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Desynced Katana (Jam+)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #24 | 3.841 | 3.841 |
Innovation | #29 | 3.771 | 3.771 |
Game Design | #29 | 3.834 | 3.834 |
Overall | #40 | 3.699 | 3.699 |
Art Direction | #122 | 3.529 | 3.529 |
Theme | #138 | 3.522 | 3.522 |
Ranked from 157 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Amazing idea and a very good game. It has a very good compatibility with the theme. I would like to see more improvements and contents after jam. We can upgrade our damage or reduce cooldown maybe... Great work ^^
How is even possible to make a game like this one in less than 10 days?
Congrats! Love the art of the game. LOVE the tutorial. Fun and beatiful!
Wow, this is a great game! I felt like a samurai, I love the felling of the movement, the shaders and the visual effects, congratulations this is a very good game, good job!
Super slick! It feels really satisfying to land a slice combo. Everythings nice and juicy but you keep it all minimal enough that it doesn't get overwhelming. I really like the simple health bars over the enemies. Simple gameplay but it gets pretty tricky and I think one could get quite skillful at it. Really nice work :)
Oh my, This game is so good. The boss fight felt engaging and really tested the skills you learned on the way there. Its punishing to mess up but not so bad that you cant win from that point forward. The final boss kept me playing for at least 10 minutes which I would say is a game jam success. My only criticism is that things can go offscreen. I would love to see more enemies and maybe a map and story, but those aren't things viable in a game jam. Mechanics are clean and satisfying 10/10
Fantastic Game! Everything is wonderful, the music, the sfx, the graphics, the game mechanic. A little hard but still really good. Impossible to beat the shadow master. I loved how the bosses changed their movements.
Looooved this game, been looking forward to playing it as I saw updates in the Discord. It's really amazing the tight art style and game feel you managed to nail in such a short time. Awesome work!
Surprisingly hard to master but in a good way! Really enjoyed the flow of the game once I had the hang of it. Great work!
All of a sudden I'm playing a 2D Dark Soulds game! lol this game is so amazing. The art direction is superb, I love the visual effects. It fits the theme incredibly well and is so fun to play.
It took me a while to get used to the enemies (and I found a way to cheese most.. sorry), but the bosses were my favourite part. They were so amazing!
I never got the beat the final boss though. I felt he was a little too relentless. He would spawn the shadows but I would accidently hit him which would mean I'd have to wait for my sword to charge, but he already was attacking again before charged up. So it felt a little unfair. But just a minor gripe.
The whole "attacking while they attack" was pretty tough to get the hang of, but it was fun after I did! I think that would have made for a great enemy type later on, but maybe one that didn't block for earlier in the game to let the player get a hang of things a bit more first?
Well done tho! I could see this one has a lot of potential for expansion!
It took a second to understand, but damn it's fun! Loved the boss fights and the end of level 4 had a cool surprise. The only thing I didn't like was the music. It's good, I just don't think it fit well with the intense gameplay. But that's only a scratch on a really good game!
Glad you took the time to play the game! I understand by what you mean by the music. I was trying to go for a calm while fighting vibe, but I see that doesn't really work for many. Thank you for the feedback! Will be really helpful for me in the future.
When you finally master a mechanic as a player, it feels rewarding. I think that without the difficulty that reward would have been removed.
Only critique is that it wasn't clear when my katana was "charged/full" so I often clicked when I couldn't attack because I wasn't keeping track of the top left of the screen.
Aside from that, gameplay is polished and it feels good to play as well. Great game.I'll see what I can do with the sword visual indication. Thank you for the feedback!
Very very nice game.
Found healthy enemies to be a bit boring and tedious, instead of giving them flat more health I would try to make their character "tankier" by say having a chest piece on the front so it can only be hit from the back.
That sort of thing doesn't exactly work here in your game, but I hope you get the idea.
Overall the game was excellent and the bosses were great fun!
Totally agreed with your thoughts. Thank you for the criticism.
Very interesting concept and well executed.
The fact that the enemy can exit the playable area either above or below and attack from there makes it a bit too hard, especially on the final boss multiple shadows attack, I found also somewhat hard to predict where I'd end after hitting the first shadow to reliably hit the others and that's pretty much instant death.
Thank you for your feedback! It will be very helpful, since I'm planning on pushing this project further.
The best game so far from this jam. 5 start all the way.
Thank you so much for playing and the kind words.
A very fun game! Most importantly, you don't get frustrated when you die and feel like trying again and again, learning mechanics and overcoming the bosses. A bit like Souls.
Thank you! Glad to hear that.
Good player feedback through the stylised particles, slow down and camera movement made killing the usual game jam slime balls very satisfying.
Only nitpicking now, but music was too soothing for the gameplay, in my opinion. My commentary while playing is found here:
Thank you for recording a video while giving feedback! Will be really helpful, since I'm planning on making this a long term project of mine. From what I've seen from your video, I think I'll need to make the bosses' powers more obvious to parry. For the music, I was trying to go for a calm while fighting vibe, but I see what you mean. The boss was quite intense and the music was the polar opposite. Again, thank you for the feedback!
Love the art and animation. Hitting an enemy is very satisfying.
Thank you!
This is a lot of fun! Easy to understand, cute to look at, the music fits really well, and it works really smoothly! Well done! Also, when you die and it says "death", the voiceover for that just cracks me up for some reason.
Glad you liked it! Especially the death voice.
Looks and feels great. The textured background is simple but does so much to make the game easier to look at. I found the boss fights and the multiple enemies to be the best encounters and the enemies with lots of health less so. Its been said but I think a parry system or some form of clash system would be interesting! Could see this game being fun even without the shadow so maybe some more ways to use the shadow to "bait" enemies? Anyway; inspiring and well done!
Thank you for the feedbacks and criticisms. This will be really helpful for me. I'm currently thinking of ways to rework the shadow system into a better one. I'll try stuff out and see what I can do. Also, I'm glad that you liked the boss fights and multiple enemies. I intended to make killing them feel extra juicy.