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Spinborne's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #26 | 4.027 | 4.027 |
BOSS DESIGN | #37 | 3.647 | 3.647 |
Overall | #42 | 3.610 | 3.610 |
SOUNDS / MUSIC | #54 | 3.593 | 3.593 |
FUN | #86 | 3.527 | 3.527 |
ART / VISUALS | #103 | 3.840 | 3.840 |
CONTROLS | #197 | 3.027 | 3.027 |
Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Main Mechanic + Other subtle elements such as Attack Patterns and Animations
Did your team make the majority of the art and music during the jam?
Yes
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Comments
Very original concept of using weapons, especially the hammer. Music, ui and sfx are top notch. Sometimes fps drops low, thanks to web build. But in general, it's really well made and can become the winner of this year
I won't lie to you, our asset teams absolutely killed it. They need more love than what they're getting right now. We're glad you got the chance to play our game and had fun!!!
(Also nice, we love hammer supremacy)Beautiful graphics and good gameplay. If you spin the mouse for a long time, you will get tired. There should be a pause button and there should be an item that regenerates life power (I played until the 2nd boss. The creator may have made it too late. I may not have made it that far). Sometimes, when spinning, the game has a lag. It may be because I play on the website. If I download it to play, it should be smoother. Thank you for making this game for me to play.
So first thing's first. I'm happy you enjoyed our game, and loved how it looked.
Second thing, Yes spinning your mouse will get tiring. The team is working on a way to ease that problem, its just taking a little while longer to balance out.
Third thing, we do have an item to regen stamina, but I'm assuming you meant health. As of right now we don't have a health regen item, but if we did it'd be a small regen and it wouldn't be able to bring you back up to full.
We're glad you had fun playing the game though!!!
Really fun idea! But I found it a bit tiring to keep spinning the mouse
That is something we are actively working on to try and fix. It's a balance of difficulty and user experience and we're still trying to find ways to better the user experience. Aside from that I'm glad you enjoyed our game!!
Good game, it was nice to see how it grew with each feedback stream.🙂
My main feedback would be (I was playing on web):
- 2nd boss fight felt a bit messy: like this https://ibb.co/qMHVVY9J, when some parts became invisible, but still tail somehow was moving with the main body; or this https://ibb.co/5hFLWhwF when boss had strange rotation angles and even was going in the hole he was coming from, dunno if it was a feature. :D Also perhaps boss shouldn't be able to target holes, which are next to each other, cuz then boss and player can't really interact with each other.
- 3rd boss fight. I would say it was kinda repetative and in some way similar to first boss fight. Like perhaps each sub-boss could have some more interesting mechanic, than just a bit changed shooting pattern.
yeah unfortunately with the worm boss some bugs popped up right before jam end that we couldn't fix in time, thankfully they're only visual.
With the third boss I wanted each phase to add a new attack, and it does, while old attacks get upgraded, I definitely could have made them more distinct but, time restrictions and all you know how it goes.
The idea of spinning the mouse being the way to attack and deflect is great and implemented well.
I'm glad you like the concept. It took us a while to implement. Seems like that time commitment paid off. We're happy you enjoyed our game!
Really like the sound and art! It's a shame the particles don't work on web, would have been very satisfying to see that worm explode!
Unfortunately, some stuff gets lost in translation but alas. We're happy as long as you enjoyed the experience and had fun.
I like the unique controls, but they took a while to get the hang of.
I like how you can spin the boss’s attacks against them as well. A very cool take on the theme.
The deflect took forever to get right, so we're glad you had fun using it!
Neat game! was excited to try to beat a boss with no weapon, but the empty pedestal is sadly just empty :(
that pedestal is for the secret fourth weapon that you get when beating the game!
Very good game, your hand hurts after a while of spinning so much but it is very good :D
We're super happy you got to experience
(Carpel Tunnel Simulator)Spinborne. Glad you enjoyed our game!I love the game concept! Using the weapon spin special ability is really satisfying o/
We're glad you like it!! Took us a little while to figure it out though, seems like all the time was worth it.
(PS: I think the most satisfying part of the game is hammer/ scythe with worm boss but that's just me I think)Love the spinning concept! I became a human blender using the scythes which felt really really good. Love the art of the bosses. Overall a very solid game!
Ironically enough we had a fully bayblade saw concept but we just never had the time to implement it.
Great game.
We're glad you enjoyed it!!!
Amazing take on the theme, super unique concept that fits the gameplay perfectly, great job team!!! I loved that there were 3 weapons with distinct traits and the way y'all changed the required mouse speed to spin them resulted in each having its own realistic weight that feels wonderful. The rougelike systems are a nice touch on top of the boss fight gameplay. The art is cute and coherent and the UI is simple but effective. I liked the weapon glinting effects when in the "store" and the use of shadows to introduce the first boss.
Some criticisms: The music seems nice but was so frequently distorted during fights that it was really difficult to appreciate it. This seemed to happen at certain phases of different fights (especially when there were lots of enemies/bullets on-screen) so maybe it could be a bit better optimized for those of us playing on potato laptops lol. There were similar framerate issues at times (web build) which, when occurring, made it basically impossible to swing your weapon correctly. In general, I think it was just a bit too difficult to start swinging your weapon which resulted in a few frustrating deaths of flailing my mouse around to no avail. Which makes for a great theme application but is not the most fun when it happens. Another minor nitpick is that while the rainbow mouse transition screen was adorable, I felt it contrasted with the rest of the game too much and the sudden change from a much darker color/tonal setting to its bright colors was jarring.
Overall, I think this game absolutely nails the theme with a very interesting central mechanic that has a great flow state once you get the hang of it. The world is varied and interesting and the different weapon classes make for some great polish. Awesome entry everybody!!
Thank you for the detailed feedback + criticism! It means a lot.
When you say the music gets distorted do you mean there are too many different sounds happening at once or something else? I'm not saying you're wrong, just trying to understand the issue more.
Framerate issue definitely happens on web builds and godot does not compile shaders on runtime, so that causes a stutter whenever they are called for the first time.
In terms of spinning difficulty we tried to fine tune it as much as we could before the deadline, the game definitely punishes you panic spinning, and encourages you to not change spin directions.
The mouse transition was our team! We were called Rat Barbecue that was our logo.
So the music in the shop menu sounds great. But basically the entire first boss fight it has this weird buffering effect that distorts the song quite a bit. It sounds like the song itself is lagging and buffering, not really sure how to explain it lol. Maybe its related to the framerate issues with the web build? idrk sorry.
And the Rat Barbecue logo rocks!! I just thought the bright colors clashed a bit too much with the rest of the game
Hey there, one of the audio team here. The audio buffering might be a web build only thing that ties in with your comments on the framerate issues, as i believe it also ties the music in with the frames. (Im not one of the main devs, but thats what it sounds like to me). Thank you again for the feedback though!
What an amazing game!!! It's so perfect in so many aspects! Congratulations on all the work. I LOVED THE SCYTHE, it makes me feel so much more powerful and fits so well with the spinning mechanics! Congratulations on the great game!
ahhh a fellow scythe enjoyer glad to see it. I'm glad you liked the game as much as you did!
Nice game
Thank you very much!
Great game! had lots of fun playing till the worm boss seemed to one shot me when i foolishly stood infront of it. Overall felt pretty polished game. Had a few performance issues on chrome with a couple mirco stutters here and there, not sure if that was just me or not. Bosses were pretty well made as well and felt pretty unique. And fit the spin theme perfectly
This was incredible! I loved the tracks and the different boss designs. I remember seeing this when Swagshaw played it when giving feedback. It's come a VERY long way, and you guys should be proud. Well done!
We're glad you enjoyed our game! It took forever to get everything right. The initial feedback helped a lot to be honest. Thanks for playing our game and I'm happy you had fun!
This game is very nice, love the gameplay, I am a big fan of roguelikes. I love your take on the theme, I like that the weapons take a while to get moving, because, inertia. I also appreciate the auto-spin because it does get tiring after a while moving the mouse around, it's also cool that it consumes stamine so that I can't spam it nor keep it going forever. And the music is the best.
I wasn't able to get past the second boss, but from what I've player I've seen a lot passion in this game, and a huge team behind it, I hope this game grows in the future.
First thing's first, I'm happy you loved our game! The team was super anxious about how it'd be received. SOOOO we're glad you loved it.
Second thing second, For the worm boss, its all about saving your stamina to roll and deflect. You don't lose stamina if you move the mouse normally and that could be used to dish out extra damage while waiting for your stamina to refill. If it helps I can show you how to beat it. Just let me know!
I expected way more for a game done with 20+ people
its not bad just expected way more
We just have fun as a team. We enjoyed working together and we made every aspect of our game during the jam, except the engine and font. The amount of people you have doesn't matter, it's the quality of the game. A lot of us on our team weren't able to dedicate that much time to the game. Thank you for your feedback though.
The game was more of an art project really! For example, we have 7 composers listed since we have 7 tracks in game and everyone did one! About 5 of us were either just idea guys, helped with the itch page designed or drew concept art. A couple artists also only did for example an animation and some UI elements. We just noted down everyone that helped even with the smallest bit because we did this all as a fun little project inside of our group. I'm sure if we locked in and had people work for the entire length of the jam we would have had more to show haha.
Just a bunch of close friends having fun, really. We're super glad with what we managed to make while taking care of exams, family and generally living life, lol. I'm sorry the project didn't match your expectations.
A bunch of us also got sick during the jam, including someone being hit with meningitis, so that also was a big factor impending our ability to add more. I also saw you were calling us a "lame scam" in your game's commentary section, lol. If it's any help, if are we to win any prize money, we have said on multiple occasions during the whole jam period that we will pass down the reward. I'm glad you still ended up enjoying the game tho and taking the time to review it!
It was a great game, pretty enjoyable thought I couldn't really beat all the bosses, I usually tried to defeat all the bosses but I'll give up if I couldn't do it, let's not forcing things if it doesn't work.
I'm confident with my reflexes or mashing the button but spinning mouse is really new to me, a fun mechanics tho, also it's just probably me but maybe you can speed up character base movement speed a bit or you intentionally made the character slow to make it challenging?
Either way nice work!
That's all I guess, if I write something wrong or missed something, let me know.