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Dread Gamble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.667 | 4.667 |
Overall | #3 | 4.029 | 4.029 |
Accessibility | #5 | 3.667 | 3.667 |
Audio | #6 | 4.026 | 4.026 |
Fun | #8 | 3.821 | 3.821 |
Theme | #8 | 4.103 | 4.103 |
Originality | #8 | 4.077 | 4.077 |
Controls | #9 | 3.846 | 3.846 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
Fork in the Road
Game Description
It's a board game where you have to help wake yourself up!
How does your game tie into the theme?
You fall asleep into an horrific board game.
Source(s)
N/A
Discord Username(s)
BackAt50Ft, Gammagoat, Kaishido, Case
Participation Level (GWJ Only)
90
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Great job! The art and sound design is awesome, and all the minigames are pretty immediately intuitive!
Thank you, that's what we were going for!
Love it! Polished, very fun and spooky...
Thanks so much!
even though i dont like that type of games, the work is so polished and visually appealing. well done!
Very well done. So many minigames too!
Thank you! We were able to do that by splitting up the work pretty evenly.
Really polished great work, fits the theme really well.
Thanks!
Amazing work! I am impressed by the amount of work that went into creating this game
Thank you! Yes, our artist's live animating of the game nearly broke his wrists.
The amount of polish here is incredible. The viewport effects, player animations, background noise, and everything else make it feel like a full game. Not a game that only a week was spent on. They're all so good. My one complaint is that the RNG made me only get monsters in the one drop game, which is totally in your control and should be changed.
That's fair! We added two extra monsters which made it much harder, very late in development, because previous to that the board was very thin and we needed extra space just to take up the viewport. Good callout, though! I like the idea of locking them like happens with the Reality Check point, should have done that with monsters, too. Thank you for the kind words, though!
really amazing work. my favorite tiny detail is the sound design! The ticking clock and minimalist approach gave it such a sense of foreboding dread that this dream may never end. The repetitive nature of the rolling also led itself to that feeling, like being trapped playing Jumanji for eternity! Amazing work!
Thank you for your kind words! Funnily enough, the clock sound was actually a byproduct of us pitching down the track that our composer wrote...it worked so well, we went with that!
Super well rounded with so much content, consistent art style, great animation and a fun loop. Knocked it out of the park :)
Thank you so much! We really pulled it together on this one.
Amazing assets! It has really conveyed a feeling of being trapped in a dream. The mini-games are also pretty cool. I liked that you can buy different dice and use them to get to specific tiles. Also, the game feels very polished. Amazing job!
Yeah, our artist and musician are incredible. Thank you for the kind words!
Great job! Fantastic pixel art and music as always. There was great variety in the mini-games and they were implemented wonderfully. :) And thank you for adding the option to turn off the CRT filter. Much appreciated there.
On macOS, every time I stepped on the black/purple tile (the mini-game tile), the game would freeze. I experienced the same problem with my own submission so I fell back to doing the binary export. I tried playing your game on Windows 10 Home and it was fine there. I guess web exports are still a little wonky unfortunately. :(
Lastly, how could your team have participated 90 times when there has only been 55? :P
Because Back is a dork 😂. We're down from the 1000 participation level in GWJ 53
I have participated in so many GWJ that I have lost count, so I tend to just put a randi() % 10,000 number. :P
I got that freezing once on Windows as well, but it never happened again so I didn't worry too much about it! I wonder what it could have been. Maybe it was some Godot thing loading, no clue.
Thanks for the kind words! We have a great team for sure.
That’s certainly a thought. Perhaps preloading everything ahead of might solve that. Will give that a go if it happens again next month. :P Thanks for the idea.
So polish... I'm not used to such long jams, it's amazing the quality of what comes out. The amount of minigames is just immense! Well done!
Thank you so much! We had a great implementation plan for this one, where I did a metric ton of minigames and map movement basics, and gamma focused on building the tiles and the shop. It was the perfect combination for us!
Good work, board game with mini games, great spin of the theme )
Thanks, we appreciate it!
Great job! The visuals were amazing (especially with the addition of the CRT filter), the audio was great, and most importantly it was legitimately a fun game. Hats off to everyone involved. I could go on but I'm sure you'll have plenty more comments singing your praises.
Oh, go on! :D Thank you! We really appreciate it! Kai (our designer/artist) was very serious about us having a CRT filter. :P
I would play it for hours, Jesus, this is Hands Down one of the best entries ever ! Polished, fun, engaging, mysterious, simple yet complicated ! LOVE IT
That is incredibly high praise, thank you so much!
So good! Everything is so polished and intuitive. I love the art especially and have a soft spot for board games.
Awesome, thanks! We were feeling like board games were sort of unique in this jam, as I don't recall seeing many before, even in as many as I've been in! I'm glad we pulled off that feeling.
Incredible fun and ode to the mario party games! You proved that taking an existing idea and putting some creative spins works just fine. Loved the art style too, well done.
This game had a wonderful retro aesthetic! I really enjoyed how your minigames tied to a larger game loop. I was always hesitant to roll a die for fear that I would be sent somewhere where I would loose sanity. In my playthrough I ended up not using any of the optional dice but I also may have gotten lucky.
The sheer amount of minigames you were able to pack into this is impressive! Well done adding so much variety. It felt like playing a more sinister Mario party.
I did have some issue with the menus in that the help tab should be toggleable rather than on a timer, sometimes I was midway through reading something and the menu would disappear on me and also it would have been nice to have access to the help menu when at a crossroads cause that's when I wanted to know what I was gonna land on the most haha.
Completely agreed on the help menu - the ability to close it at all was very last minute, and already had programmed timed ones, so that's what I relied on. It definitely annoyed me in playtesting! Thank you so much for the kind words, sinister Mario Party was basically the exact vibe we were going for!
- Theme: Clear "nightmare" theme and the world aesthetic ties into it
- Fun: The minigames were fun and the larger loop was clear. Losing reality checks was frustrating, there was one stretch where I went from 5 to 2. Still managed to do one more round and come back to win, but the swing felt slightly overly punishing
- Controls: Controls for the minigame were crisp. The only time I struggled with controls was when choosing which path to follow. I think it uses both mouse and keyboard for that instance.
- Graphics: My favorite part is the minigame view, it feels like playing a Gameboy. All the graphics are great.
- Audio: SFX and music all tie in well to the theme and the art
- A11y: Good use of pattern for the board tiles
- Originality: This had the familiarity of other board game based games, which was positive for onboarding. The minigame checkpoints were a great way to support the single player style. Great take on the genre!
Thanks so much for the kind words! I agree with you on the path choosing, but it was somehow more difficult to do that. I should have thought to just use buttons for it, silly me! Oh well.
amazing! this is very polished and beautiful game. nice concept, and goes to show that a team can get a lot done during a week. well done!
Thanks so much for the kind words! I agree - having two coders, a professional artist, and a professional sound person really has upped our polish and overall game levels.