have a title you want some free promo for let us know. Message us and we will get back to you in a timely manner. We hope you have a great time, and farewell travelers.
Well, I think it's about for me as well to introduce myself.
I'm Soulrender and I'm 30 years old and I'm from Poland. I'm begginer Indy Game developer and I published demo of my first serious project I'm currently working on. There is nothing much to tell about me, maybe only that as every man I have a dream for better life and a job I really, REALLY hate... I decided to try my skills as Game dev to check that my ideas, imagination and determination will help me change my gray life into something better... My primary tool of making games is RPG Maker MV, but I like to make some stuff in Fusion 2.5, these both tools are very easy and complex to use so I can swiftly create with them something interesting.
I also love to programming applications, especialy for windows (with Delphi XE) and web applications (PHP/MySQL/CSS) but recently I put PHP aside for RPG Maker.
Hey guys! I'm Pavle, a 36-year-old game developer from Croatia with +13 years of experience. I used to work in Unity, and now my engine of choice is Unreal 4. I've set out to revive old-school and couch-play games from the 80's and 90's.
Currently, I'm developing an arcade racing game - Superbike Xtreme.
https://digital-herb.itch.io/sbx
I'm Lil Em Are, I like to rap, I love music, I like to watch vines and memes and i like to watch tv, rap, and eat jalapeno cheddar cheetos. Thats basically me life. Also I am a middle schooler I am writing this the first day I've been on here and I'm kinda confused. Any help navigating this game would help. That's it, thanks for actually caring to read this.
Hello, my name is Sierra though my username is Toxic Ramen. I'm an artist who loves to draw cartoons & comics but I also love playing video games such as platformers (Super Mario Bros), Metroidvania (Metroid Fusion & Castlevaina: Aria of Sorrow), RPGs (Final Fantasy VI), indie games (Undertale), and mobile iOS app games (Downwell and Tomb of the Mask).
I develop an interest in creating games when I was in middle school when I tried to write out ideas for an RPG and messed around with RPG Maker for the Playstation but to no avail. but I lost interest and focus on drawing cartoons & comics, but it resurfaced when I took a couple of iOS development classes and found out that I could create iOS game apps through coding via Objective-C.
I have a lot of ideas that I want to use to create games with but I do want to create an RPG, and a game that has old school pixel style.
https://www.youtube.com/channel/UCl_9bBCSS55nOg0bETREIbQ?view_as=subscriber Im lee a humble youtuber who posts all things Indie and Switch/PS4 related I play PC games that will excite or interest gamers like me ….
Hi fellow developers.
Im Martin Eriksson from Sweden and i love 8 and 16-bit games. I try yo keep the spirit of an old game i like and make a new game around it. SpaceWipe was from the start a combination of Jetpack, Turrican and Megaman. At the moment im trying to make a game with quality enough to put up at steam, itch and other big marketplaces.
Hello everybody,
I am new here, my name is Francesco and I am an Italo-Venezuelan comic artist/animator/pixel artist currently living in a small village in Italy.
I love creating stuff and making stories.
As of now, I am working as a freelancer and on a graphic novel (personal project) I would love to publish soon.
My dream is to make a game with a group of motivated people that I am hoping to meet here.
this is my stuff:
https://www.instagram.com/il_sagace/
https://kikottan.artstation.com/
Nice to meet you all!
hi hi. I'm andrue but I'll rather be known as "Mr.beara". I'm 23 and I want to develop video games for the rest of my life. At the rate I'm constantly thinking new ideas, I think I would like to become a indie developer through and through. I found myself in video games and I will continue to as the years go by.
But what do I do? Well I'm a narrative designer. I'm probably better off saying I'm screwed since all I know is narrative design. Like my core revolves around that. I've been experimenting with art and coding and other various skills necessary for making a game. But I'm the person that focuses on the feelings. So it's a bit hard to convey in my own works especially with minimal skills all round. So that's why I need you (yes you). No matter how well thought or how whimsical your ideas are, they can work. Never be so quick to shut down your ideas once you've hit a bump. It can be finished, there is so much grandeur and beauty in our craft and we gravitate towards projects we personally love, narrative design is more than just our heroes journey into the unknown to come back renewed. It's our own journey through our own lives to come back to this, making video games with newer angles to a massive world of worlds
So who am I?
I'm the person that puts the heart in a video game. A narrative designer called "Mr. Beara"
I certainly have those games in mind. I'm a person that loves to consider everything. Even the hardest subjects. I'm writing something that is quite the bold statement to make for my first game, or a game I would like to eventually make. It's going to upset everyone if I dont consider everything and I mean everything so I'm covering ever track now. The hope for this game is to make a extremely meaningful statement and ideally change someone's life. So I'm gonna write it out and try to build a team off this idea.
Hi there, my name is Simone Bevilacqua, but what you see here is "RETREAM" because that's my games label.
I started programming at age 9 on a Commodore 64, and today I make games for... the Commodore 64! But I also love to make games for the Amiga ;) Moreover, I've made a few game for various PC systems - in retro style, of course.
My games are very different from one another and, well, from anything else out there. If you're curious, just head over to the RETREAM page here on itch.io and have a look.
Cheers!
Hi, I'm Beastcarving and we make Visual Novels/ Otome games/ Indie games/ dating simulation games here: https://beastcarving.itch.io/
Hi everyone! My name is Dotti and Runemark Studio is our tiny family business with my husband. I enjoy action adventure games (Rayman was my first, but Tomb Raider is my all time favorite) and old school city building such as Caesar 3 and Pharaoh. I am self taught 3D artist and make game assets with Blender. My husband does C# coding and handy tools for game devs who use Unity. He is also available as freelancer and tutor (PeoplePerHour). I love to create 3D environments and props for games, let it be cheery cartoon or a more realistic setting. You can find my portfolio here: Artstation. We worked on game prototypes as freelancers, and made a few small games together earlier (Mad Wizard , Clouds, BlobNinja) to test our skills. Mad Wizard was Adam's individual project for a Game Dev challenge, it is a top-down fantasy RPG about a wizard who wants to find out the source of strange events in his village. Clouds was my idea, a 2D casual game where your task is to eliminate weeds and grow flowers in your garden by controlling the weather.
I joined itch.io in hope that I can have a better connection to other game developers, offer help and gain inspiration and courage to create our own games. I can feel that the community here is very friendly, and I hope I can be a part of it!
Hey there! welcome. I am a 3D artist and an amatuer coder too ! loved your artstation works you have got there. My artstation if you are interested
Hi! I'm Max. I've only been developing games for a few months but I heard about itch.io and decided to make an account and post my projects. Right now I'm making a text based adventure game about a family going missing from a village over winter. I'm not good at art so hopefully the player has a solid imagination! Does anyone have any story, mechanic, character, or setting ideas they really want to see in a 'choose your own adventure' game?
Hello Everybody.
I'm Bruno Leni / AKA @Kombi
I'm an over all 2D/3D generalist who always dreamt with doing video games. Even tho I've worked on few featured games like (Dragon Quest Heroes II or Disney kinect Xbox360 games) I want to start making my own creations.
Feel free to check my content at:
> www.atkombi.com
> Intagram
At the moment I'm looking for some experienced programmer who would like to make a fast paced / Nintendo like / arcade game.
I'm always playing your games at itch.io they are awesome
Hi, my nickname is TNR. I'm mainly just hobbyist/freelance illustrator, but hoping to make a progress with Visual Novel lately.
My first visual novel project is made with Ren'Py software. There are still a lot to learn so any feedback is greatly appreciated!
Here is my first VN published here, ALLBLACK Ch.1 (genre: action, psychological, sci-fi. length: 10k words)
Hello :) I'm Bex. I'm from Croatia. I love anime, games and of course visual novels, my favourite type are otome games among the VN. I have played a lot of otome games with the help of translator aggregator in the past since my Japanesse is only level A1. Last year I decided to work on a VN project with my artist friend, delirijumbaklave, we've did make some progress and released a demo. She read lots of shoujo manga and I played lots of otome games. We decided to make our own little contribution to the community. Our game is called A tale of other worlds and demons. I've made an accout to share our game and become a proper member of the VN community as a creator and also as a player.
Hi Guys and Girls,
im Dennis and i am "developer" as far as i can say.
I really like puzzle games, so thats what im doing.
I can only develop 1 a 2 hour a day so it would never be a masterpiece bud its so mutch fun, to create your fantasie!.
I have created a horror Escape room now. u really must take a look!
Thnx!
Howdydiddlydoodle all! :D
My name's Andy and I've recently started to get back into game designing over the past few months :) I graduated from the Newport university of South Wales back in 2011 with a BA(hons) degree in computer games design, though since then life has happened and I am rusty hehe :P I am a really resourceful guy ready and good at learning new tricks as well as determined hehe ;P
It is grand to be here!
Hello, we are Brawl Studios (formerly known as MoredGenis Games) and we have a goal to make games that people will enjoy.
We code our games in Unreal Engine, Unity, App Inventor, and sometimes Scratch (MIT)!!
We have a game called FAKENITE that started as a joke but has gotten 1K+ players and we have now added it to Itch (and GameJolt).
We also have a game called Sticky 2 that has gotten 500+ downloads and has been played by YouTubers like EyeDisconnected.
We are working on a new online multiplayer game in Unreal Engine, that we will probably announce probably in like 8 months, but the game is gonna be really cool.
Check out our Itch profile if you can!!
Hello,
I am a highly proficient independent writer, composer, hardware & software engineer with +10 years of experience working as a developer, publisher, student and designer. I have expert knowledge of server infrastructure, management practices and techniques through extensive experience and training, as well as scripting and cloud based services allowing me to grow efficiently. Feel free to contact me at anytime.
hello, and my name is Juan, Juan Reina! It's nice to meet you all! Well, I am sixteen years old, I love all kinds of games, as long as there accessible, either it be an audio game, a fighting game such as mortal kombat or street fighter, anything so long as it makes me able to play the game and it's accessible enough! I love chiptunes and chipmusic, anime and vocaloids, and mortal kombat! I'm a big, no huge, MORTAL KOMBAT FAN! I use a screen reader called NVDA to navigate this website, I live in Belize city, and I am blind. I wanted to come to this website to help indy developers get a little clocer to accessibility in there games when making them. I have never made an indy game, but as a long time gamer and someone who was blind from birth, I'm confident that I can help meny indy devs push forward towards accessibility in there games! I haven't gotten use to the layout of this website yet,, so if i'm posting someware I shouldn't be, or replying to something I shouldn't be replying to, or i'm lost someware in the website, I would like to ask for your help if i'm lost and don't know what to do. Kindly take note when giving me help or advice. 1. I don't use the mouse, as i'm blind and the mouse is too complicated for us blindys. So keyboard I use. 2. Please don't tell me press the icon next to the, no. I can't see icons, so if the icon has a lable next to it, please kindly report what the lable is and if it is a button, link, etc. For example. if there is a button called mute on the site, and I don't know where it is, I would ask. Where is the mute button located on the site and on which page can I find it? Person or admin ancers. Juan Reina or Juan, the mute button is located on the homepage of the website, at the bottom of the surch button. If the button or what ever doesn't have any lable, the person will have to know where the item is in order for them to tell me. For example. if the button is called mute and doesn't have a lable, Juan. What does this button do at the bottom of the surch button on the homepage? Person or admin. Juan Reina or Juan, that button is the mute button, it controles weather we hear your voice or not. For now, it's unlabled. I thank you for your help in advance, and I really, really hope I can make some games accessible to the blind comunity!
Hey there! My name is Caleb (aka LebbyFoxx) and currently I have made 2D games/prototypes in Game Maker Studio 2 for game jams. My plans are to study games design and then to go into the games industry. I am currently playing around with/learning C++ and a small bit of blender, while reading and learning how Unreal Engine works/how to use it. Outside of games design I love history, drawing, writing (sometimes), the outdoors (like fields, gardens, forestry etc. fresh air is always nice!) and computers in general. My passion for games and games development should help me on my quest, so that I can work with others on ideas and create fun and engaging experiences. I wish you all good luck with your aspirations and if you are reading this have a splendid day! I'm looking forward to seeing what we'll all create!
- Caleb (LebbyFoxx)
Hello. I'm a guy who has been here for months, yet I only just realized we have forums:3 I primarily dabble in RPG Maker-esque horror, point-and-clicks, metroidvanias, RPGs, non-dating VNs, and just anything that has a good story. My motto is: If it doesn't have a GOOD story, don't make it. (Or generally, enjoy it)
My current project is unnamed as of yet, but it follows the adventures of a naive, bigheaded dark elf aristocrat, and another character (two or three ideas so far). Basically, they both have faults, they're not perfect heroes, but they form a friendship born of those weaknesses and go on an epic quest.
My favorite games are probably Iconoclasts, Time Hollow, and To The Moon. If you know of any good games in the above genres, or like these three, please comment below.
Hello, I'm gamesbyfar and I recently ended my first Windows game, after some Android Projects. The game is NPVAC, an original platformer action adventure, with hard difficult. It's my most ambicious project until now, I made it on Godot and it offers over 20 hours of gameplay. Ah, and it's free.
Hi my name is Ryan but I created this Gamers Therapy thing because well, I am a gamer who was in therapy and still needs to be. I'm 32 years old, single dad, hate my job, diagnosed with severe anxiety and depression. I want to do something that I enjoy and gaming is what I really enjoy. I guess I prefer writing as i I have no experience coding.
I have an overactive imagination which have led to hallucinations before I went on meds and I am currently using Twine to talk about these nightmares and get them out. I know what games I would like to create and what themes I would like to explore. I can see the gameplay in my head but don't know how to get it out. So I guess I'm hoping to be part of a team where I can tell a story and others can hopefully understand what I'm trying to do.
I'm hoping this will become a therapy thing for me but also open doors into game development or being part of a team that does game development either indie or otherwise.
I'm just really sad at the moment and I want to prove to my daughter that anything is possible.
I have already upload a very short interactive story called No More. My first foray into this world of development which you can find on my profile page.
Anyway, that's me right now.
Hello! I am new to game development in general but h I have been tinkering with various engines for a while. Im mainly an artist. Been looking for months for a programmer to help me get going. Every time I post on a forum though, the post asking for help is usually deleted and in things like discord im usually just ignored so...
Ahoy there peeps!
I am Misu. I created this account long ago but never used it at all. Now I decided to join along this community and express myself in various weird ways.
I create video games but nothing to share atm. I can paint and do comics but I rarely do so. I love writing stories but the most you'll ever get out of me is my posts.
Bottom line, I love creativity. When I was a kid, I loved making board games and comics but now game development became a profound passion and hobby after painting.
Hopefully I could share some great stuff and ideas eventually in this forum and hopefully make lots of friends.
Cheers!
Hello, I really enjoyed all the work you guys put into games and comics keep up the good work. I'm a 48 year old brony fan of my little pony friendship is magic I dressed up as rainbowdash 7 years at conventions so why I'm I here I want to show the world my adult furry humor magical sex comic for a long time I've been trying to get my comic published for several years no success but I never give up on my dreams ! Any furry fans and gamers out there have tried your hardest out there to get a comic published and failed several times just keep rainboomin the clouds high and in your heart you'll succeed !
I'm a novel, novella, short story, and poetry writer. I tried making games in the past, and might someday like to get back into it. Back then I used to use a very specific RPG engine that made everything easy, without having to worry about coding. Kind of weird looking back on it. I cancelled the project at the time, which later reincarnated as a short story.
When I'm not writing, I like building simple artificial intelligence. Especially chatbots, which is sort of like Visual Novels, but inside the terminal, and with a lot of applications beyond video games. I'm also a huge fan of spicy food (crazy spicy food), and French Press coffee at the local coffee shop.
Oh and while I have ventured in Science Fiction, I prefer Magical Realism.
Hi, Mario Matalla here. I'm always busy doing some creative stuff, writting, music, movies, etc. Half a year ago I started doing things with Ren'Py. Although I had enjoyed several VN, I felt there were almost none that fully fit my tastes. I'm trying to create some interactive fiction for grownups (not necessarily with naughty stuff), more influenced by cinema, literature or comics than actual VNs. I'm aware that what I'm trying to do will have a very small audience (if any), but I'll keep doing it as long as it amuses me. I just registered to publish my first game.
Hi, My name is Simon, Si for short.
I have always been a creative kid. Loved drawing, making stuff with paper and glue and playing music. I play guitar and Plano and always enjoyed games.
I would make games on my Spectrum and commodore computers. If you remember them, then you are probably my age. Born in the 70's, and was a 80's teenager and still to this day living it young.
I don't rush to compete projects. I take my time on something to get as close as I can to my vision. What has always driven me is just my passion. Not money or fame but the best thing about making games is knowing you or someone out there is having fun playing them.
I started making digital games in 2012. I quickly learnt to use stencyl and Flash AS3 and made games for Kongrate and the long lost Mochi-Media. I leant from others on you-tube and now I use Unity3D for most of my digital games.
Thanks for reading this far down. Keep up the good work. This site has some really nice games to play and its good to be around other creative people. Send me a message or something. It be nice to know more people on here.
Cheers for now.
Hello all,
My name is Miguel @migcreatesgames (Twitter). My favorite game of all time is The Adventure of Link in the NES classic. I really enjoy 2D games, and mobile games over the high end graphics games as long as it has a great story line or a hook. It has always been an idea of mine to make a 2D game of my own that anyone can play. I have a computer programming background education mostly working with businesses and databases so when I heard about Unity3D, I decided it was time to make some 2D games.
My idea is to make small demo game (mini games) so that I can get a some backer to support a longer and better version. I mostly work solo, but I like asking my friends and random starters about game ideas. Weekly game jams I have to say are my favorite now. It gives me short time to crunch my ideas quick. I have a few games so far.
Greetings gamemakers! My name is Aron and I produce electronic music for video games. I like melodic beat-based tunes with techy sounds and live instrumentation samples. Like this:
Soundtrack for my friend’s turn-based cyberpunk JRPG
I’m looking for people who would like to collaborate and allow me to soundtrack their projects! Game jams sound like a fun way to get experience and I hope to meet and join jammers with whom we share mutual respect for eachother’s work :)
I decided to make this introduction because I am already obsessed with the community! I have have been on all of thirty minutes. My in g game toon/username has always been Siddeous because I have always used it as my name in game, regardless of game. I tried to be Sidious as in Darth Sidious in Diablo 1; however, it was already taken so I could myself Siddeous and still do 20 some odd years later. I also thoroughly enjoyed playing Magic: the Gathering my entire life, now 36, years young, and Urza has always been one of my favorite characters. I especially love when he fought his brother MIshra during, "The Brothers' War." I have always loved the Diablo games or anything Blizzard created, Magic, Zelda. You name an RPG or ARPG and I'm addicted. I look forward to getting to know each and everyone more as the time passes. Let me know if I can be of any assistance!
Name's DomedVortex! I'm enraptured by the joys of game design and world creation. I make my own graphics and music, I like to experiment with them constantly, and I'm always trying to improve myself.
Feel free to indulge yourself in my collection of games. I have 3 so far, and they're all RPG Maker Games: My Page
I also have a Twitter account, where most of my random stuff is posted: DomedVortex
Good luck to everyone here!
(•̀ᴗ•́) و ̑̑Hey Guys.
I am one international student on north America. Now I am taking computer and Game design course on campus. Also, I have my own Youtube channel【Portal】. Each week I would like to share some unity and art skills to us. Hopes you can SUBSCRIBE me. Each click will encourage me lots.
Finally, Very glad to see you guys.
Hi all! I'm April, another fellow indie game developer, who's actually just starting out! I didn't even know this thread was here!
I'm currently an undergrad studying Computer Science at my university. My hobbies include creating art and dancing. Of course, I can't understate my fascination for video games. I think the medium itself is very unique since, unlike videos and articles, video games are totally interactive. And that's just!!! So cool!!! There's a lot of ways indie devs can play around with the relationship between the player and the game.
Enough about my philosophy though! I hope we can be friends! Check out my first game over here.
Hello ʕ •ᴥ•ʔゝ☆
I go by Tuskat,
R0d3nt is my very first proper game. I do game dev as a hobby.
I'm a big fan of looter shooters, fighting games, roguelikes and tactical-rpgs. (and cute stuff)
I dream of making a game that will let the player make their very own
bite-sized story and just expand on it in unique ways ʕ´•ᴥ•`ʔ
I'm currently mostly designing/creating games to improve : fail faster like they say.
Feel free to drop by and try my stuff ʕノ)ᴥ(ヾʔ
I can also try yours, I'll try to be honest without being blunt ┬┴┬┴┤•ᴥ•ʔ├┬┴┬┴
My name is Andy aka thefreedyshow
I have a Youtube channel and a soundcloud channel and make music as well as some youtube videos sometimes. However I recently discovered Renpy sunday 30th of June to be precise. I started working on my game "THE VR GIRL" and I have not stopped since then.
I am disabled and cannot walk properly so I am pretty much house bound and cant do much. I have devoted as much time as I can (health permitting) to invest in my project. I have made 2 game trailers 10 original soundtracks and I have recently completed the 1st Chapter of the story. (loads more to go dont worry) and I have always dreamed of making a game with my own music in. Well now I have. I cant draw very well yet I am still practing so I am using free to use sprites and backgrounds to make my games.
I do everything myself other than that thou.
I am 36 and Live in england. I have met some lovely people on Twitter from the VN community i hope I also meet cool people here too.
My soundtrack from my game will be free for everyone to use in their own games in the future once I have completed my own game.
Thanks for reading.
Hope to get to know you all!
Bye for now!
Helou ^_^
I am one Aron Ben Elal - iamoneabe. Nice to be here! Decided it was about high time to enter the forums after doing a couple of online game jams :) I'm programmer by profession and that's what I do for money, but I have always dreamed of being a game music composer / Sound Designer and work with interactive music with WWISE snf FMOD etc. Interested in everything gamedev so message me nad I'll gladly check out your stuff ^_^ I tried to follow eveyone here, who had social media contact info. You can find me on Soundcloud, Twitter, Instagram and Facebook @iamoneabe - and here, naturally ("If we're here we can't be anywhere else" - Misty, Pokémon)
I'm a retired college lecturer and find myself with a lot of time on my hands but no working knowledge of how to write these games. Is there a site you could refer me to where I could download the construction programs, assets, and lessons to learn how to program these? Many years ago I coded HTML, but got lost trying ti figure out CSS, and that's kind of my tech level on these things.
Thank you for your time,
Tony O'seland
I'm a retired college lecturer and find myself with a lot of time on my hands but no working knowledge of how to write these games. Is there a site you could refer me to where I could download the construction programs, assets, and lessons to learn how to program these? Many years ago I coded HTML, but got lost trying to figure out CSS, and that's kind of my tech level on these things. I have CC3+ and most of the basic ProFantasy toys, and some rather nice free goodies I've been directed towards. I've written PnP tabletop frpgs and modules since 1977, you know how it goes.
Thrilled to be here, hope to learn a lot and maybe turn out something someone aside from me finds interesting.
Thank you for your time,
Tony O'seland
Hellloooo! My name is VioletBlaze and I'm a new Youtuber looking to bring traffic to your games so that you can receive recognition and feedback. I mostly look for horror games, atmospheric ones with a nice story, but I'm also interested in funny yet full games too. If I can play your game for at least ten minutes and get laughs and/or scares, then I'll upload it to my channel and give you some help. So please, link it to me!
Hello everyone ^_^
We are developing a 2D horror puzzle game called Dream Light. We will update each of our developments every Thursday.
So please keep waiting for us and follow us to always get our update!
https://dreamlight.itch.io/dream-light
Thank you
Hi! We're Treasure map Tales, a games development company based in North Wales. We're currently working on our first major project, Bagheads, a multiplayer brawler that will be coming to PC next year. We'll be doing beta testing here on itch.io as well as uploading some side projects and smaller works so stay tuned! You can follow us on Twitter @TM_Tales for more information!
- Tay, Community Manager at Treasure Map Tales
Hello, I'm Jürgen, gamedev from Germany. Started programming games in Swift/Xcode. Now I'm working with Unity an made my first game 'Flappy Jo'. Other games in Unity will follow. You can take a look at my works at Jomedia.de - Free games
Hey there! We are MiSou games. We are a game dev team founded by me, Mipzy, the programmer and Soulty, my girlfriend and our main artist. Together with our friends Ozi, a freelancer artist, Gina an upcoming musical genius and Mordi who's an absolute madman of a composer, joined together to create our first game Towertale.
We aim to make games that has meaning. Games that make you feel. Most games these days are made with the intent of catering to "Sins", we aim to make games that is, not only fun, but also can teach you important things. We hope you follow us on our game dev journey to create awesome soulful games. :D
Hello! My name is Jerry. The games I make are horror games. One reason for this is that I am usually able to make the player feel paranoid in-game, when in reality it's just the tense atmosphere in the game. I'm also able to create mysterious and interesting storylines, in which the player wants to know more about. I am also good at drawing, but I draw in my own style. My first game engines consisted of Scratch, and then GameMaker Studio for a while. I currently use Clickteam Fusion 2.5. I have also created small test games using Unity.
I was, however, in a bit of a hiatus for a while, but I'm back and creating my first official game.
Hi! My name is Tamara. I have recently become a game developer. I make educational games like this The torture of physics. It was made in twine using different pictures from all over the internet and I even painted a few myself. I am planning on making bigger games with a similar concept in Unity. I have never used it before but I hope to learn it.
Hello! My name is Misha, but I mostly go by FrivYeti online. I'm mainly a writer of RPG materials, and I joined up in part to take part in game jams, which seem like a ton of fun! So far, my only product here is "Trouble Tunes", which is a Tunnel Trolls Jam entry, but I'm planning to have more stuff up as time goes on, some free and some for sale.
Oh! This is cool! I didn't know this existed!
Ollo~! I'm Ari! Nice to meet you! I'm a hobby artist and visual novel developer who uses Ren'Py! I work by myself to produce free visual novels and otome games! I have two completed visual novels (Froot Basket Valentine, Devious) and two that are ongoing development. My largest project right now is After-Party Chemistry! I also draw all my own graphics (sprites, character art, UI), and I'm practicing drawing backgrounds... I recently started working with other developers too as their sprite artist!
I've been a member of itch.io for quite awhile, but I guess I never properly introduced myself here, or took part of the community at all. I guess, I need to change that.
First of all, my name is Jeroen, for those who don't know how to pronounce Dutch, I'll try to explain how to pronounce my name. In Dutch the "J" is pronounced as the "Y" as in "Yes". And "oe" is pronounced as "ou" as in "you" or "oo" as in "soon". The "r" is hard to explain, but it's a bit more 'rolling'. I guess "Yeroon" can give the global idea of how to pronounce my name. I guess it's also a clear giveaway now that I'm from the Netherlands.
I'm currently in my forties, and I've been coding since I was eight. I've been using many languages such as BASIC, Pascal, BlitzBasic, Blitz3D, BlitzMax, C, C++, Lua, Python, Lua and C#. And I've also developed my own language called NIL, which I'm currently using in a very very great project (which also allows me to fine tune the language a bit more, as this shows me any flaws the language COULD still have).
To sum up a few more facts about me:
When it comes to games, I like to create puzzle games and RPGs, although I do sometimes also do a few other genres. Well, and if you wanna know more about me.... Just ask.... I never promise an answer, but asking can't hurt, right?
Hi everyone, I am Jannik, 22 years old and a gamedev from the far north of Germany!
I've been developing games for a few years now, and am currently working as a tutor for gamedev/game design at my university! Crash Bandicoot is one of my biggest inspirations when developing games, and I absolutely adore PSX-graphics! I love doing everything in a project by myself, but I've released a few games with a good friend of mine aswell! We just released one of our biggest projects yet, but I can already feel the itch to jump right into developing the next game.
I also play a lot of different instruments (piano, uke, harmonica, etc...) and like to make music on my computer. One of my biggest obsessions has been Dungeons & Dragons currently, and I'm writing this just before heading off to our session today :D
I'd love to get to know more fellow gamedevs, so we can share our excitement about our journey!
I am keemosab, I actually prefer Keemo, I grew up watching the Lone Ranger, Daniel Boone, and all thosecool cartoons, I am a partof the first TV generation. I also get to claim babyboomer status. So I've always wanted to make games always have spiffy ideas and what have you. However I have discovered that while I've never had a day of life with telavision, I never had a computer untill the late 80's -the good ole double 5.25 floppy, and 256 bytes of ram was super impressive! (who'd bite a ram 256 rtimes?) and I still have 400 meg hard drives. Ah the good old days of 3 inch floppies quickly pushed the 5.25 into the same place 8 track players pushed 4 tracks into. I watched the premier of the originial Batman, seen all the greatest Disney movies, saw Sonny and Cher sit on the shoulder of a big gorilla singing "I got you babe". Lived thru the Cold War.-California's earthquakes in the 60's; watched as Neil Armstrong made a small step for Man, yet a big one for Mankind. I could go on but nobody cares, I don't know how to make a game. So here's to learning something new once again.
Hello people, I am Colin. I have a degree in Computer Game Development. While at Uni put out some free games with friends but have not been able to for a while. It has been a few years but I have started being able to get back into making games in my spare time. I am learning unity and have a good understanding of game design and what I want to do. Through work I have learned how to lead teams and also deal with critical problems so I am no stranger to things not working for a while.
My goal is to make games my full time job and be my own boss.
hi, i am ali. i make games using unity recently i am working on making and learning multiplayer games using photon engine. i mostly am focused on 3D games but nowadays i am learning 2D game development as well. i have just starting game development so my games are not so great. anyways that is me.
i am looking for some friends in the game development field it really hard to find friends like that.
I've been on this site for a bit, so this introduction is a bit overdue lol.
Sup, I'm Giapet. That isn't my real name, but I just prefer to say it over my real name for privacy reasons. It is my dream to become a game developer someday. Currently, I use the Clickteam Fusion 2.5 software to make my games, and ever since 2014 I've been learning. Game development isn't my only skill. I also make music and art. So yeah, all the games I've released so far have been made by myself from the ground up in Fusion.
To be frank, Scott Cawthon is my hero. Ever since I learned about his story and how he became successful, he made me realize that making games is what I wanna do for a living. Now, I am working hard to reach that dream, and I hope to reach it someday.
I hope I can produce games that all of you can enjoy!
Hello everyone! My name is Johannes, let me introduce myself:
Looking forward to cooperate with you guys!
Hello there ! I've not introduced myself since i'm registered in itch, so let's make an introduction !
I'm BladeRED, a french guy of 27 and i'm learning video games programmation with an online school called "Gamecodeur". I've just started to learn to create games with the language Lua on Löve2D.
I've done 3 prototypes of games. The last one, Slimoid, has been submitted for the jam of my school (you can go see it here if you want).
I've started to develop games one year ago with a pokemon fangame called Pokemon Mana, actually on hiatus for focusing on my studies and creations. I have a project of metroidvania with a touch of pokemon actually on conception (i'm writing the game design document right now) and i'm also looking for graphics and music even if i can make some of my own (i have a little touch with pixel art).
I want to be an indie developer so i've take a pause on my professional carreer to invest my time on learning programmation, pixel art, sound design and i want to create a project that could allow me to create or join a studio (that 'll be wonderful ^^ ).
I'm very happy to be here and can't wait to see all of your works guys !
P.S: Sorry if there is english mistakes, i try to do my best on written english but i'm not sure to be perfectly bilingual xD .
Hi. My name is Tony O'seland (AKA cedarwolf). I've been playing FRPGs since the original rules were surreptitiously handed out under the sand tables. I'm always on the lookout for a better way to do things, and easier ways, and I just love the goodies here. Now all I have to do is figure some of them out to utlize them to their fullest. Hope everyone has a great day and remember: On a d20/2 roll, a 1 and a 20 do NOT average out to a ten!
Hello everybody! My name is Anton, but i mostly like my nickName, so call me Trell.
I am student. Make a 2d games it's my hobby and i love it but i have one rule: never make games for mobile. I am aslo programmer and making game very improved my skill. For my games i use pixel arts I like it very well. My dream is create a 2D RPG (like zelda or undertale, pokemon) and i am working on them now.
In my projects i use Unity3D, Asperite and Mixcraft. Often i work one but sometimes in team (it was 1 time XD) and i think more interesting work alone but work on team is easier. It think it all. Goodbye and GoodLuck
I'm a chinese lady used to work in game industry. Love games and gossip. But there was too much overtime work and painful to make living on my hobby. So i change my career to a easy job. Start making games about afterwork. A part of my game story r refeer to chinese biggest gossip. Now I keep my hobby and survive. :)
A girl student was invited to a volunteer-reward activem, only to find it's actually a mailcious dinner. How to survive from a it?
My name is Kirasupa Sukira I am the founder of takeshi video games
well know crossover titles like freedom fighters,Kid Soldier, & original phantom quiet storm,Kid Batalian,Rekki Morojo & more.
I am in search of pixel artist who can do high queality animation for the games made with the Clickteamfusion2 and MMF2 software
I have searching for pixel artist animators to the projects I am working on.
I credit people for respect & for their effort actually.
Freedom Fighters © by Takeshi Video games inc. ©Takeshi.
Kid Soldier and the military troop cats®. is Trademarked & © by Takeshi® Video games Studios inc.
Characters
Sonic the hedgehog are all © by Sega, Sonic team, Archie Comics & Dic entertainment.
Vexx © & Trademarked by throwback Entertainment.
Croc © by Fox interactive & Argonuaght Software.
Bubsy is © By Accolade.
Sylvanna © by Dawn Marie best.
Aero the Acrobat © by Sunsoft
Characters/Heathcliff ® is Trademarked & © by Creator Syndicate.
Cats and Co® is Trademarked & © by Dic® Entertainment inc. All Rights Reserved.
Hey! My name's Jason, i'm 25 years old, i'm a musician from Canada. I make all kinds of music! all kinds of genres! I play all kinds of instruments and i'm looking to specifically get into making music for video games! I'm in the process of getting a portfolio together so hopefully I can do some game jams or work on some games and make some friends meet some people!
Instruments I play include: Guitar, Banjo, Drums, Bass, Harp, Mandolin
Genres of music I make include: Folk, Jazz, all kinds of electronic including ambient, more experimental stuff, idm etc. Prog rock, Metal.
I'll be posting music to this soundcloud as I make it. https://soundcloud.com/jayo-caine
Hi, our names are Erin and Ashley (I'm Erin, the one who does most of the online stuff because Ashley's a senior citizen in a 19-year-old's body), and we run a new Youtube channel by the name of Future College Dropouts! We're working on editing Let's Plays and commentaries, and we'd love to make connections and get recommendations, but more importantly we'd love to find some kindred spirits here!
Here's our first Let's Play if anyone's interested in checking it out!
I am a former tabletop RPG gamer. My background is mostly World of Darkness - some heavy Mage: the Ascension influences, which is rather a borderline World of Darkness representative, but anyway - also being a post-nuke fan, notably a Neuroshima system player of old. Nowadays, though, with my crew dissolved, having entered the more solitary-friendly digital realm, I tend to follow the darker science-fiction vibe, as dictated by the Aliens franchise, for an example. Simultaneously, I dig the popular science literature - primarily astrophysics - which precedes my interest in science-fiction productions of all other sorts. Itch.io has appealed to me for the easy-to-get gameplay attitude it promotes. Besides, I like the dynamic indie development culture and here, it looks promising.
For making of anything, I make nothing.
EDIT:
I use 'Linux Lite' operating system, which is based on Ubuntu LTS and XFCE desktop environment.
I am also a fan of widescreen laptops.
Hello All! I am Nobody, working on learning an appropriate game making program with only beginning programming experience. I am currently learning the ropes, and looking for a community that I might be able to learn from, as well as interact with more than previous attempts. Trying to learn and develop these things on my own has been a bit difficult, in part because of the learning curve (higher than anticipated for sure. lol) and in part because I had nowhere to share or keep up with progress on projects (both my own as well as seeing other developing projects). A friend of mine referred me and said this might be a good place to speak with other devs, read devlogs from people that have made a game and succeeded or failed, and what they learned, as well as not being too specific on one engine.
I am currently learning with Godot 3.1 after being totally confused by Unity. I am working with Aesprite / GIMP for images/graphics (though it is not my talent) and have no music programs currently (any suggestions?) It's great to be here and hope I can work along side with some of you real devs soon ^_^
Forgot to say hi! I just launched a teaser for my first game, check it out https://imitate-fire.itch.io/canna-bus
Hey, I'm... uh should I like use my real name... nah. Anyways I'm DED SIMPLE BOOM bc I'm actually ded simple... ye. I like art and drawing stuff u know that stuff and I'm... sorry to say this but I'm... a... NERD SO DEAL WITH IT IDC HATERS! I'm kidding u guys are probably nice and accepting so I like singing but I have stage fright and I'm scared of clowns and the dark. So I have 3 cats they're adorable OMG AHHHHHHHHH! Anyways dats all imma say for now.
Hi my name is Jordan
You can call me bloo or blooapple
I spend a lot of time making games, grew up making flash games when I was in high school and college, I took a long break, and I just recently picked up Unity and have started creating 2d games with it and I pretty much spend all my time with that or with my dog if I’m not working.
I am a big Nintendo fan, I have a Wii U and my latest game I been playing is Paper Mario color splash. I am interested in learning how to make 3D games. I also want to design my own website and learn to draw... there is always so much to do!!
Looking forward to posting my first app on the App Store soon, I hope I make a good enough game that every one can enjoy.
Hi Bloo! My name is Davis. I am a Game Developer Specialist. I specialize in very fast pace Christian games. Nice to meet you! I will follow you on your channel. Because the most important thing that I like is being very focused on my production. Like being in the zone!😱
The only way to do this is to love your work more by spending time on your projects. Even if you hate it with terrible quality.
I see 7-year-olds making kindergarten production in their games. It's so adorable and inspiring! 🥰
We Devs are excited to see what you come up with? Good luck on your game dev journey. I wish you the very best! 👍
Hi Sneak! My name is Davis I am a Game Dev Specialist who specializes in fast pace Christian games. I will follow you to see how you progressed through your game dev journey. Because now these days gamers are slowly converting to devs. Next, are VR makers, then Matrix makers. 😂 But true at the same time. 😭 lol, Good luck with your games! I wish you the very best!👍
Thanks Davis, its cool that there are other people out there would be interested to check out my games.
Yeah iv'e also noticed that people who played games as a kid seem to want to make them now as adults.
I love that you can see the spirit of old school games come through in people pet projects, I find I have a lot more time for them then the AAA game market these days ha.
I'm pretty new to fourms, how can i have a go at some games you've made
Hello. I am Arseniy. Creator of Orbox B: Rebirth. I make graphics, design, music and sounds. Actually I came here because I don't understand something. Some games have community, some doesn't. Where is the option to create a community for a game?
A few more things about myself. I am from Russia. I also love cats and dogs. And hope someday I buy my own apartment(or house even better) where I could have few pets. Games are something like my regular job. Usually I work on a game in pair. Me+coder. I might be open for a collab if you are Unity coder. But I will require good quality work.
Hello, my name is Slay Buherman. I did the script (story), half the graphics and animations, music and sounds to the game Dark reflection. In total, a team of three people worked on the game. In total, a team of three people worked on the game. This game is a mix of quest and arcade (something like Dizzy) with the atmosphere of good old pixel games and crazy thrash metal storyline full of black humor.
Hey guys, I'm a programmer and games designer from Australia. At the moment I'm focusing on 2D games and pixel art. I'm part of a two man team, you can read about or upcoming game The King's Rule here: https://itch.io/t/609412/introducing-the-kings-rule-by-house-of-monkeys
Hey there,
I'm Adrien and making games has been my creative hobby for over a decade now. I'm mostly doing level art and game props but every now and then I can release a full fledged games. Always indie jank, but I really enjoy doing it. Making games is quite wonderful in how you can combine so many different art forms with tech. :)
You might have run into me on your internet travels under the nick Wolf or Serygala.
I'm mostly using under powered and widely dismissed software because I really enjoy those communities and there just is a certain underdog charm to it all that you just don't get in the somewhat bloated unity/unreal engine communities.
So there is that, I hope to release a few more games on here in the future...until then, you can see all my shenanigans on my web thingie.
Heyo!
I'm D'Anthoni, a composer currently living in LA... fun fact did a random music/audio game internship in Japan :)
I'm super excited to be apart of the itch.io community, as there are so many cool projects and games being released from here
I love RPGs, Adventure, Fantasy, sometimes Horror games (when played with friends...can't do it solo lol)
You can contact me anytime, or go to my little site
Twitter
Soundcloud
Spotify
Hi, I am a indie games YouTuber. I think I have avoided big budget games for almost 3 years know I really don't feel that anything is missing in my gaming needs. I have been doing YouTube for almost a year and on my channel I have:
1. Reviews but with the twist that I like to interview the creators behind those games: https://www.youtube.com/watch?v=5w_bBGd4D0Q&list=PL_rT3UI0v8oXUJrNoylm0TqdLr9A9TDEd&index=2&t=4s
2. Early Access Investigation where I look at E.A. titles and try to figure out if the game is ever coming out or not. Also and interview with the devs if they answer. https://www.youtube.com/watch?v=bGh9o9aEY8E&list=PL_rT3UI0v8oV3_erI3MyWnJUBboPzvbVt&index=2&t=4s
3. Opinion pieces on various topics. Mostly related to data. https://www.youtube.com/watch?v=H3dwYPYgJc4&list=PL_rT3UI0v8oXW5I7yF0SMZM4641HHdHww&index=2&t=3s
4. Indie Intermission Podcast. It's a podcast. Could have to somthing with Indie Games or random. https://www.youtube.com/watch?v=DOBdRLSJ-z8&list=PL_rT3UI0v8oU2zLxmEgUQIFUOK2KuxIdz&index=2&t=7s
Well there you go. My YouTube channel "Carl Lucas" and is on linked on my profile and I hope to review some of guys games.
Hi everyone! It took me a while, but recently I finally found my true passion: game making! At the moment, I am a solo game dev and very new to the process. But I am more than determined to make my dream a reality and turn this hobby into a career. I'm currently working on a project I've been planning for years now, but haven't had the confidence to really start it until now. Soon I will try to start a devlog on it. In the meantime, I would like to make any friends I can here and hopefully we can exchange our knowledge in game creation as we work towards our goals.
Howdydiddlydoodle!
My name is Andy and I am a game designer with his finger in many different pies :P I am slowly getting back into it after a few years after graduating from university with an honours degree in Computer Game Design :P
As I said, I am a jack of all trades as it were for the most part and I am also a very resourceful person who learns well when the occasion arrises :D
Hey all, I am Equil. I have been interested in developing games for a while now and am trying to get more into it, I am interested in creating all sorts of games at the moment I am focusing on 2D RPG games and visual novels. I am mainly writing the story, and am not to good at art which has made developing the games take a bit longer. At the moment I am currently using an rpg maker.
I look forward to talking to some of you around the forums
~Equil
Hi there, I'm Tw0Face. I'm an indie developer from Germany and I've been making games with RPG Maker for several years now. I don't care too much about fancy graphics and I like to keep it simple instead. However, I attach great importance to the gameplay part and that you have a fun time playing my games. I'm interested in game design in general and I love making games that have a strong strategic aspect. I don't do RPGs, but anything else! I offer you classic 2D games like shooters, puzzles, simulations and any other strategy-related games. Maybe someday I'll even do a jump and run or something else that nobody would expect. My games are for free. Still, it would be awesome if you send me a little donation in case you like my stuff. Also, feel free to follow my itch.io page. https://twofacegames.itch.io. Have a nice time and keep it up, folks!
Howdy! Or rather hello, Yes I'm from the southern states however spent about 16 years in the north (or as we call it Yankee country). I grew up with the nickname "Southern Yankee" because (like my southern parents) I never acquired the southern drawl as they call it. Ah cain do it tho when needed, ain't that raight Rufus? Oops that dern dawg done pooped out on me.
Anyway, I'll get back to introducing mahself (oops myself) as I am.
Real quick I'm gay. If that offends you, sorry for your loss as you probably know more gay people than you think. I put my life with my husband on hold for 3 years now, though we still communicate and stuff. I still wish I was home. Anyway, I am glad I'm here to help dad in his twilight years.
In my downtime I've decided to take on a project in order to learn some coding (read python) skills and ran across Ren'Py.. With the approval of the author, I embarked on creating my first Visual Novel (rather kinetic novel as it's just a story so far).
Oh and forget the profile pic, I'm no artist and I threw that together with the limited resources I have.
Hi!
I'm Jordi Cor, talent manager of influencers (Youtubers, Instagramers, etc.), entrepreneur and Youtuber. I love new technologies and videogames. Time ago I developed a few games with Div Games Studio, Allegro and other languages, but nothing fancy.
Now, I've been focused in a VR app for my main Youtube channel, with 220K subs and 1.2 Million views/month, oriented to help people with anxiety, stress and sleep disorders.
Still a lot of things to improve in that app, and a lot to learn about the gaming scene after so many years out of the loop, but glad to see how much has changed for good the Indie development.
Seriously?!?! You have to go and post negative comments on peoples work. Your "Zero" comment today totally negated the hard work of a student who has autism. He spent months working on that game and in one comment was deflated and defeated. Words have consequences! Think before you break someone down.
Hello!
My name is Daniel, I am working as a programmer in a Travel Company and I make simple videogames with Game Maker Studio 2 as a hobby. I like to make simple arcade games in 2D.
In my profile you will see the games I've made or currently developing. For now there are only three games but I plan to do more in the future.
I suggest pick a game engine and start playing with it, read whatever you can, there are lots of gamedev books and online articles and tutorials. I particularly like reading postmortem articles on gamasutra for example as they give you a real-life perspective and what it took to get games done and you get a feel for the amount of work and expertise required for each type and size of game.
Hello, hello! My name is Alexander Bodine, up and coming game developer. I've been wanting to get into game development for years, and my first game was released in 2016. I'm currently working on an upgraded version of that game, because it had issues ^^; You may also know me as Alex95 on various Nintendo wikis.
Hello! JPStudio - An indie studio, currently supported by 1 person, my name is Eugene. I am 17 years old. I have only 1 game that I’ve been working on for 1.5 years, and it’s called Out of Zone, it’s a 3D shooter, it has a multiplayer game for 20 players + PVE, which will be replenished soon, many will say that There are many mistakes in the game, etc., BUT, what was your first game? Now one of my best projects is being prepared, which I plan to upload to Google Play, at the moment a new game, or rather the prototype does not have a name, but after 1-2 months the game will be in Google Play + it will be free. Now I can’t tell anything about her because I don’t want to spoil the intrigue, but I know that this is also a 3D game with a top view.) Here is a link to the group: https://vk.com/outofzone485982 Here is a link to the game:https://jpstudiooo.itch.io/outofzone
Hello Itch.io! I'm an Indie Game Dev coming out with a small game next called Ronin Quest! It's a 2D sidescroller based off of retro action games like Ninja Gaiden and Ducktales! Here's a preview and I hope you'll give my new game a chance! I also look forward to talking to the community here more often!
https://twitter.com/RamiMorrar97/status/1209405341881884672?s=20
Hey, I'm Otto, I love making gaming videos, mostly horror. I'm really trying to grow my youtube channel, however, I don't seem to reach many people, as I do not have many subscribers and I am not monetized. This makes it hard for youtube to suggest or recommend my videos and I really try to make them fun by making my vids really edited. Here's a "sample" ;)
I just need a little help to grow, but there doesn't seem to be any other way than to interact with the community itself :)
I am isoginpicturs.I am a game developer and I developed a game like that
I will be happy if you play my game and support
https://isoginpicturs.itch.io/rainbowbox
Hiya!
I’m Infamous Rabbit. The amateur game developer and professional weirdo. Creator, main designer and writer of the Oddventure game. It’s so great to be here on Itch.io. We’re currently working with GODOT Engine, funny system btw.
I follow my dream right now and devote myself 24/7 to finish my first project - Oddventure. Odd game. About odd adventures. Of odd siblings. In odd fairy talish world. Inspired by the Mother series, LISA, Undertale and my own life.
Stay Odd!