Really cool puzzle mechanics, I love how each character has a different thing to do. Great creepy atmosphere and surprisingly long too. Cute character models!
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Anemia Ampere's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #39 | 4.358 | 4.358 |
Fun | #77 | 3.806 | 3.806 |
Presentation | #114 | 4.134 | 4.134 |
Theme | #149 | 3.746 | 3.746 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
While traversing through the old unit, you need to establish electrical power through many different ways to advance! The magical power at the end of the unit is a good motivator for the main characters as well! (we also recommend visiting our store page for warnings about softlocks :>)
Comments
I liked the first person view and solving the puzzles! Quite an ambitious game for a week, really well done!
solid story, love the more extreme lighting conditions. Imo the models could use some normals maps or something: lighting is rather flat in rooms with lots of ambient occlusion. a cel shader would also look really nice. other than those nitpicks, however, great game!
Awww this was really cool, but I also got stuck before being able to see to the end! Some cool puzzles and art for sure, those glyphs help me feel like the dumbest person alive, haha
I guess I can't really elaborate without spoilers, so other readers beware!
After the room with Roy, the following puzzle area seemed bugged in a couple ways... The wall south of the first lever and wall opposite it could just be walked through (I only tried AFTER flipping the lever, wasn't sure if it was always that way). There was a destructible wall near a leaking pipe I was able to see but simply could not punch nor shoot, no matter where I tried. Eventually I found I could grab a fuse through the northernmost room by clicking over a wall from the hanging gear room, but it still couldn't help me beat the room, even out of sequence. :(
SPOILERS DONT READ IF YOU HAVENT PLAYED:
so the ospulvis punch is a little iffy... to fix it i think you need to hover your cursor over it then punch! that should fix it! if you wanna skip back to where you were at use the 0 key to skip the rooms until youre back to where youre at! i promise you the ending is worth it :3 i hope you can finish it!!
Aw, found a game breaking bug on what I'm guessing was the last room :( Wasn't sure what to do and I clicked one of the pipe puzzles that I had already solved and it just locked me out of any interaction.
Beyond that, really awesome job with the puzzling, perspective, and aesthetic.
Feels really polished and smooth to play. I liked the character models a lot.
Here's a vod of me playing your game: https://www.twitch.tv/videos/2373375091?t=01h46m45s
I really like the idea of needing different characters to solve puzzles, and think this could even be leaned more into for the puzzles, as it kinda felt like you would just have to switch for whatever it was rather than requiring the multiple characters sometimes. There's a lot of dialogue and character development which is pretty great for a jam game. A surprising amount of content, great job, and great game!
Loved this puzzle game, took a surprising amount of time to beat as there was such a large amount of content for a jam game, but also didn’t feel like it was dragging on as new mechanics kept being introduced. Overall excellent base for a full game. I’d say it’s my favourite so far :)
the characters and dialogue were very entertaining, and I really like puzzle mechanic and switching perspectives! great work!
wow. the art, both 3D and 2D are impressive. i enjoy the dynamic between the characters. the puzzles are fun. i would die for fluff.
I'm SUPER impressed, you have to teach me how to do those awesome low poly. Very atmospheric, very interesting puzzles, it's beyond me to understand how you guys did it all in just 10 days!
the Lofty Era Low Poly Workshop is being held on February 14th at the Madison Square Garden... JKJKJK, we're very flattered!! it was a lot a lot A LOT of work, but we managed to squeeze in a serviceable game, haha. we had to even cut out half of our content just to make the deadline! we appreciate you playing it!
Yo! This is good! Great style, very cute. The gameplay is very fun, good job on the Jam!
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