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Wurfelspiel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.710 | 4.710 |
Overall | #23 | 4.379 | 4.379 |
Enjoyment | #62 | 4.153 | 4.153 |
Creativity | #69 | 4.274 | 4.274 |
Ranked from 124 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Musical dice are rolled to create unique attack combinations. The name also refers to an old German musical dice game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Enjoyed playing this one a lot! I loved just how different it was compared to other submissions. Plus, I finally got to fulfill my dream of fighting Mozart to death
Isn't fighting Mozart to death every young person's dream? Jokes aside thank you so much for the kind words and playing!
really like this game. as a musician myself i really enjoyed how this game worked. I've play a lot of these kind of rogue like games in this game jam but this was honestly a really nice different approach to it that made me apricate what you had in this game. very nice game :)
Super glad you enjoyed it from a musician's perspective! Thanks so much for playing!
Really good game but I don't think description of modifiers should be in page info, they should be in game itself with some short description when you roll them. Also while blur effect is nice and fitting for normal battle, with boss battle, boss is almost always blurred which isn't good, you may try to play around that. + dice always spawn in same positions which isn't always good, sometime they stuck in the corner and stay here, that's not fun and prone to die not rolling and just giving same effect.
Overal that's solid game tho
Thanks for the feedback! The original idea we had was for players to learn what modifiers and weapons did by experimenting and playing around with them in game instead of being explicitly told what they did; just in case someone was impatient we included descriptions on the page, however we tried really hard to avoid throwing walls of information at the player. In regards to the depth of field effect, yeah we definitely noticed that, I was going to find a way to blend/change post processing effects when the boss appears but I didn't get enough time. For the dice, spawning where it was before was our intention because I personally felt it boring if they were predictable and spawned in the same place every time, I liked the challenge of remembering where the dice were before and have to think in case you don't want what you have rerolled by an enemy; although I guess that created the issue that you had. Thanks so much for playing!
Super fun game! I love the music and all of that. I also love that you managed to do cutscenes.
When I played the dice didn't seem to spawn enough to really make that mechanic work super well. I also think some explanations of the powerups would be nice. Overall, great game with great music and art!
Thank you so much! I have the artist to thank for making the art for the cutscenes. The dice spawning interval was mostly a personal preference, I liked having a relatively big gap between spawns so I would have time to learn and play around with what combination I was given, and possibly remember for next time, but I'll definitely play around with it and see what works best in the future. Regarding the powerups, we really wanted to try to get the same feeling as you would discovering a new item in a roguelike, where you become curious and start learning what it does by trying it yourself and experimenting. Again thanks so much for the feedback!
This game is so fun to play, ontop of a creative idea and a rockin soundtrack
Thank you for playing! Glad what we ended up making was both creative and fun for you.
Amazing!
There was so much polish and the art and style was on point. I absolutely loved it.
I would have liked a little explaination on what each weapon and modifier did and also it would have been cool if the notes you fire were the same pitch as the music.
Really, really cool. I hope you make more of this!
Thank you for playing and the feedback! I definitely thought about including an explanation for modifiers within the game but I really wanted to stay true to the original idea where the player would learn for themselves what things did and recognize what combinations they liked and which ones they didn't. We also originally planned to have sounds synced or harmonized with the music, but the soundtrack ended up being more complicated than I anticipated so we unfortunately scrapped that idea. Thanks so much for playing again, I'll definitely see to revisiting this in the future!
This game is wild, very pretty for a 48 hour
Haha I have a bit of a problem where I obsess over how my games look. Thanks and we're glad you enjoyed it!
Cool game idea !! Nice graphics and i think you nailed the atmosphere and music effects, the animations were neat too , Good Stuff Overall !!
Thanks so much! I'm very grateful I got to make this with my artist and musician.
Glad to see someone else turning old games to video games. But you even turned it into something completely new. Very cool idea and it felt already very polished! :)
Haha same to you! I always wanted to incorporate some music theory related mechanics into a game, so we got pretty lucky when we learned of Musikalisches Würfelspiel. We feared we might have strayed a bit too far from the inspiration, but I'm very glad it worked out in the end. Thanks so much for playing and we're glad you enjoyed it!
as flawless as one of mozart's pieces., Great art, great gameplay, and great music. Just excellent across the board.
Lol I wouldn't say our game was flawless but I'm glad you had a good time with it! I know I definitely started listening to more Mozart after making this. Thanks so much for playing and the kind words!
This was amazing. What a great full game! Super polished and great fun. Excellent work everyone!
Thank you! We're happy you enjoyed it!
That was really fun, and I loved that there was a boss at the end (always impressed by that in a jam game). I think I was a little confused about the modifiers, but I was able to figure it out via experimentation most of the time. I liked the little musical touches as well, like the reactive string sounds and the half notes splitting into two quarter notes on death. Good job!
When we decided to keep that boss in we feared people wouldn't like his grotesque appearance but seems like we were wrong haha. I'm honestly really happy that the modifiers worked as intended and you learned about them via experimenting, but there's definitely a lot more work we could've done to improve that feature. Thanks so much for playing and the feedback!
THIS GAME IS SO FREAKING NEAT!!!!!!! I love the otomotone noises, I love the smoooooooth aesthetic, I LOVE MEGA MOZART, this game really swept me away. I had a really fun time and the pacing was great, the game did not overstay its welcome. The music was AWESOME, but my only real criticism is that when enemies died they played a really sharp violin sting that felt pretty discordant from the music and made the music sound a little worse. Other than that though, no criticisms, this is really one of the best games I've played yet!
Haha, I think we had a conversation about this but Mega Mozart was originally designed as a joke, and we kept it in anyway. Very happy he made the experience more enjoyable for you! We definitely originally planned to have the sound effects sync and harmonize more with the music, but with how complicated our composer made the soundtrack it was way too difficult to not make it clash with the music, unfortunately. Thanks so much for playing, we're happy to have the honour of being one of your favourites!
The sound effects are something I cannot even describe, couldn't stop laughing. The game feels really well made and polished, real professional work! I didn't expect a boss fight but was pleasantly surprised. It's simple but very very well made.
As I've said before in previous replies, I had a ton of fun making stupid sounds with my otamatone and playing them in game. We're glad you enjoyed our game and thank you for playing!
Really cool concept, and the music was fantastic! I loved the enemy design - especially the little suicide bombers. Great job!
Really cool concept, and the music was fantastic! I loved the enemy design - especially the little suicide bombers. Great job!
Haha, those guys were very fun to make and play around with. Very happy you enjoyed it, thanks for playing!
really great game! i loved how you incorporated the dice mechanic, and the fact that enemies could roll your dice for you really added an extra bit of depth that wouldve been lacking other wise plus the varity of enemy types really helped to keep the game engaging, over all really really solid submission!
We were hoping to add a little bit more of a "gamble" if you let an enemy roll a dice for you, but unfortunately didn't have enough time to flesh that out completely. I'm super glad you still found that it added more depth though! Thank you so much for the kind words and feedback!
Excellent game!
Thanks so much for playing!
Absolutely amazing from concept to execution! Loved how you managed to translate things from music theory into gameplay mechanics. Fun enemy and ability design, great music and graphics. Mind-blowing that it was made in 48 hours.
I always wanted to incorporate music theory into a game just for fun, and I think we struck lucky with this theme with the old German dice game as our inspiration. Thanks so much for playing!
No this is illegal! One cannot make this good of a game in 48 hours. My mind is absolutely blown by how much you could achieve in this time frame and make this quality masterpiece. And music is very tasty. If I could I would rate this game 10000000/5
Haha we're very happy you think that, thanks so much for playing and we're glad you enjoyed it that much!