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A jam submission

FunnelbustersView game page

A game about flying into tornadoes and collecting items.
Submitted by Copperhead Game Studios — 5 hours, 4 minutes before the deadline
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Funnelbusters's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#5182.9262.926
Audio#5442.9632.963
Theme#5553.0003.000
Overall#6102.9262.926
Fun#6382.8702.870
Game Design#6452.9072.907
Graphics#7202.8892.889

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're a pilot who dives into tornadoes to retrieve cargo and materials. The calm is represented by the chill music during the time between missions when you're relaxing and upgrading your ship. The storm is the chaos of the tornado when the music ramps up, you're speeding toward the ground, everything is swirling around you and you're frantically trying to gather enough cargo to complete your objective.

Did you write all the code and made all the assets from scratch?
With the exception of the fonts (fontsquirrel.com), all art, music, sound effects, and code were created by me.

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Comments

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page
Submitted

The music is good. Pumps you up for the gameplay. Good work with the controls. Would have liked to see some more assets to support the level design like building trees or just a ground. Was very confusing to see where I was going or what I was doing. Apart from that the game felt good.

Kudos!!

Developer(+2)

Glad you enjoyed it. The sense of direction thing is a very consistent piece of feedback that I've gotten. I hope to address that after I clean up my code a bit. The generally favorable reactions I've gotten have kept me motivated to continue developing this so I plan to make a lot of big improvements and add to this to hopefully turn it into more than just this prototype. I appreciate you taking the time to play it and leave feedback!

Submitted(+1)

Liked the game, the tornado particles were well made and it was very original,  nice work!

Developer

Thank you for checking it out!

Submitted(+1)

Pretty sweet game, even though I have to admit that the controls were a bit too slow for a flying type of game. And idk if it's just me but when it comes to fly up, I'd be pressing "W" not "S" :)

Developer

Yeah some folks had mentioned wanting the option to invert the Y axis controls so thats in the post jam version of the game. Ive gotten feedback about the speed and feel too. I'll definitely address those. I appreciate you taking the time to play and rate it!

Submitted(+1)

There's a fun idea to explore here, as other people have said its really hard to have a sense of direction here, maybe some simple art for the background like planets and stuff so you can tell how much your turning and all.

Also not sure how you wanted progression to work but I thought my ship's upgrades would stay after the next mission but it doesnt XD.

Also a little exploit where i immediately complete the objective and instead of hitting the return to base button i just keep playing and get cargo before my fuel ends, i dont think that should be a thing but idk not very clear

Not much danger present so i dont feel like there is a need to upgrade stuff,  dont see a big challenge here.

I'm just mentioning things that could use improvements, your game isnt bad by any means XD just some issues i found, but the idea for this game is really good and i could see it being expanded even more, great work with this entry!

Developer

Thanks for taking the time to check it out! In the most recent build I've made things a little more urgent, your fuel depletes a bit faster based on how fast you're going, and the tornado does damage to your hull over time as I feel like it probably would if you were flying in one IRL lol, so hopefully those two things make upgrades feel a little more necessary.  I've also fixed the persisting upgrades issue along with that. Being able to keep flying after mission complete wasn't totally intended but I figured it wasn't super gamebreaking, since upgrades don't do much atm lol, but I do intend of addressing that eventually. And the sense of direction thing is a common thread across a ton of the feedback I have gotten so it's definitely at the top of my list of things to figure out.  I appreciate you leaving such thorough feedback!

Submitted(+1)

I really like the audio in this game, you picked two good songs, and the sound effects fit well!  I like the particle effects on the wings and used for the storm as well. 

The one trouble I had with this game is the player doesn't have a great point of reference for movement.  I was never quite sure how far away or how big a package was and was surprised when I passed it.  I think it has a lot to do with the background being a mostly solid color.  This could maybe be fixed by having other objects pass as well, or maybe even something of the ground is visible? 

Awesome job, especially submitting in two game jams so close together!  

Developer

I appreciate you taking the time to check it out and leave feedback, and thanks for the compliments on the music. For both jams, creating the music has been one of my favorite things to do. For this one, all the music and sfx are in the same key lol. The point of reference thing is definitely a common thread of feedback I've gotten from many who have played and I definitely plan to address this once I have the tornado itself figured out. I want to use something other than placeholder meshes for the particles so I  can hopefully cut down on the number of particles and improve performance. I think once I do that I'll be able to get a better sense of direction and speed figured out. Thanks so much for the kind words and suggestions. 

(+1)

I like the musicccc!! Mad respect that you created pretty much all types of assets of the game! I wish the speed of your jet, or the control could be faster, more responsive. Currently it feels a bit slow to me and it takes forever to get to objects..! Wish there's like barrel roll mechanic so you could use that to get some of the aligned objects! It's a simple and enjoyable game,

Developer

I appreciate you taking the time to play and leave feedback! I plan on continuing development so I'll take everything into consideration to make sure the gameplay feels great.

Submitted(+1)

I like the idea of a game with the "calm before the storm" theme having a ship upgrading phase as a metaphorical calm, and then flying through a tornado as a literal storm. Game is a bit laggy, but I also like some of the particle usage here. I succeeded in a mission, and the cargo I needed to bring lowered; it'd make sense if the more I upgraded my ship, the harder the missions got instead.

Developer

Thank you for checking it out! For now, the mission objectives are just a random number of boxes between 2 and 5. This was mainly just so I could have some kind of gameplay loop in place for the jam. I definitely plan on expanding the mission and upgrade system and continuing development. I appreciate you taking the time to play it and leave feedback!

Submitted(+1)

interesting use of the concept, my first game jam so I am learning a lot by reviewing all the games, like the upgrade mechanics, and how you did the tornado/storm.

Developer

Thanks! I look forward to continuing development on it and making it better. I appreciate you taking the time to play it and leave feedback. 

Submitted(+1)

Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game

Developer

I appreciate you checking it out on stream! You gave me some good ideas for things to improve in the future.

Submitted(+1)

Nice game, was fun!

Developer

I'm glad you enjoyed it. Thank you for taking the time to check it out!

Submitted(+1)

Great concept and implementation, it reminds me a bit of AAAAAAAAAAAHHHHHH! where you're failing from a great height. I think collecting the cargo in the tornado is a smart addition. Overall a good game.

Submitted(+1)

Great game! I love the idea, and the music while you're in the tornado is really nice!

Developer

I appreciate you taking the time to play and rate it. The music was fun to make, though I look forward to adding more as development continues. Thanks!!

Submitted(+1)

Wow what a great concept for this game jam, and I also get a lot of control over the setting of the game, the menu also catches my eyes and I like it so much

Developer

Thank you for taking the time to play and leave feedback! I'm excited to continue development 

Submitted(+1)

Nice work! It looks cool, and feels sweet to fly through a tornado >:D Also, it's awesome that you made all the code and assets yourself ^-^ I agree with some of the other comments that something static in the background would help with perspective and depth perception, and the music could probably use a little variation (although the music in my own game isn't right where I want it, haha). Overall, good submission!

Developer

Thanks so much for checking it out. I can't wait to add more music. Making the music was one of my favorite parts of the development. I think once I get some better assets in there for the tornado it might help with orientation. I might add a horizon gauge to the UI , and maybe make the sky a different color. Lots of ideas, lots of plans!  I appreciate you taking the time to play it and leave a review!

(+1)

Great concept, and I really enjoyed the atmosphere! The visuals and music were top-notch. I did experience some lag, but that’s probably on me. Overall, fun and engaging gameplay! Keep up the great work!

Submitted(+1)

Great submission!

If the environment had at least a horizon, it would have been easier to understand where the player is.

It's an interesting concept, it would have been cool if the main premise was flying in and out of tornadoes, rather than just always being inside one. If the ship had sfx and better inertia, it would have been a solid game.

Great job

Submitted(+1)

You made everything in a such a short time that is so impressing actually! With a little bit more time and working on the game i think u might have a really great game☺ It is still fun and addicting tho. Well done ♥

And if you can try my game too it makes me really happy! https://itch.io/jam/brackeys-12/rate/2973922 Here is my link!

Developer

I did! I really enjoyed Pawstro!

I definitely plan on continuing development. Thanks for taking the time to play my game and leave feedback!

Submitted(+1)

Fire music, pretty good visuals, slight problem for me, and just me I think was that the game was laggy (I have a potato laptop lol)

Developer(+1)

Yeah I think somewhere in the neighborhood of 0 dev time was spent on optimization lol. I was just like MORE PARTICLES PLS until it looked kind of like a tornado.  I appreciate you checking it out and taking the time to leave feedback!

(+1)

Phenomenal work! The gameplay is addictive, the visuals are breathtaking, and the experience overall is unforgettable. Really polished game! :D

Developer

Glad you enjoyed it. I'm happy with the early gameplay loop but I have so many things I want to do after the jam. Thank you for taking the time  to play it and leave feedback, I really appreciate it!

Submitted(+1)

Love flying through a tornado! One feedback is to add some static backdrops, I got disoriented sometimes without a point of reference. Other than that it's fun collecting cargo and materials!

Developer

I've noticed that too a little, even I have gotten a bit disoriented sometimes despite being totally familiar with the game. I'll definitely add that to my list of things to work on. I appreciate you taking the time to play the game and leave feedback!

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page