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Break to Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #223 | 4.069 | 4.069 |
Enjoyment | #307 | 3.908 | 3.908 |
Style | #357 | 4.253 | 4.253 |
Creativity | #436 | 4.046 | 4.046 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme of Scale courses through the veins of this game. The main mechanic is breaking down large boxes to make smaller ones, you're exploring a massive factory as a tiny robot, blocks get bigger the further you go, and the dialogue implies a grander narrative than you can see in game.
Development Time
96 hours
(Optional) Please credit all assets you've used
Key art by Rand0man
Music from Chris Logsdon
SFX from Chris Logsdon and David Stearns
Shaders from c64cosmin and GNamimates
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Comments
I don’t know why, but I had so much trouble on the penultimate level. My brain like completely shut down even though the solution was a single block-move right in front of my eyes. I was trying to shove a tall block against the wall but little B-0 just wasn’t quite small enough to fit in the gap. I sat there stuck restarting again and again for like 10 minutes. All I needed to do was move the tall block out of the way because I didn’t need it. Other than that colossal brain fart, I thought most of the solutions were pretty straightforward and had a good bit of fun throwing the boxes around in build mode.
WOW, that was great! I loved how open-ended the levels feel, like you could use a different solution every time. My one and only suggestion is to limit the camera scrolling at the level edges to keep more of the play area in view. All-around excellent!
Thank you! Every playtester had found at least one solution I never thought of and I was very proud of that. also, the camera scrolling should be limited at the edges, just letting you go a little bit past it, though I could probably have done with making it closer in.
Utterly Beautiful, the controls are responsive, the puzzles are fun and well made, the juice is JUICY and the game yells personality with custom cutscenes and storyline. This is truly a work of art and this not appearing in the GMTK best games video, it would be purely criminal
Best of luck to you with your game, it was truly an amazing experience and I am left in pure awe
Thank you so much! Would love to be in the video but to be honest I'm just happy to be here lol
Love it!
Very interesting puzzle mechanic and the level design was solid
Super well polished too, love the art, great job! :)
Thank you so much!!
Nice game & puzzles :) I love the CRT filter :D
There’s an issue where, if the speedrun timer is on, you can’t interact with objects on the bottom part of the screen.
It would also be nice if the reset button was somewhere on the screen instead of having to pause first, or if you could instead reset with R.
It's not the timer, I believe it's something to do with fullscreening/changing window size in general, not sure why exactly it happens
Thank you!
Cool puzzle game, I would like a faster way to get back to the box movement screen
You can press back to editor in the pause menu and it'll keep the boxes where they were! Unless you mean a hotkey, in which case I'll be implementing it post jam!
Simple mechanic but the puzzles were designed well. The game feels pretty polished as well, so I don’t really have any critiques to make. Nicely done!
Thanks!
Fun puzzles with a finished look and the atmosphere fits the game as well! Great work! :)
Thank you!
Very solid game!!! did need to restart as it glitched sometimes but had fun
Yeah If you're referring to blocks not letting you pick them up, then I believe it's a full screen bug, wish I knew why it happened, hopefully will patch that out after the jam. Thank you!
Love the art, the ambiance is really nice as well ! Well done !
Thank you!!
Really loved the art direction, SFX, and puzzle mechanic! I liked it allowed for multiple approaches in beating levels. I also like that my progress is saved when I exit and reopen the game (which I needed to do deal with the screen resizing bug). One quality of life improvement might be to allow restarting the platforming with the robot without also having to rebuild the platforms.
Thank you! also, that's a thing! press back to editor whenever you pause after starting!
Oo, thanks for letting me know! It didn’t click in my head that’s what that meant!
Yeah, I've thought about just making the reset button do that in go mode, then having it full reset when in editor, since a lot of people haven't tried the back to editor button lol
Stairs the game! Haha jk very fun game I sunk a good chunk of time playing it! Puzzles were challenging but not too difficult and fun. The difficulty progression felt just right as well I never felt like one puzzle was a sudden jump in difficulty.
Not so much a critique but a suggestion for a similar future game, it would be cool to collect hammers and switch between editing and playing the level somehow! Would add a bit more variety and possibly add more interesting puzzles!
Thought about having the edit mode be more dynamic rather than a full commitment to it being on or off, didn't quite mesh for what I was going for with this but if I expand the game I might do something like that. Thank you!
Very cool game. enjoyed it a lot. fits the theme very well. very good pixel art. amazing!
Thank you!
Looks cute, and I like how you used the mechanics to make approachable levels.
Thank you!
A really nice computer-styled puzzle platformer.Contains really nice art and mechanics along with the concept + story of the game.Surely one of the best in it's categories.
Keep it up
Be sure to check mine:):)
As someone who made a game with (kind of) a similar interpretation, I really dug this. The aesthetics were excellent as well.
Thanks!
I liked the story and cinematic aspect of the game.
I got stuck on the level with 2 cubes and didn't know how to get past it.
But so far good game.
Try replaying not in fullscreen, changing screen size can break it unfortunately
I will try it.
It worked somehow, game is nice, love the puzzles where there are 2 blocks that block each other so you have to choose wisely to destroy the right one.
Thank you!
Nice puzzle game with a good plateformer character controller, my only issue was the order you learn stuff, maybe learn to move your character then open boxes and play with it, i locked my character when i opened the crate and i didn't know i needed to use it ahah, apart from that good game !
Loved the puzzle mechanics and the level design is also great ! You can check mine game also ! Cheers
great game, the puzzle mechanics and levels were so well made •⩊•
Thank you!!