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A jam submission

GlitchscaleView game page

A procedurally generated 3d platformer roguelike game
Submitted by Boyrex — 1 hour, 41 minutes before the deadline
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Glitchscale's itch.io page

Results

CriteriaRankScore*Raw Score
Style#24963.2503.250
Enjoyment#40712.5282.528
Overall#41022.6942.694
Creativity#55522.3062.306

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game's difficulty and obstacles change depending on the player's skill level. The game also fits the theme of "Scale" due to the setting of the game (being that it is digital and inside a computer).

Development Time

96 hours

(Optional) Please credit all assets you've used
Used BandLab Sounds for the music.
Used sfxr in LMMS for the sound effects.
Used Aseprite for the UI, textures and other pixel art.

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

The level generation can result in repetitive gameplay, but the movement is very fluid, the audio is nicely implemented and the visuals go for a cool retro look.

Solid game 👍

Submitted

This was satisfying to play, but maybe a bit too satisfying. I did not feel any pressure; difficulty, if it ever increased, was always too low, most of the time I played with one hand as I run in a straight line anyways, just holding W and pressing jump occasionally. I like movement implementation, it feels great, smooth, intuitive, but this movement system is not put to the test at all. I would greatly appreciate a more complex level design, with having to turn, jump up in spirals, run off ledge without jumping to not hit and obstacle above, etc. If you go for scaled difficulty, it must be expressed more clear. The incentive is too vague, there's no visual marker on finish of any kind, and I didn't understand what percentage on the screen means. 
I find visuals very nice, style is solid and consistent, creates very strong atmosphere along with music. You could add some SFX and sound cues to movement, that would also help with feedback on movement system. Overall - cool game, I enjoyed playing this, good job!

Submitted

The concept of scaling difficulty felt intriguing, but it is unclear what is done to that end. I strolled to 98% and then made a little mistake but it didn't feel difficulty raised very much, I had the forward key pushed and just jumped regularly. Sections feel too long, especially the first one, I almost thought that there was a bug and that nothing was going on, especially since the progress bar only updates after each section

Submitted

Cool aesthetic with simple but engaging game play loop. I think you chose an interesting interpretation of scale

Submitted

I liked the idea of difficulty scaling as your interpretation of the theme.

I felt it couldve ramped up a little quicker-and been a bit more obvious on what was considered good and bad (and maybe a mouse sensitivity option)-but its so close to being really cool to me.

Submitted

This is a cool game, I really like the style and the music.  

However I think it's too long.  The checkpoints are too far apart and I feel like the difficulty ramps up too slow.  It took me a long time to get to 97%, I was really hoping to get to 100% but then I slipped up and died.  I wanna get to rating more games to unfortunately didn't see it until the end.  I did really like that the music changed at 97% though, after a while of hearing the same song it was a nice change!  I also think you should put some kind of text about you needing to avoid the red block.  It made sense after the fact but I did get sent back to the start because I thought I could platform on it. 

If you tighten up the pacing and add some more elements I think this would make for a really good endless runner!  Awesome job!

Submitted

Loved the atmosphere of the game. 

The highscore and stats were bugged for me.

Submitted

Really digging the music and retro style.

Made it to 323% before it didn’t seem like it was progressing any more.

Submitted

I couldn't connect it much with the theme, but it's a smooth game. Things change even more with the emergence of different types of obstacles. Maybe our speed could increase over time. Good job!

Submitted

The graphics made related to a computer context makes it a cool jam entry. Hope that this game makes it way through the top hundred

Try to play my silly game as well.

Submitted

Cool game to play! 
It might be tweaked a little to be more interesting though:
- first minutes of the game could be more engaging it there was more enemies and danger from the start, something like bullets to avoid or something
- there could be more... descriptions of what should be done... Intuitively I jumped from block to block but after minute or so of jumping... I wasn't sure what I do the right thing.
- Scoring system could be more dynamic and show what you're really progressing when moving. 
- pixel shader.... I wish it was togglable 

Cool entry! Glad you make it in time!
Check our game too! 

Submitted

Great concept. I found the visuals a bit harsh on the eyes. Maybe choose less bright colours. Good game.

Submitted

Love the pixel art and style. Wished it was faster tho! Rated!

Submitted

I really like the style and music for this game! I wish there was a little more going on that just jumping between moving blocks, but I could see this becoming a really cool retro 3D platformer. Nice work!

Submitted

Love the aesthetic on this! The concept is really neat too. I made it to 85% before dying, but to be honest that already took long enough that I wasn't particularly inclined to try again. I think if the pace of the game was increased, it would be a lot more enjoyable. I'd even say doubling how quickly the difficulty increases wouldn't be too dramatic. It was just really slow. The controls felt nice though, and the general vibe of the game was really cool. Nice work overall.

Submitted

Great game with an interesting art.

Submitted

I liked the simplicity of the game, the controls were amazing, although there were a few moments were a noticed I was very clearly falling next to the cube and still was able to  jump. I played all the way until 182% and security level 7. I felt the difficulty could have scaled a little faster because of how long it took to complete each section, but overall great game! I especially loved the aesthetic and music, it really fit in with the game.

Submitted

Controls feels good even though mouse sensitivity was a bit too much for me. I had a good time!

Submitted

Good game. I enjoyed art style end music.

Submitted

For how simple it is, I really liked the feel and responsiveness of the jumps, even if they were a weee bit floaty. I could see this morphing into a really fast-paced platformer with some extra mechanics to spice things up. But congrats on making a 3-D platformer in like 4 days that feels good to play!

Viewing comments 22 to 3 of 22 · Next page · Last page