Challenging game with an extremely fun cutscene and story!
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Climbin' Cliff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #118 | 3.929 | 3.929 |
Fun | #164 | 3.482 | 3.482 |
Presentation | #216 | 3.659 | 3.659 |
Theme | #274 | 3.318 | 3.318 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The player character needs to get more powerful to overcome obstacles and climb high to reach the end of each level. There is a literal "Power" meter that fills when you collect protein shakes and the end goal is for Cliff to retrieve all his golden dumbbells - y'know, a thing that when used increases a person's power.
Comments
I loved the art, gameplay was good, and it was challenging :3, i really hope you guys keep building the game in the future beacuse is really good!!!
man this game is hard lol. the cutscene was funny and cool, i liked it. and the idea of climbing in this way is quite innovative and cool but i suck at it unfortunately. great job!
While there are frustrating things like not being able to rotate when you've hit a wall, or just every key interaction, or some softlocks, this game was amazing.
I really enjoyed the humor, the gameplay, and the flash game feel of everything. There was quite a lot of content too, although I have no idea how to beat some of these times. The cutscenes were great, and I had a blast playing through this, even if I lost my mind during the space levels. Fantastic entry.
fun game with great humor. I was enjoying myself most of the time, however interacting with the keys was sometimes far from the fun I had flinging myself around. I think the reason for it is that they had no (or almost no) friction and so they kept rolling around. I did feel quite powerful whenever I was lvl 4 or 5!
Interesting game with some very unique movement mechanics. It was pretty tough to get the hang of but I think maybe glitched for me sometimes as I couldn't always jump when I wanted to when climbing. Or maybe I just didn't understand the mechanic. I also had a hard time with the rock throwing portion, I couldn't figure out how to pick up a rock without immediately dropping it so I ended up just jumping at the buttons. But overall I think this is a cool game, the art style is funny and there are some unique cool ideas here. Good work overall.
Nice! Innovative controls and a fresh take on the climbing genre of games, you can even throw rocks in this one 0_0
The intro cutscene also reminds me of one of my favorite youtubers Crazy Boris Productions :O
This is my favorite take on climbing if you haven't seen it yet, you might enjoy it: Klifur by Torfi
Great entry!!
Loved the animations in your game! Playing the game was a lot of fun.
Quack
The cutscene was sick, serious animation skills!
I just wonder how this game exectly fits the theme...
I believe this was made for the GMTK jam in 2024, and the theme doesn't fit very well, but aside from that... it's fun! Lots of levels and pretty unique gameplay.
Thanks for playing! Also I very much made this for Big Mode jam 2025, didn't start on it until Jan 25th this year. I did submit a game for GMTK 2024 but this wasn't it. I came up with the idea after the "power" theme was revealed and thought about something a physically powerful person might do, and came up with a bodybuilder looking for his gym equipment who can climb.
Very funny game. I'm not great at these kind of games so I couldn't get past
the level where you have to throw a rock on the switch haha.
loved the humour, art style and music.
I've played quite a bit of anton blast. I noticed the jawdrop in the intro, don't worry.
All I would say is polish the controls a bit. Good work!
The art is so cool! And the climbing mechanics feel like something out of QWOP but in a very fun and fluid way! Maybe I'm just saying it because I suck at both LOL. Great job!
I was impressed by the staggering amount of work that went into this game, from intro and ending cutscenes to very fluid animations and well thought out levels, I had a big smile on my face playing this game! Unfortunately, I suck a bit too much and I couldn't make it past the fifth level in the caves, but I still had fun nonetheless and I also appreciate that all levels were available from the start so I could see what I was missing. Great work!
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