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A jam submission

ArithmometerView game page

Master the numbers, conquer the challenges, and rise to the top.
Submitted by anttihaavikko (@anttihaavikko) — 1 day, 2 hours before the deadline
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Arithmometer's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.3934.393
Audio#74.1434.143
Gameplay#84.0894.089
Graphics#104.4644.464
Innovation#134.1434.143
Theme interpretation#414.0544.054

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/anttihaavikko/scales

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Comments

Viewing comments 40 to 21 of 43 · Next page · Previous page · First page · Last page
Submitted(+1)

This game is so awesome! 

The game mechanics are very well designed and the playability is very high. I didn't feel any boredom from low level to high level. Every mechanism is very fun!

In the process of increasing the scale, it can be seen that a lot of thought has been put into effectively balancing the value of the cards in the game. 

I also like the music and graphics of the game!

Submitted

Wow! What an amazing game!

Submitted

This game is amazing, I enjoyed it a lot. I really love the music though. It's so catchy. Great job :D

Submitted(+1)

Wow! I can’t believe you were able to ship such a full and polished experience with a lot of content! It was incredible. I even forgot I was playing a Jam Game. Well done!

I encountered just one annoyance. When I had the True Joker card in the Ascension, for example, I grabbed and held it because I initially wanted to move it to an empty slot. But while doing that I changed my mind and tried to “put it back”. When I let go of the card, it got used alone, which often resulted in a strike.

Submitted

Excellent on all counts! What you have here is a complex but fine-tuned set of card games with superb production quality. This is absolutely worthy of publishing on Android or Steam.

Submitted

Incredibly well made game, love the art style and the music you either chose or made for this game! I was impressed with the many takes on the theme, and the deck building was a fun way to keep the game going. Nicely done!

Submitted

I like the leaderboard, the animations are very nice, the gameplay is very creative. Good job!

Submitted(+1)

My favorite of these games was the one on the fish, a falling blocks addition/subtraction + multiplication with eventually more mathematics game definitely has a place out there somewhere. After that, I liked the first one the best, almost had a Mahjong quality to it. Impressive that you created a meta strategy layer within a deck of cards that was applicable to all these games, not to mention making all the games themselves. Well done!

Submitted(+1)

Very cool game! I'm surprised you were able to make so many different games during the time most people barely finished 1 single game!

I'm curious about your Leaderboard, what's the backend for it? I also seems like a really nice tool to be able to actually see how many people played your game, which is super practical.

My only complaint would be the rule of some games that aren't completely clear when you start them. I found myself looking at ticks going up in the music scale game when I thought I was actually playing well and ended up loosing. That wasn't really clear to me. And for some other rules, I only knew because I read some of the other comments before starting playing.

But except for that, super nice! Like the music, the sfx (except the special card selection one, it sounds too negative somehow) and the cute art.

Keep making nice game! :D

Developer(+1)

The backend for the leaderboards is just a simple PHP script that dumps the scores to a database. And then there is another script that gets wanted amount of scores from it and returns then as JSON.

Submitted (2 edits) (+1)

Simple enough. Do you have any way to prevent fake scores? Not sure it would even be possible for someone to cheat, but still. Something like having a random float at the start of the game that multiplies the actual score and that you verify before sending the score online, so someone can't just change the value of their score in game.

Also, I didn't mention that in my first comment, but when playing on my phone, I couldn't type in a name for the Leaderboard, feels like you might have lost a couple of potential players because of that.

Developer(+1)

There is a very dumb verification method there too to keep curious players from trying to spoof the submissions. But nothing too fool proof.

Yeah it's very annoying that Unity's input boxes don't open the onscreen keyboard on mobile. I guess I should always at least put some "anonymous" placeholder there so it doesn't fully block from progressing.

Submitted

Definitely a good idea to have a randomly generated name for the Leaderboard if none are typed in!

Submitted(+1)

Great game and style. Must say I recognized the style immediately and after looking up your name I knew that last year's Tarot card sliding game was yours as well.

I must say I enjoyed the Tarot sliding game better. This one had too much random luck in my opinion. Cards with relatively very high values are a downside in most games. Making 21 with a card over 21 for example. Having high cards in the scales game also instantly resets your multiplier as it is impossible to balance a 99, especiallyn if that also gets multiplied by 3 on the scale.

Audio and visual wise the game is polised as much as the Tarot game (which is a lot).
And even despite my remarks, I still enjoyed the game and played it until the end.

Great job !

Developer

Yeah, the big value cards are a bit of a problem. Obviously they are worth a lot more points if you can make them work though but still probably not enough. I kept adding skills and special cards to help with them and make them more enticing.

Submitted

Very interesting game and interpretation of the theme.

Probably one of the best examples of polish seen in this jam!

Approved!

Submitted

This game is amazing! Well polished, fun to play, challenging, it's complete! Congrats!!

Submitted(+1)

Wow. This game is awesome! Gameplay is fun, audio is great, controls are simple. All around 5*'s honestly! The only thing that could have made this better would have been a tutorial (I know that it's all explained on the game page but reading through a wall of text before playing kind of sucked), but I know it's a time limited jam so I won't let that bring down an awesome game. Seriously, great job!

Developer

Oh yeah, fully agree that you shouldn't need to read anything before jumping to the game. The same descriptions are in game too (except the full breakdown how the strikes are given) drip fed by the dragon speech bubbles but as it is kinda easy to skip, I decided to add them to the description too.

Submitted(+1)

Been a fan of your games since "In The Cards" and this was another really polished and cool game!

I just love the amount of little details that are totally unneccessary, but combined they definitely add up! For example, the little trace particles when dragging a card, the little pulse it does when focused, the curved-camera shake, the pitch dialogue variations, and so on and so on. Just absolutely phenomenal.

You've interpreted the theme perfectly with all those variations of "scale", and I love it.

The only concern I have is that this very similar to last year's entry. It feels a little like a re-skin of In The Cards, where you've changed the game to match the theme. That's obviously totally ok and you seem to have found your unique style, but I would love to play a game of you in the future that's vastly different.

But other than that, I can't think of a single thing to criticise! => 5*

Developer

Cool thanks! Are they really that similar? I mean yeah, they're both high-score  based card games where you acquire new abilities. But aren't those the only similarities really?

Submitted(+1)

I loved how weird and unbalanced this game is. The characters look cute, there is a lot of variety in terms of mini-games and cards. The theme is very well incorporated into the game.

I liked Running the scales the most and Descale the least. Ascension/Descent (not counting death cards) gave me most strikes.

The rules are sometimes difficult to understand, but I think it's mostly just because there are so many mini-games and little interactions between cards and special abilities. UI and tutorial helped me understand all of the basics.

Great game! Good luck with your future projects!

Submitted

Total RNG game, but it is very charming, good music, coherent artstyle, a job well done!

It's certainly interesting but far from fair, the amount of times I've had to rely on a good draw was too many to count.

Developer(+1)

True and it’s not supposed to be that fair either. But you do have some control over building your deck though. The starting deck can almost always perfectly solve all four games. But of course that changes as soon as you start adding cards to it. 

Submitted

Really interesting to build a deck to fit into multiple mini games.

Submitted

Pretty good game with interesting mechanics! Kool and stylised art!

Submitted

My favorite game of the jam so far! There are a lot of games that jam that I've end up playing to support and review, but I ended up playing this one addictively! So much fun!

Viewing comments 40 to 21 of 43 · Next page · Previous page · First page · Last page