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Game's Take on the Theme
Primarily, the theme is addressed via the game's arena, which is a wheel that spins faster and faster. But also, many elements of the UI work with rotations or orbit systems. The order of the bosses is random, so they rotate. Many attacks use rotations, etc.
Did your team make the majority of the art and music during the jam?
I did all the code, graphic assets and music. I recorded some of the sounds (notably the bosses' voices), the rest came from "pixabay" and a little from "la sonotheque" and some were modified on Audacity.
If not, please link to any asset packs or resources used here.
https://pixabay.com/ https://lasonotheque.org/
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Comments
Very cool execution of the game an a unique one for sure. Like how responsive the little guy was to jump around. Some of the attacks that the face boss did were a bit hard to see though. overall really cool!
Thanks a lot!
Yes, the face is quite a difficult boss! By dint of playing it, I found ways to sneak between his attacks, but I'm not a good example since I'm the developer xD!
You also have to be careful when he's vulnerable not to face the red parts of his face. Not only does it hurt, but it also changes the element currently vulnerable. It's a boss that requires caution.
Oh yeah i really like the careful approach you have to take to attack, i think it was the little red drops that were just kinda hard to see!
This game is superb plain and simple, like everything about it just WORKS. The main mechanic is beautifully simple, and the way you designed all of these bosses around it to play with this mechanic in unique and incredibly challenging ways is a genuine triumph in game design. This game is so tough, but completely fair, and because of how much fun it is and the volume of satisfying feedback there is, loss of progress after losing never felt frustrating for a second for me. The aesthetic here is a really engaging piece of minimalist horror that's accentuated by the eerie music, which really ties everything together. Fantastic job here you absolutely killed it
Wow! thanks for the glowing review ^^ ❤
I'm really glad the difficulty of the game isn't an issue :D
And I'm also very happy that you enjoyed the music. The slightly strange side, sometimes even a little dissonant, is something that seems to make my style in spite of myself, ahah! But I'm very proud of it :)
this is a really cool idea really well executed, Love the feel of it, very responsive. each boss is unique and very cool, that stasis of the whole game, one screen, nothing ever leaves or appears, you have the pinball machine there the whole time, its really cool.
Thank you so much for your comment! ❤
Wow! I really enjoyed this one. The implementation is super unique but still have an intuitive control scheme, which many games tend to struggle with. I also liked the change in music with the fish to match a tropical vibe. Really great attention to detail. Excellent work overall!
Thank you very much for your comment ^^
I was really worried that the game and the controls wouldn't be intuitive, but reading the comments, I'm reassured on this subject :)
As for the music, the fish is perhaps the one I struggled with the most. I wanted the music to represent the fish when it's small and when it's big. It took me a while to find the right instruments, but thanks to the help of chat (I created the game live), I ended up settling on two instruments to represent it: a muted trumpet for the big fish (which sounds a bit like an old investigative film) and steel drums, which bring out that slightly tropical, imaginary aquatic feel.
I liked the game and the mechanics. I just didn't like the fish, haha, what a tough creature.
Thanks a lot :D
Fish is everyone's worst nightmare xD
Simple and fun game with great execution, it fit the theme really well! Loved the sound effects and music on this one.
Thank you very much ❤
Honestly, I'm really proud of the music ^^
I somehow forgot to comment on this haha! Super fun an addicting gameplay, I love the twist to the normal Rotoforce gameplay, all packaged in a very nice looking, sounding and smooth game. I especially enjoyed the difficulty curve introduced with each boss you defeat while keeping the order random, very fun!
I didn't know about Rotoforce :D Thanks, I just added it to my wishlist ^^
I'm glad you enjoyed the game :) Honestly, I think this difficulty curve combined with the random order of the bosses is why people haven't complained to me about the game's difficulty yet. All bosses can be experienced at an easy level (even that damn fish, Ahah!).
Nice idea, nice sound effects, nice visuals and good execution and already translated into 14 languages? Seriously?
Thanks a lot :D
Ahah! These are unpretentious translations to make the game more accessible and because I myself am very bad at understanding games that aren't in my language.
I really like the mechanic of clicking on the walls to jump between them and I think it's great that the bosses make you use that mechanic in different ways to avoid them and damage them.
The bosses feel fun, varied and challenging! and I love the attention to detail in the user interface.
In the fish boss I think that the little bubbles that the boss leaves could perhaps be a little bigger to notice them more easily, but even without that, I think they are a good way to learn to pay more attention to what is happening on the screen.
Something I appreciate a lot is the text that says it is important to take a break to protect your eyes.
I enjoyed it a lot! :D
Thanks so much for playing and commenting :)
It's true that the boss fish is complicated in a lot of ways, and the little bubbles make it really hard. If I do a post-jam update, I'll probably reconsider their size (or make them harmless when they get too small).
I'm glad you liked the warning text :D Testing my game so much was really starting to tire my eyes. It requires a lot of concentration. And as my game engine (Construct 3) regularly sends me a message to encourage me to take breaks, I thought it was a good idea and that I had every reason to include it in my game :)
Thanks again for your comment ❤
Tout simplement incroyable, parfait dans tous les aspects, musique, art, fun, donc ça va sans dire, je jouerai à ce jeu pendant longtemps, merci pour ce chef d'oeuvre, mon boss préféré est le chapeau magique.
Thank you ❤ it means a lot to me that you want to play my game for a long time. It goes beyond the simple playtest of a game jam :D
And personally, I really like the magic hat too! I'm really proud of his rabbit attack, which wasn't easy to create and yet renders exactly what I'd imagined for him 🐰
Wow! I can't explain how much I like this game, the game feel and the boss design are very good, I'm also very happy to see all the support languages you put in this game, congratulations! ❤🌻
Thanks for the comment 🌻 :)
Personally, it's very difficult for me when games aren't in French. I know the basic words that are regularly used in video games, but otherwise I use online translators to translate everything, and it's quite tedious to do.
So, since we had to create a game that was going to be played by a lot of people, I thought it was important to try and translate it as much as possible. The translation is probably clumsy, but I guess it's better than nothing :D
Gameplay is fun and minimalist design.
Thanks a lot :D
One of the best uses of the theme - really creative and fun to play. The variety of bosses keeps it fresh, and the simple design works in its favor. Loved it! :)
Many thanks ❤
That was something, i gotta save it for a collection for inspiration for my future projects.
Oh ! If I can be an inspiration, I'd be delighted :)
Thanks for the comment!
The game knows what it wants to be and executes on that perfectly, very creative idea and the approach is amazing, Really well done!
The art style is very charming as well.
Thank you very much for these compliments :D
Wow! This is something special. This is a creative idea, and you knocked it out of the park. And it feels amazingly polished for 30 days. I didn't beat it, but I want to come back to it when I have more time.
Each of the bosses feels unique, especially since they seem to get some different attack patterns when played in a different order. And everything just feels good. My only gripe is that some of the attacks seemed to stick around longer than intended. I had some red fish still on the screen when the next boss showed up :P
Thank you very much for this detailed comment :D
Indeed, the bosses have some patterns that evolve when they are selected late, like the joker and his wheel of vulnerability that becomes more and more complex.
As for the attacks that persist when the boss dies, that was a deliberate choice. Fish persist, so does the magic hat rabbit, and so do the playing cards. I wanted there to be a certain porosity between the bosses. Logically, these elements have time to disappear during the transition scene between bosses (unless you skip the scene).
I love this game, the bosses, the mechanics, everything!! Truly one of the best games of this jam for me. I specially love the simplicity, the bosses aren't easy but not too hard either (except the fish, I have problems with that one) , it's pretty balanced and I like it! The settings are super cool, the aim assisting feature really helped me. Fantastic game.
Thank you so much! It means a lot to me that you enjoyed the game so much ❤
And yes, that damn fish! It's really complicated for everyone, including me. Maybe after the jam I'll have to make it less difficult. I'm still hesitating...
I'm glad the aiming aid helped you, it's worth adding it :D
Really unique game mechanics! I had to stay focused and click fast to keep up
Ahah! My game sure isn't very relaxing XD
Thanks for playing and commenting :)
great use of the theme and game mechanics were easy to pick up and fun to play with! bosses were unique and different. great work!
Thanks a lot! I'm glad the game is fun :D
Wow I am super impressed with this game, well done sir. Love the design and simplicity. Truly remarkable. Congrats on the game, and good luck on the jam!
I rated and submitted to return the favor of your rate submission of my game below! - If others read this, play/rate my game to get me to try yours as well! Thanks!
Thank you very much for your comment, and thank you for playing :D
Good luck to you too!