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A jam submission

Blaster P⏻werView game page

Blast through a FPS game jam entry where every shot costs power!
Submitted by Palin_drome — 1 hour, 4 minutes before the deadline
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Blaster P⏻wer's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#334.1114.111
Presentation#574.3704.370
Theme#614.1114.111
Originality#2493.5563.556

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
First every action costs "power"; shooting and using the sword as well as the energy or power meter being drained representing health. Second you pickup power cells that let you "powerup" by allocating them into sub systems.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

I loved having to split my power between my health and my attacks, led to some interesting interactions where I couldn't finish the level because I got too low on health. Lean into this more! There's more fun to be had here. Well done :)

Submitted(+1)

Holy smokes that was great! Kick ass aesthetic, combat, and pacing. The boomer shooter visuals give a great vibe, but this also scratched a "Neon White" itch that I haven't felt since I beat that game. The crazy vertical leaps, sword slash, upgrading the gun to go full rapid fire, it all feels so good.

Well done! Crazy impressive for a solo dev project :)

Submitted(+1)

Very fun art style and solid upgrade system! Had no bugs and had a lot of fun once I got the rhythm of the combat. Really well done, this is sick!

Developer (2 edits) (+1)

Thank you! Hhhhm there are bugs, but I'm glad most people haven't encountered them.

Submitted(+1)

Maybe the best executed old school shooter I've seen thus far. I really liked this. It all felt very polished. It would have been nice if there was a boss at the end, but I realize that we were constrained as far as time. Really excellent work. I especially enjoyed the sound effects. So satisfying. 

Submitted(+1)

so fluid. so smooth. so fun. so beautiful. so polished. such a banger. wow. great!!

Submitted (1 edit) (+1)

Great FPS, was very fun to play, definitely pushed more to the gameplay side than i did. Amazing arts! Wish i could texture that well... (edit: just read its an asset pack, still wish i could texture that well) Anyways here's your game absolutely destroyed:

Developer (1 edit)

Awesome; but you are now on my list of enemies I have to defeat >:(.

Submitted(+1)

Awesome game!! Visually stunning and hitting bullets back with the sword is super fun!!

Submitted(+1)

Underrated, incredible game! I forgot I was playing a game jam submission for a moment. The sword attack combined with the blaster feels fun, the upgrades are a great mechanic and they actually make a difference. The movement was smooth and I didn't run into any bugs. 5/5

Submitted (3 edits) (+1)

Actually a perfect game, especially for a game jam. I loved the power management part, the upgrades were fun and also provide replayability (my first run I mainly through it all into the gun next time I will into the sword). I loved the art style of the 2d enemies in the 3d space, the speed portions reminded me of neon white when you are in the water. Was also a fun challenge I ran out of power once and had to reapproach it the next time. Great game! You should be proud. 10/10. about the only thing i would change is a setting for mouse sensitivity it was very low but it is a gamejam and no one has time to add that in. I am keeping this game on my computer.

Developer(+1)

Thank you for the kind words, but I still feel this project has a long ways to go to meet that assessment myself. Settings in general was something I could have added if I just used premade menus to save time, it's something I need to keep in mind when making projects and I will add it into the non prototype/jam version of this game.

Submitted(+1)

Very polished game with obvious attention to detail in little animations, the vignette and sounds to make for an immersive experience! You've built such a cohesive world here, I love the whole sewery, toxic vibe. Great work!

Submitted(+1)

One of my favorites so far. I love the style here so much, and I could see this idea being taken further to make a game thats ends up being really fast and satisfying. My only complains are that enemies can tank a lot of hits if you dont focus on upgrading weapons enough, so it might not be possible to get 100% kills on all stages without careful planning? But that's pretty minor in the grand scheme of things! Like this one a lot!

Developer (2 edits)

This game is actually a sequel game to a previous 72hr speed run jam game I made called Blaster Power, so I kind of am developing a continuous idea with different themes, but it still has a long ways to go. I took this jam as a chance to start over, do better practices with programming from scratch & project layout, and make my own art along the way instead of just using someone else's sprite work. I'll probably comeback and add stuff this really just an incomplete prototype rather than a game.

Submitted(+1)

The general movement and gameplay feels pretty polished, nice work! I think it would be better if your bullets dont destroy enemy bullets, then you would have to melee deflect them while shooting which would be more fun, either way it was fun!

Submitted(+1)

Glad I found this game, I loved how the sword attack cleanly broke barriers and reflected projectiles.  Also enjoyed the vibes when running though the narrow sewer tunnels.  You could cheese a couple parts by shooting enemies from beyond their detection range but for the most part the game presented a good challenge

Developer(+1)

Hey thanks for playing, trying not to tattle on myself but I just realized the detection AI is just completely flawed; just the kind of stuff that happens without testing & time constraints. I saw a streamer play and they were able to completely avoid every enemy and pick them off from pretty short distances, I'm kind of surprised you're one of the only people to point this out because it's easy to trivialize the entire game if you don't rush at the enemies.  ¯\_(ツ)_/¯

Submitted

No worries, I can relate - the main premise of my game was to defeat a computer controlled hero that acted like a player, and I definitely would have liked more programming time to make him get smarter over time learning to avoid floor traps etc.  Improving the enemies after the jam will make this game next level easily :)

Submitted(+1)

This game was great!! I loved the art style, the upgrades at the end of each level, and I am a complete sucker for melee combat of any kind. My only two big issues were the lack of mouse sensitivity options, (which isn't a huge deal, I'm just picky,) and that there wasn't much reason to actually fight the enemies as opposed to just avoiding them. Maybe if there were smaller battery refills that were dropped by enemies instead of the batteries sprinkled throughout the levels? Anyway, even with my two big issues, this game was an absolute blast to play! Well done!

Developer (1 edit) (+1)

Great point! There was going to be a timer with a time penalty for missed enemies as part of a leaderboard, without it there isn't much point, this was honestly an oversight from running out of time to work on the project. You got me thinking and I remembered that DOOM actually locks the players in rooms so I think that's how I would properly address it, along with enemies dropping small refills themselves like you said, which is also what DOOM does. 

Submitted(+1)

Really cool first person shooter, I like the sound effects when shooting the pistol, and the spritework is actually well done. Game has a nice style, I'm surprised that I didn't  get around to playing it earlier. The music is good too. Awesome job :)

Submitted(+1)

Cool game! Having both your ammo and health tied to the same meter is interesting! I like the idea of being able to do both melee and ranged at the same time! It was hard to understand the timing for reflecting projectiles tho.

Developer(+1)

Fair point on the reflect mechanic, I tried making the hit area huge for the sword and projectiles, but even still you have to be kind of early. I think I should maybe have had a system that reflects projectiles that hit the player during the animation instead, which is how games like overwatch do it and is more intuitive.

Submitted(+1)

Awesome game. Gameplay feels super satisfying. Graphics are really nice (particularly the projectiles) and the visual style is very coherent. Music is great. Menu UI a bit buggy. The level designs are really nice. In the third level suddenly everything stopped rendering except the skybox. I liked the hidden upgrade cells.

Developer (3 edits)

These are issues that are only in the web build, but I didn’t have time to prevent from happening, you are not the first to have this happen so I'm disabling it for now. Thanks for playing anyway and dealing with the issues! I did spend too much time making my own shaders for the projectiles so I am glad it was noticed lol.

Submitted(+1)

Really cool game, loved the style and the combat! It's a little buggy, but def enjoyed it!

Submitted(+1)

I think this game looks amazing! one of the best looking game in the jam for sure and something you should be proud of! i dont know why but it give me a little bit of ultrakill vibes which I like a lot. I will say the web version of this game does a disservice to it since it has some problems with crashing, or my case the third level didn't even load in. downloading this game is the move for sure. super excited to see what you make in the future!

Developer(+1)

Thank you! I have only briefly played Ultrakill so I may have some subconscious influence in the weapon & UI design. Super unfortunate, but this game works much better than my previous 3D Godot web game. I'll update the description page to lead people away from the web build but I'll keep the web build up for now. I'll be sure to check out your entry when I have the time.

Submitted(+1)

wow. this game is incredible! I can tell a lot of love when into here with the insane amount of polish. The UI to the beautiful graphics are just jaw dropping. The only thing I would want more from would be the music department. But other than that nitpick this is definitely a contender!!

Developer

Thank you! That's the one area where I can't really make something decent myself and definitely a sticking point for my games do far.

Viewing comments 20 to 1 of 26 · Previous page · First page