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A jam submission

Sepulchral Servers of the SimulacrumView game page

escape this empty world.
Submitted by Aiwi — 4 days, 9 hours before the deadline
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Play MMORPG

Sepulchral Servers of the Simulacrum's itch.io page

Game's Take on the Theme
Spin your mouse to spin the literal hard drive you manage as an NPC in an MMORPG

Playroom

Yes

I made a Multiplayer game using Playroom

Did your team make the majority of the art and music during the jam?
Art yes, Music no

If not, please link to any asset packs or resources used here.
https://youfulca.com/en/, https://chrislsound.itch.io/fantasy-towns-music-pack, https://audiojungle.net/user/blinnaudio?ref=Blinn, https://cyberleaf.itch.io/modern-lofi-ambient, https://ateliermagicae.itch.io/monster-sound-effects-vol1, https://denissetakes.itch.io/crystalcaves

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted(+1)

During the tutorial I wasn't sure to like the game but when the first level kicked in with the hyped soundtrack it instantly got me. Well done, great game, 100% will play it again. 

Submitted(+1)

Fun and interesting game! Nice art too!

Submitted(+1)

Just awesome !

Submitted(+1)

Its very interesting concept to simulate be a NPC in mmorpg, the graphics are good and the mechanics are fine too, I lie this concept of being parts a large mmo game, really clever idea, music is accompanying a lot in this. I rate graphics, control, fun and music the most, but all is cool, also, if you have some time, please rate my game too, thanks!!

PS A little advice I can give you is that you block the player so that its never fully out of the screen, if you make this little change it will be better, thanks for reading this comment and I hope you work further in the game

Submitted(+1)

Nice art and sounds though each boss has the same roar and similar attacks, I was able to win easily with about 10 clicks on each without getting hit once, but I do like the delivery, and cool UI. Well done, it was fun and congrats on submission! Feel free to try our game if you like!

Submitted(+1)

Cute and very clean animation. Great work.

Please rate mine duck spinning game too.

Developer(+1)

Thanks for playing!

Submitted(+1)

Honestly well done, I confess I haven’t tried out the multiplayer part, but I really like the different bosses and the ways of charging your attacks.

Extra point for the funny intro!

Developer(+1)

Thanks for playing!

Submitted(+1)

I like the art. The intro almost made me exit the game, I got so confused.

Developer

Sorry about the intro, thanks for playing!

Submitted(+1)

The type of game that makes you think "This was made for a jam?".

Everything here is top-notch. Great take on the time, nice visuals, dope music and fun gameplay. My only nitpick is that the mouse cursor is a bit hard to see due to having a similar color to the backgrounds, it would be easier to see if it had a white outline.

Developer

Thanks for the praise, I'll consider modifying the cursor so it stands out better. Thanks for playing!

Submitted(+1)

Adding the fake connection error at the beginning is not great idea when you're using playroom, lol. The vfx and music are awesome. Bosses design are simple, but looked very good. Gameplay is dynamic and very fun

Developer

Yea haha, Thanks for playing!

Submitted(+1)

The visuals and the caused immersive feel is incredible. :O

And, at first I thought that connection error was legit and it was just a graphically nice way to print errors ingame xD

Also my hand got a bit tired for all the circles, nice concept and execution.

Developer

Thanks for playing! Sorry about the errors in the intro section, I thought it would be fun but I can see how they might appear legitimate to others, also sorry about your hand lol. The spinning mechanic would be a bit better on a device with a stylus like the Nintendo DS or maybe on mobile with a touchscreen.

Submitted(+1)

I'm thrilled with the narrative design—the introduction is perfect for immersion! I love everything happening on the screen; the music, sounds, and effects are all executed at a very enjoyable level! A really great game, excellent work!

Developer(+1)

Thanks for playing! I am really happy I was able to spend some time on narrative in this jam although I've had issues with some players getting confused by the introduction. I learnt a lot about audio during this jam also and thanks to my recent foray into shaders I was able to get some nice effects in game. I am happy to hear you enjoyed it!

Submitted(+1)

Liked the system that piles up to perform a strong action, really interesting design.

Developer

Thanks for playing! I'm happy to hear you liked the system, I think I need to give it a few tweaks haha

Submitted(+1)

My hand hurts from making so many circles, the game is really fun :D

Developer

Oh man, I'm sorry to hear that, it is pretty taxing haha. Thanks for playing! I'm happy to hear you think the game is fun!

Submitted(+1)

Loved the art style and music! had issues with multiplayer though, couldn't connect to servers or something?

Developer

Sorry the game begins with fake errors about not being able to connect to a server, I don't think I have any actual error messages that appear in-game if Playroom fails. For multiplayer you need to have someone else with the game open available to play with and share your room code with them after pressing multiplayer on the main title screen. Your friend can then enter this room code on the main title screen before they press multiplayer and they should appear in your game.

Submitted(+1)

THE WHALE! That's the one that I couldn't get past! This is a great game! 

Developer(+1)

Yea, the whale is pretty difficult haha. Thank you for playing!

Submitted (1 edit) (+1)

nice game! every boss was fun and the music is very good

although i was able to beat every boss easily with no hit from first try without changing weapons (i feel like i exaggerated a little bit lol) and all i did is just making circles and doing a right click and i didn't need to even use light attacks and the bosses die after 6-7 right clicks or heavy attacks
maybe the hardest one of them is the fox because he slows you down too much
overall it's really fun to play and i would like this game to have more bosses and it would be insane

Developer(+1)

Thanks for playing, sorry about the difficulty, I felt it was safer to go easier than harder, especially with how taxing the circle drawing mechanic can be. The boss's health is actually calculated using the average heavy attack damage of the best weapon in your inventory and multiplying it by around 6 haha. I think I intended for a boss to go down in 6 heavy attacks or 200 light attacks.

Submitted(+1)

it's ok i also went into the safe side and made my bosses easier! but sometimes when you make easy bosses you can  make a harder diffculty or make more bosses! maybe make the heavy attacks deal less damage

overall a nice game and i'd like to see an update!

Submitted (1 edit) (+1)

This was fun! I enjoyed the mechanics and the general flow of the gameplay. Took me a sec to get the circle but the reward was immense. Well done! I can only imagine how cool this would be multiplayer.

I'd love to do music for you in the future if we end up crossing paths at some point, I noticed you used some premade music for this jam. You chose the music well!

Developer(+1)

Thanks for playing! I'm happy to hear you enjoyed the mechanics and flow. I'll try to keep your name in mind for the next time I need music. I played a bit of Iron Rose and your work sounds amazing!

Submitted(+1)

Thank you so much! Shoot me a message any time and we might work something out!

Submitted(+1)

Super cool game!  Drawing the circle was a little tedious at first, but I managed to get a hang of it.  I also really liked how sleek the art was with the limited palette.  This really improves the visual clarity of the game while giving its own style.  Nice work!

Developer(+1)

Thank you for playing! Sorry about the control tedium, I need to ease how strict it is haha

Submitted(+1)

I loved the mechanic of drawing a circle to attack! At first, I struggled a bit because I was making small, precise circles, but then I realized I could just spin like a maniac near the character, and it worked perfectly. That made the game way more fun. The music and art are excellent as well, and I wasn’t expecting that sad ending. Great game!

Developer

Thanks for playing and good job on reaching the ending! I do plan to tweak the circle drawing mechanic a bit, I am now realizing it probably doesn't have to be so strict.

Viewing comments 32 to 13 of 32 · Next page · Last page