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Dice Princess's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1840 | 3.214 | 3.214 |
Overall | #2264 | 2.946 | 2.946 |
Enjoyment | #2431 | 2.696 | 2.696 |
Creativity | #2592 | 2.929 | 2.929 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A set of dices generates a random world and configure enemies and character according to the dices's values. These dices change the game every minute.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
this right here is great
The game was really cool and challenging! sadly I was not able to successfully finish it :( it feels like there are just a few to many enemy's but other than that it was a really cool game! with all of the unique powers seeming to have the biggest and coolest effect on the game, my personal fav was the healing spell. the music was good but the art felt a tad inconsistent. other than that though the game was great! Awesome job!
Wow, what an impressive game! Everything feels very smooth and responsive, and the dice rolling mechanic is really cool. Having 6 different powers and maps really makes it feel like the game is full of content. I really enjoyed playing! Well done!
I spawned with the crystal twice then spawned in the mountain. Over all a good day :)
The real power crystals were the blueberries we ate along the way :)
The idea of a procedurally-generated game where you, the player, literally roll the dice to generate the map is so fun, and this game executed it very well!
Nice art. Interesting use of randomness and a good game overall. Good job!
A good way to utilize randomness, although I found that the teleporting skill was super disorienting, but I got the hang of it eventually.
This was so cute! Loved the randomly generated environments, was a great way to incorporate the theme!
Would have loved a little more audio feedback when I was near a crystal/home to reassure me I was on the right track, but even as is it's really nice to have to rely on listening to pinpoint the target - really nice change from following an arrow or map marker!
Managed to make it all the way to 5/6 crystals before dying to a demon that caught me off guard :( still had a great time though :)
It was a bit difficult at first to manage and zigzag through every bullet, but then I got the hang of it and saved the kingdom... well, it was safe anyway ;D
I loved the dice roll at the start!
The dice at the start is a great idea! Clever use of the game jam theme and very creative to see it change every time I played :)
I was thinking of doing similar level gen, nice idea, i don't feel like the fireballs always have the same initial position.
The art here is simply astounding! music also! what a cool game and a ton of content, gg!
This is fun and hard! Loved the art-style and the idea
Neat game, but maybe a little too hard? :/
Badass princess !!!! I want to be a princess now. Nice art design you did great levels in 48h !
Both the presentation and concept are fantastic!
"Another cursed day" I say that every morning when I wake up lmao
On the second day, I spawned outside of the world and then couldn't get back onto the map to find the crystal... 😭
I like the idea of the dice rolls determining aspects of the world before you spawn, but maybe the powers could have been dice in the world that you pick up? It would add some nice variation to the levels.
Overall, nice work!
Wow! Such a good idea! Thank you!
Super fun and honestly a feat of engineering to get the dice rolling mechanics to randomize the world like that! My only feedback is that the game is super difficult lmao.