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Game's Take on the Theme
Spinning has always been an important part of classical dance. We created the game around this idea, from the designs to the moves... Moreover the bonus/malus and healing system uses wheels of luck.
Did your team make the majority of the art and music during the jam?
All of the art is made by the team (except the fonts).
If not, please link to any asset packs or resources used here.
https://www.1001fonts.com/beyond-wonderland-font.html, https://www.dafont.com/fr/veteran-typewriter.font
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Comments
Superb artstyle and soundtracks !
The controls felt pretty good and the healing system is really original.
I do feel like I was both hitting and healing a lot, so maybe making the bosses take more damage and turning the riksy healing system into an even more risky one would make the fights more intense ?
Hi! I'm really glad you liked the music! I saw the sketches for the art when they first came out and I knew I had to give them something that matched that energy.
I completely agree with you here, I am a HUGE fan of risky healing mechanics. If we do something with this in the future we will absolutely evaluate what works and what could be made more dynamic. Thanks for the comment!
Aesthetic is awesome, controls feel pretty good too once you get the hang of them. But some of the upgrades were a bit confusing? I think i lost dps after beating the first boss which felt reallllly bad for the second boss considering how little the windows to attack were. Some sort of 'stunned' window after the second bosses' spin attack would be nice as I feel like she just kept chaining attacks that made her un-hittable, especially when she got enraged. Nice polished game though well done!
A really beautiful game!
And a very interesting combat mechanic :) I'd have liked boss attacks to have been spaced out a bit more, to better exploit this mechanic.
Well done!
really solid game, loved the vibe,art,aesthetic,music, bosses were well designed, I would like some kind of healthbar to them tho.
Hey what a neat game you got there with amazing arts and sounds! There was a few times during battle that I got knocked back and damaged before the animation, but other than that nice work!
Congrats on submission, and good luck!
I rated and submitted to return the favor of your rate submission of my game below!
- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!
The art style is absolutely beautiful! The music also creates a great atmosphere. The difficulty and design of the bosses are really interesting! I especially love the design of the second ballet dancer boss—it’s so elegant!
However, I almost never managed to dodge the boss’s sliding attack. Normally, if you time the jump just right, you should be able to avoid it, but I seem to have trouble finding the right timing.
This is truly an amazing game, and I’m looking forward to seeing more levels and the story in the future!
Hey! Thanks for the comment. I'm glad you enjoyed my music!
I'll admit that the 2nd boss - while elegant - the slide is a bit of an issue. I think it would have helped if I had provided a sound effect to add an extra cue for the player. Definitely putting it in my notes for next time I do sound design. Thank you for your comment!
goods great and I really like the attack and healing system. Second boss was a little annoying cause she was always spinning lol.
Art is fantastic, so is the gameplay. Only thing is the boss disappeared during my run making it unable to beat after a certain point.
Oh how strange! Were you playing in the web version? That seems to have mixed results for different people. I can say for a near certainty that they don't disappear in the downloaded version, if you were interested in completing it. Thank you for your comment, I'm glad you enjoyed!
I was playing the web version.
Love astatic.
Please come and check out my duck game, very similar styled game.
The arts are very beautiful and the chain mechanic is satisfatory really good job here ( I died a lot )
Love the 2d style so much! The side-on visuals are really nice. Timing attacks is an interesting mechanic, I keep trying to dash through the boss (lol) but once I figured out that was a bad habit it's quite fun. Good luck akto!!
I love the art and the animations, also the ambient and narrative component of the story is great, that made me want to finish the game as soon i started it. (that last image hits hard haha)
I think my only comment would be to add a little more sound effects when hitting or being hit, as I think that would add more immersion.
I loved this game and the ballerina theme was great.
Game quite good, the art is best part, it is very good and nicely drawn and animatated. It also good take on the theme and like how feel like you dancing to beat the enemies. It fun to play and bosses was good , feel like it could be made into a full game that i would buy and play. Very good work on it
The hand drawn art is amazing, congrats!
Amazing visuals! but the default controls sucks! but good thing you added the options!
also it's not very visible when the boss is going to attack
i liked that you can heal but for a chance that you might lose health
Had a bit of a hard time with the controls but other than that i like it. The music and visuals are really cool, love the vibe
Really cool !!!! I'd love to see this game as a Run'n'Gun !! Bosses are not that hard, and all controls are kind of straight intuitive ! Good job, I love it !
I love the atmosphere you built and the art and music is lovely! As for gameplay, it was difficult to tell what the boss was doing at times, especially the ballerina's slide move. Having a more pronounced anticipation pose coupled with some quick vfx and sfx can really help with telegraphing attacks! Awesome stuff!
Artist here, Thank you so much for playing ! We did what we could on the animation side but because we wanted to offer a fuller experience we opted to build wide (have 3 bosses and an ending) instead of concentrating on one boss and building tall, we feel like the animation can be reworked at a later date, I agree with you, thank you for the feedback !
Yeah, it's definitely a trade-off! I think what you guys have is great :>
Great atmosphere and music! I had a bit of trouble with the controls, but I feel the bosses are fair and quite balanced, I may or may not have qualms about the lives system but I still think it's a great project overall. Good job!
Thank you so much! I'm glad my music was able to add to the experience.