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A jam submission

Overtime!View game page

Work never ends, even in the afterlife!
Submitted by ed_barbu (@ed_barbu), Uppernate (@UppernateBB), pristinise, DarkFr00t, DeCubas — 44 minutes, 57 seconds before the deadline
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Overtime!'s itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Secondary Theme#424.3334.333
Overall#623.8603.860
Soundtrack/SFX#773.7303.730
Gameboy Soul#883.9373.937
Graphics#1113.9683.968
Gameplay#1133.3333.333

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
You are a ghost, your purpose is to scare people

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Comments

Viewing comments 22 to 3 of 42 · Next page · Previous page · First page · Last page
Submitted(+1)

This game is super cute! Love the visuals and the music too!

Submitted(+1)

Awesome game! I loved the puzzles, the theme was great, and I liked the intro story!

Submitted (1 edit) (+2)

Really enjoyed to tunes and I very much agree that work is very spooky.

Just a heads up that I did end up soft locking myself by accidently placing the sunglasses man over a grate I was unable to access yet.


Developer(+1)

Thank you for the heads up about the bug, I hope you enjoyed the game!

Submitted(+2)

Yeah it was cute, I especially like the ghost getting vacuumed up! Always love a puzzle.

Submitted

Lol, I just got into the same softlock! 

Submitted(+2)

Great stuff! Love the narrative, puzzles are fun and it appears to be crafted with much care. Kudos!!

Submitted(+2)

Haha, very cool level desing, I like how you teach the mechanics ... The artstyle its very unique, and the music its everything but bad (if I didn't express well I mean that the music its so great ^^. This is a really solid game, good work!!

Submitted(+2)

I love the Idea and overall presentation! It's amazing how much you've been able to put into the gave narrative, audio and visual wise! 
Didn't like the gameplay though. It's fun for the first couple of rooms but gets pretty slow pretty fast. Especially there was a moment that raised my brow is when you have to possess the same explosive 6 times to blow up a wall. In any case, it has great potential, and the gameplay, while a little tedious, is unique!

Developer (2 edits) (+1)

Haha yeah that part I’m guilty of. It’s what severe lack of sleep and doing level design at 4 in the morning does to someone haha. Will get rid of that chain of destroyable walls asap The feedback from everyone has been amazing, and useful. We’ll do some fixes and improvements, mainly in the level design and pacing of the game at this point. We have plenty of mechanics coded in, that the level design does not do them justice.

Submitted(+2)

Jams really do that to you :D
Yeah a little post-jam fixing and this would be the bomb!

Submitted(+2)

Amazing, had fun playing, audio gave it the nicest touch. Would just suggest to speed up the movement a bit, but all in all, nice job!

Submitted(+2)

Cool game, really nailed the theme

Submitted(+2)

I really enjoyed this. It nailed the theme and gameboy feel and the controls were simple but fun.

Submitted(+2)

The art is cute! I like the gameplay mechanic with possessing items to hide from the cleaners... though those darn cleaners can be too attentive sometimes >.<

Nonetheless, I enjoyed playing! Great work!

Submitted(+2)

Possession mechanic had a lot of potential. And the fog of war was nice too. Wasn't entirely clear what you were supposed to do though, but once you figure it out its ok.

I think my biggest turn off was the speed of gameplay, if anything. And maybe some bigger collision boxes on the side on destructible walls too.

Art and music were very authentic though. 

Nice work

Submitted(+2)

Damn i felt this character :D Great idea with possessing, also love the music, very solid entry!

Submitted(+2)

Love the art and the characters! I wish there was a tutorial. I wasn't sure how to trick the cleaners or get past them, especially when they aren't filled by you trying to sneak by in an item.

Developer(+1)

You can fool them when posessing an item, as long as you don’t move while they’re near you

Submitted(+2)

Interesting idea. I couldn't consistently get broken walls to blow up though so I had to cut my go short.

Submitted(+2)

I loved the character design!

I had some issues with collisions though: sometimes I triggered the npc fear when popping out of items near them, sometimes not. Also, when multiple items/npcs are near eachother, it’s hard to possess the right one. :D

Developer(+2)

For sure possession needs improvements! Thank you for the feedback!

Submitted(+2)

Nice puzzle game, with cool artwork, felt very polished :)

Developer(+1)

thank you!

Submitted(+2)

Great game and art style, intro kinda reminded me of Maniac Mansion. Music was awesome too! I think I found a bug - got stuck here and can't move nor use my ghost ability.

Developer(+1)

Heya, thanks, how did you get to this state? I see you are still F rank, you need a higher rank to pass through, game should tell you when you try to pass with insufficient rank. There should be 2 npcs there you can fear to get rank

Submitted

Sorry, I forgot how I got in, I think I just entered the door? And before that I remember exploding the rocks.

Submitted(+2)

Really neat idea gameplay wise. very atmospheric and spooky! :D 

Developer(+1)

Thank you! Glad you liked it!

(+2)

Cute little brain-ey, spooky game with lots of appeal, storytelling, art and audio! Very nice!

Submitted(+2)

Nice art, fun gameplay and interactions and overall general vibe! Awesome job!

Viewing comments 22 to 3 of 42 · Next page · Previous page · First page · Last page