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The Rat & The Machine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1 | 4.938 | 4.938 |
Overall | #2 | 4.583 | 4.583 |
Enjoyment | #4 | 4.563 | 4.563 |
Creativity | #171 | 4.250 | 4.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale applies to both the Rat and the Machine. The Rat is a very small creature, while the Machine is a collosal robot.
Development Time
(Optional) Please credit all assets you've used
-Sound effects and music from Zapsplat.com
-Everything else by me
Comments
Absolute fair play, well done. Got reaaallly hard towards the end (224 deaths total lol), I think I only kept going out of spite tbh, but the satisfaction was worth it. The gameplay feels really solid though maybe a but more reaction time on the fireballs would be nice. In terms of visuals and sound its just got everything. The dark theme with bright colours for attacks is something I've been wanting to do for ages good to have such a great example
you know, great art and sound and level design, and boss design, and all and all the praise you deserve, that said the only thing that got me kinda turn off by the game is that it is more a game about memorizing the enemy pattern instead of properly react to it, we got very VERY little time to react to what's happening, to the point of it not being possible to do it (react), only to memorize and act after having already died at least once to the pattern, if you move forward with the game, I'd give more time for the player to telegraph what the movement of the robot will be. Like the big laser eyes could have a longer "chargin-up" animation, the little laser I think it's on point, the fireballs that come are also good, I'd just make the fire-wall more distinct from the fireball attack, and the flying up to you, in all fairness, just need a little more time between it appears in the screen and the attack connecting, also a way to telegraph where the robot will be flying in the screen would also be great.
That all said, if that's really a "memory" game you were going for, you've hit the nail, the game is, frankly amazing.
Also, the machine is like, REALLY scary haha, legit will have nightmares
Thanks! The memory issue is mostly a symptom of my philosophy of making the machine intimidating. My main priority was to make it scary, not necessarily fair, and that ends up making the final sections a test of memory and timing instead of reaction. I do agree though, the attacks could've be more forgiving.
The Game is absolutely amazing. The them isn't exactly the best in this but overall this is a very good game. Music is great combined with a Brilliant art style to boot. The movement feels smooth. The best way to describe this is if Limbo and Celeste had a child and that child was very awesome.
The game is difficult but it's very satisfying and nothing feels over the top and impossible. The use of Check points is cunning.
I Really hope this would turn into a big game, Would play it.
THIS GAME IS STUNNING!!!
Absolutely astounding, friend, this game is beautiful and really makes me feel like a small rat escaping a giant machine. Bravo!!!!!
My only suggestion is to make the bouncy ball thing a little more obvious, though it was well tutorialized by me dying a few times before I realized there was a *thing* in the middle of the spikes I could jump off.
Vibes of the game are very good. It’s a lot of gameplay for a game jam entry, and again the art, though primarily dark, comes though very well.
The art is amazing. Levels are well built, and some of the sequences are so well crafted that for a moment I forgot it was a jam game. Great work!
Visuals and sounds are fantastic. Becomes a nice challenge towards the end. High level of polish, amazing entry.
Challenging, but rewarding. Love the animations and interactions with the big guy.
God this is good. The movement is snappy and well-made. As well as the ambiance and tension! The Machine is a legitimate terror.
Played it for way too long but damn this is a good game! Doesnt feel at all like a game jam game.
This game is an absolute visual marvel and plays amazingly, too. One of the most polished things I've seen in this jam so far. My only complaint is that the fireballs move far too quickly to be able to react to, and as a result I could not beat the final boss.
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