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A jam submission

Cloud SurvivalView game page

Everything seems nice, until....
Submitted by skykone, Metiorite — 2 days, 22 hours before the deadline
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Cloud Survival's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1943.6473.647
Fun#6672.8212.821
Audio#6732.7572.757
Overall#6902.8212.821
Innovation#7532.5842.584
Game Design#7812.6652.665
Graphics#9312.4512.451

Ranked from 173 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It seems like it's so calm and you just keep scoring - but watch out.... It's the calm before the storm!

Did you write all the code and made all the assets from scratch?
I created a vast majority of the code from scratch. Any assets used should be credited on the itch.io page.

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Comments

Viewing comments 67 to 48 of 139 · Next page · Previous page · First page · Last page
Submitted

Highes score 42. I liked the powerup system. It's risk and reward thing that incentivates players to sisk less at the beginning and less in the end. I would make the clowd harder in different way, not just making time when he's invincible longer (maky having more health or something), waiting for time to run off was not that fun in the game.

But nice game overall.

Submitted

Hey, what does the aim icon above the cloud mean? The coins seem to spawn only in one location. Well done submitting anyway! Good luck!

Submitted

there was not a lot of content in the game but I like how you polished your game, the art is simple but somehow really charming

Submitted

Lovely game - I enjoyed it thoroughly. The artwork is charming, the music was intense, and this game fits the theme in a way that's very literal, which is awesome!

Great entry. Keep up the good work!

Submitted

I liked how the music got more and more intense as the game went on. It took a while for me to fully wrap my head around, but the gameplay was solid too! However, as the previous person said the jump is way too long when holding the space bar, to the point where the player just says in mid-air for a second. This was still a pretty interesting take on the theme though!

Submitted

The only thing that i can say is that the jump player state is to long and maybe the player can't calculate good the distances But is really fun

Submitted (1 edit)

Cloudy with a chance of lighting

1. lots of musical shift changes , very cool, calm and scary

2. the boss has a large variety amount of attacks, love the variety in the amount of attack patterns in this game

3. action is intense, keep on your toes

4. boss has a clearly readable weakness spot you gotta jump to hit

cool game reminds me of the sun from mario 3

Submitted

The cloud boss was very well done! The unpredictable pattern of the storm cloud felt well balanced, difficult enough to be challenging but fair enough to still be fun. And having to touch the target and not the boss to damage him was a really fun way to do the fight. Some criticisms: the map is laid out in a way that forces the player to go in the same clockwise loop over and over, which gets a bit stale quickly. One solution could be to lower the right side platform so that the player can jump on to it from the bottom one. Also allowing the player to drop down through platforms would have brought more depth to the movement and added more skill expression in the storm phase. I liked the cloud and player sprites/animations a lot, but the background and platforms both (a) clash with them in style and (b) lack in quality in comparison. I think the overall aesthetic would be much better if the platforms and background were up to the same high level of the cloud and player. Overall, I think this is a solid entry with some nice art, a cool boss battle, and a good application of the theme. Keep it up!

Developer (2 edits) (+1)

I wanted to have more done than this and I think you may be right the the layout should be improved. If possible I wonder if it would be better if you could go through a whole level instead of one static place, of course it would be more difficult to make but it may end up being more fun. With some improvements on the graphics like having more than a solid color for the ground, combined with a working online high score leaderboard and some additional things might make my game better. Thanks for your feedback it may be really helpful and really appreciate it.

I have already checked out your game and may be rating and commenting on it soon.

Submitted(+1)

holy ... the moods were intense in this game! :D

really like what you did with the character designs, the background art and the different music tracks to create strong emotional impact.

here's some suggestions/issues i cam across.

the fact that i couldn't jump from the bottom to the right platform seemed too limiting. i won the game by hiding slightly outside the screen border but not far enough to die.

the menu buttons are broken with controller for me, have to wail left-right several times before button changes.

i liked this game!

Developer (1 edit) (+1)

You can, here's a secret, you can hold down the "up" while jumping (Up on gamepad, up on joystick, up on arrow key, I, or W) and you should be able to make that jump. See if that works.

However, I'm glad you pointed this out. If I were to update the game post jam, I'm not sure if I will keep the jumping this way, but if I did, I might consider to spell this out explicitly on the itch.io page. 

I have played your game and may be rating and commenting on it soon.

Submitted(+1)

pretty fun. Fits the theme well, after playing a bit I was camping the coins by the cloud and it gets a bit scary because you don't know when he'll get mad, lol. 

Developer

Thanks, I really wish I had gotten a lot more done, but I'm glad you were able to enjoy it at all even like this - thanks for your comment! I've played yours and it's a really good submission, I may even consider playing it again sometime.

Submitted

The game was cool! I’m not sure if it ends at some point—I got about 40 coins and stopped, but I had fun. I liked the choice between getting more life or time at the cost of score versus just continuing. It would be awesome to see different levels or the platform changing to add more variety. Maybe adding more clouds or increasing the difficulty as your score goes up could make it even more engaging (just some ideas, of course). Overall, great game!

Submitted(+1)

I got 15 as my high score. I don’t know if this was correct but the cloud eventually didn’t have the target on it’s head to jump on after a couple of rounds and it got really crazy haha. Also thank you for implementing control over the jumps based on how long you press, that really gave you good control to avoid the stormy cloud.

I also originally felt bad for the cloud haha it looked all sad then it gets all mean lol and I no longer felt bad for the cloud lol

Developer (2 edits) (+1)

It should show up, it may take longer to show up on later rounds. The amount of time is random between some range though. If it is true that it never shows up at all, that might be some rare bug, but I didn't get this bug. Another possibility is that the visual only doesn't show up, though I didn't get that bug either. If you are pretty sure it might be a bug rather than because it was just the time being longer on some rounds, let me know, including how to reproduce it.

It is also possible that because there is some element of randomness, then if you are really unlucky, and didn't use the timer powerup to restore the full time in between rounds, then the amount of time might be so long on later rounds before the target appears that you might lose due to time running out.  On other runs, you can just not use anything at all and still win. 

Submitted

Very simple but fun game to play. Enjoyed it <3

Submitted

Nice gameplay mechanic, and it is easy to learn how to play it

Submitted

Simple yet cool, I like it. 🔥

Submitted

You've got a decent game loop here. Would love to see it with some more level designs and maybe making the storm stronger/faster each level. Overall, well done!

I liked the art and quick little animations here. Especially on the lighting cloud. I also like the difficulty of hitting the cloud's crit spot. Although, I wish there was more of a goal and maybe a way to improve your character over time.

Submitted

It has very interesting gameplay, I liked it, it has some roguelike kind of elements too  replayable a lot and has a lot of content nice game. it fits the theme %200 :D


Here is mine if someone wants to try:

https://abdullahsevin.itch.io/allican

Submitted(+1)

Simple but nice graphics, and has a really satisfying gameplay loop. I like making the player choose between more health, score or time. Also like how you have to attack the storm to go back to the calm stage, rather then including a timeout as well, as I was trying to cheese it by standing on the far left outside of its movement path, but yeah that didn't work :) Anyway, great work!

Submitted(+1)

Amazing game, simple but it works.
Love the trading in points for a longer live idea!

Maybe a short invincibility period after hitting the target would be nice to jump on it's "head" bit it is fun this way too, makes it a bit more challanging.

Fun game to have played and love that you added leaderboard, wish I could add a death counter but did not have the time to figure it out.

Viewing comments 67 to 48 of 139 · Next page · Previous page · First page · Last page