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Safe Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #137 | 3.561 | 3.561 |
Game Design | #226 | 3.500 | 3.500 |
Overall | #227 | 3.445 | 3.445 |
Innovation | #279 | 3.268 | 3.268 |
Fun | #311 | 3.354 | 3.354 |
Theme | #312 | 3.415 | 3.415 |
Graphics | #343 | 3.573 | 3.573 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits the theme by the incoming asteroid (along with a 10 minute timer) being the "Storm"
The player's prep to get off the station is the "Calm"
Did you write all the code and made all the assets from scratch?
Almost everything within this game was made from scratch!
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Comments
Finished the game with 7.20! A nice puzzle game for the game jam. I was worried I wouldn't be able to find the resources, but I managed to find them :)
The last two puzzles were easier than the first one. Only in the second one, it took time for me to find where to put the bottle.
Overall, nice and decent game for the jam! Good job!
Really cool game for such a short development time! The amount of stuff and overall polish in this reminds me more of a demo of a steam game than something made for a jam. Well done!
Crazy amount of stuff for a jam game, was a tad confused on what to do at first (maybe putting names of the places on the doors would work?). Credits go unnecessarily hard (they do spoil the ending if you play them at the start tho)
Well done! It gave me fatigue for the first time, I'm not entirely sure to why... but I was able to beat it eventually! I had lots of fun! Very polished. I hope to see this gets featured! Very well done people!
Cool game, pretty ambitious to have so many minigames like this for a game jam, and a fully animated credits sequence too! I like the idea of having to solve a bunch of puzzles to prep the ship, to be honest I'm not sure it needed the resource collection aspect, it would have stood well without it. Great job!
nice and simple ( ˶°ㅁ°) !!
the tension of trying to complete tasks and open new rooms like a Zelda dungeon, with the looming threat of a rogue asteroid paired with increasingly intense music, is really cool. this is one of those games that actually invoked a feeling outta me, and that feeling was fear. great job :D
I appreciate that a lot! My exact hope was that seeing everything glitch out more and more often, and even having that glitch effect happen to the intercom and the music would illicit a feeling of dread and fear in the player as the timer counts down!
Nice assortment of puzzles, and cool credits
Loved the vibe at the beginning with the voice over
Great job by everyone involved
The timer on this game makes things incredibly tense and exciting - I really enjoyed this game.
Amazing job on this one, team! It was really fun and engaging and the puzzles were really good. The countdown timer definitely added a lot of tension to it. Also really liked the credits sequence, that was a nice touch. Great work!
The level of detail in this game is truly commendable! I loved exploring the vast map and discovering all the unique elements. It did take me a bit to grasp some mechanics, but once I did, I had a blast. Well done on creating such an engaging experience!
It really shows that a lot of people worked on this game :D Such a big map and so many stuff. My only issue was that some stuff was a bit confusing, it took me a while to understand what I have to do, but I had no problem finishing the game. Overall I liked it!
It was quite an interesting game, fitting the theme, and it was fun to play through to the end, although I got stuck because I couldn't find the wrenches. But in general, I didn't find any bugs, the game is cool, great job!
Made from scratch all of it in a week, it is awesome job. smooth controls, good puzzles, good graphics and sound fx, Great Game! unfortunately I couldn't prepare for the storm I was little slow :D
Here is my game if anyone wants to try
https://abdullahsevin.itch.io/allican
I enjoyed the game, although I found the puzzles difficult to figure out without hints from the game. You did a great job!
Great game with really nice puzzles. I might have missed something but on first playthrough (which I failed with 3 medkits left to collect (。_。)) I missed the info logs and spent like 5 minutes on the numbered boxes puzzle before realizing that I have completely wrong order. Also the stardew valley fishing like part could have used faster falling as it was, under the stress, quite annoying to wait for it. But a great puzzle game otherwise.
Those puzzles definitely were tense to complete despite their simplicity when an eluding timer is upon oneself.
I was pretty impressed by the model work you made for this game. with a shiny texture throughout to fit the sci-fi spaceship environment. I also like the work on the screens
The main things I found troubling were the doors, the miniature robots, the extra decorations on the shelves, and some of the text featured in the logs. The doors and miniature robots can often feature janky collisions with the player, especially when in a middle of a puzzle. The extra items on the shelves weren't ones I can collect, even though giant health kits definitely feel like things the player would collect for escaping the asteroid. The logs do provide some story with hints integrated in them, but not only are they not aligned properly, but they can sometimes be monotonous to skim through, probably because of the improper alignment.
I enjoyed the puzzle, its much easier with 2 spaces open compared to 1 space.
I had a bug where the camera would keep moving down even without any mouse input.
Great work
Ahhh, I couldn't make it in time but it was fun! Good job!
I couldn't do it in time haha but it was fun!!