This game is absurdly cute. The visuals and music are on point. But I think it's the little details that impressed me the most. I've seen a few teams put out some stuff that looks professionally done and/or is mechanically polished. But I was shocked when I realized this game had hit stops and the trainer reacting if you attack her. Those kinds of little details help make a game feel alive, but aren't prominent or easy to do under strict time constraints. So seeing stuff like that AND that the game is also polished makes this one of the most impressive jam entries I've had the pleasure of playing. I actually had a Pokemon-like myself, and this kind of inspires me to go back and do the things I couldn't see realized before the jam ends. Excellent job.
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My Trainer is Dumb?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #26 | 4.672 | 4.672 |
Overall | #48 | 4.311 | 4.311 |
Creativity | #170 | 4.242 | 4.242 |
Enjoyment | #189 | 4.020 | 4.020 |
Ranked from 198 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game reverses the roles in a monster tamer type game, however your trainer is dumb and you have to determine when to follow or ignore her.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I believe I've seen a few games similar to this in this Jam, but this game is charming, well-made, and actually interesting. Pretty art, soothing music, great concept! Bonus points for this being Pokémon but better!
Couple of complaints though: The collisions in the bushes, trees and sometimes on the ground itself are a bit off and you can get stuck easily. It also isn't obvious where to find the trainer when you have to go through bushes whereas you can't really pass through any other obstacles prior, so it should have been just an open road leading to the trainer. Also, the timing to execute the trainer's commands is a bit short and unforgiving, or maybe that's just me
Anyway, an impressive game. If you and/or your team would like to continue working on this game, any other gamejam, or even a separate full title, I'd be honoured to be able to join you! ^_^
If you'd like to discuss that offer further, my calling-card houses my most important socials: https://zeromus.carrd.co/
This game is amazingly made! Extremely creative and really nice artstyle! the only thing I didn't like was how it was hard to tell when some enemies were going to attack, but that can easily be fixed!
this is a cool game i just wish there was a timer that starts after the new wish appears and lasts like 1 second before the game starts enforcing it
Great concept, art and almost there with the execution.
It would be helpful if there was a timer to let you know how long you've got to do an action before it's considered disobedience as it seems to vary, and it would be nice if getting knocked back by attacks didn't fail the "don't move" commands.
Great job, would love to see a polished version.
Very cute! Great job on the visuals and idea, really ambitious for a 48 jam! Good job!
Liked the graphics and concept that your trainer might not be that smart in battle. Also liked the details when you attack your trainer.
Very cute art and music! Love the characters too! Cracked me up that this girl is telling me to stay still while a big bear is trying to kill me.
Cute artstyle cute characters, and a nice reversal idea, great work!
omg omg le tiny cute cat is super nice! i really like the idea and the controls are super nice to use, congrats!
Bompur is adorable and while the game was a bit easy there was something special about having to comply with weird warioware-esque demands while playing a fighting game. Almost like Smash's warioware levels.
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