im not getting sound effects
A game about birds, bees, flowers and trees. · By
hello. I hade a error and I don't know the mining of that I post it here pleas check it. Thanks for your game and replies
java.lang.NullPointerException at com.majalis.screens.GameOverScreen.buildStage(GameOverScreen.java:101) at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:143) at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46) at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114) at com.majalis.screens.LoadScreen.render(LoadScreen.java:52) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Here you are.
Not sure about JDK cause the resolution crash, but
https://itch.io/t/1069538/doesnt-work-on-mac
Hello, my pc turned off(due to power outage) while I was playing ironman mode and entered manor in monster city, after that my save and profile file were corrupted and game didn't even load for me. I managed to deal with it by unloading save and profile file from the game folder, but lost all achievements because of this - is there a way to get it to work again? Here's the error file contents:
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: (com.majalis.save.SaveManager$ProfileSave)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:357)
at com.majalis.save.SaveManager.<init>(SaveManager.java:66)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:63)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
in battle with wolf i get this
com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: enemies/werewolf/WerewolfTrudy.png
at com.badlogic.gdx.assets.AssetManager.get(AssetManager.java:135)
at com.majalis.battle.BattleFactory.getBattle(BattleFactory.java:64)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:252)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:304)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:139)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Hello, I have an issue with the .jar file, it doesn't open any window and it sends an error message, some stuff with LWJGL, the error code is 0x02000148. I don't know what to do, and I've tried to use the terminal but I don't know anything about commands and that stuff. I was looking forward to play this game and I spent a whole day looking for a solution but everything has been pointless.
Please help, I use Mac. I downloaded JDK 16, JMC8 and tried to use it but I don't know how. I also tried to use the command java -XstartOnFirstThread -jar [filename].jar but the terminal gets frozen and I don't know what to do anymore.
Yeah I have no idea what you're doing (errors and all that), but try this
https://itch.io/t/1069538/doesnt-work-on-mac
When presenting Isla with a 'Codpiece +1' she no longer recognizes it as a Codpiece. I am not sure if this applies to all upgradeable equipment, but I believe that there should be an option to present an upgraded item as a normal item, even if it may seem at the expense of the player. Perhaps a prompt could be used that asks "Do you wish to use [ITEM] +[LEVEL]?" if the concern is that players may lose their upgraded belongings.
Hey, after i lost a battle vs a goblin i got this error
java.lang.RuntimeException: Actor: Group
| Group
| Group
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:490)
at com.majalis.screens.EncounterScreen.render(EncounterScreen.java:132)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: animation/Trudy.atlas
at com.badlogic.gdx.assets.AssetManager.unload(AssetManager.java:232)
at com.majalis.screens.EncounterScreen.dispose(EncounterScreen.java:154)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:151)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:94)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
... 7 more
hi i'm trying to launch the game after about a week of not opening it, with no issues as of the last time I was playing. I'm attempting to open the game now though and getting the error code:
Error: No OpenGL context found in the current thread.
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:219)
at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glCreateShader(LwjglGL20.java:201)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.loadShader(ShaderProgram.java:209)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.compileShaders(ShaderProgram.java:188)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.<init>(ShaderProgram.java:171)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:162)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:142)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:104)
at com.majalis.talesofandrogyny.TalesOfAndrogyny$1.<init>(TalesOfAndrogyny.java:77)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:77)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
hey. just got a error text in vers: 0.3.10.3, story mode 2nd node above Silajam. i think that's the warning encounter before the ogre fight
Errot text:
java.lang.RuntimeException: Actor: Group
| Group
| | Group
| | | Image: TextureRegionDrawable
| | | Image: TextureRegionDrawable
| | | Image: TextureRe
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:490)
at com.majalis.screens.WorldMapScreen.renderScreen(WorldMapScreen.java:1341)
at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1331)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: java.lang.NullPointerException
at com.majalis.encounter.EncounterReaderImpl.loadScript(EncounterReaderImpl.java:39)
at com.majalis.encounter.EncounterBuilder$Branch.textScene(EncounterBuilder.java:281)
at com.majalis.encounter.EncounterCode.getEncounter(EncounterCode.java:4550)
at com.majalis.encounter.EncounterCode.getEncounter(EncounterCode.java:1972)
at com.majalis.encounter.EncounterFactory.getEncounter(EncounterFactory.java:36)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:238)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:295)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:139)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:94)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
... 8 more
I downloaded "Tales of Androgyny" on Android and was able to go through character creation without issue, and was able to fight and travel outside of town with only a few crashes. However,when I went into town every time I try to go into the town square or go into the brothel to go to work the game crashes. I am also unable to leave the town as it crashes when I attempt to. A great looking game with a lot of customization, but I can't do much because of all the crashing.
Hello!
Every time I try to launch the game either with the .exe or .jar I get this error :
java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.Sys
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:592)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
I'm on Win 10 x64, I've got java updated, same with my graphics card drivers.I've seen this error get posted once or twice before, but no one answered them yet.
step 1 go to the ToA game folder
step 2 click the folder name on the path bar
step 3 type cdm
step 3 type java -jar TalesOfAndrogyny.jar
step 4 if a error code shows up change your username or make a new one whit a simple name like "test"
P.s languege barrier keeps me from making this easyer to undertand sorry
Got the same error, but it got me closer to the answer.
It does seem that my local user name is to blame for everything. In the path it misses 2 letters.
I tried to rename my user folder, but all I did was lock myself out of my own PC, and having to system restore it.
Is there an easy way to rename your user name in Windows 10?
It's probably not going to work with Java 16.0.2.0 - you should use the java runtime that comes bundled with the game. If you want to download your own copy of it, it's jdk1.8.0_45. EDIT: for posterity, the game now works with more recent versions of Java, and definitely should not be run with 1.8.0_45.
Bugs I've experienced in 3.10.0
1. Minotauress spamming Grip after using Full Nelson, regardless of whether I use Submit or Struggle. It is infinite, thus it forces a reload
2. Armor of Anal Torment sometimes does not equip after scene (worked as intended, then reloaded to redo the scene and the bug was there until restarting the game)
3. Arena harpy intoxication leads to defeat and elimination
4. Footing charm doesn't seem to have an effect
5. Upgrading the Gladius +2 from the Arachne doesn't seem to have an effect
6. Double audio bug. Sometimes, two different background musics play at a time.
Im getting a "java.lang.ClassCastException: com.majalis.save.SaveManager$Outfit cannot be cast to java.lang.String" CTD error every time I beat the demon king in 3.11.3. on PC:
java.lang.ClassCastException: com.majalis.save.SaveManager$Outfit cannot be cast to java.lang.String
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:86)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:77)
at com.majalis.screens.VictoryScreen.buildStage(VictoryScreen.java:63)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:143)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
When i try to enter in General Store on Town of Silajam the game crashes
java.lang.NullPointerException
at com.majalis.scenes.ShopScene$Shop.access$2200(ShopScene.java:87)
at com.majalis.scenes.ShopScene.getShopRestock(ShopScene.java:708)
at com.majalis.scenes.ShopScene.initShop(ShopScene.java:692)
at com.majalis.scenes.ShopScene.<init>(ShopScene.java:233)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:593)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:786)
at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:450)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:622)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:786)
at com.majalis.encounter.EncounterBuilder$Branch.getEncounter(EncounterBuilder.java:813)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:295)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:139)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
My pc does not have an opengl compatible video card driver and this leads to a lot of crashes. Ok, i know you already aware about this, although everytime it crashes, i simply restart it and it works again. Exceptly in one case: "com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/SplurtGO.png" this splutGO.png does not load even when i restart the game, and it seems to be important to interact with people in the village. Don't know if there is something to do with it, but i think i should notice you about it. Thanks
Think this might be related to DPI scaling. In the next patch there'll be some stuff that'll help address this, though not entirely. If you look for the hidden .prefs folder and open tales-of-androgyny-preferences you can edit or create a "width" and "height" entry and specify what resolution you want - try 960 width and 540 height, and just go smaller if it still doesn't fit.
Hey, I've been attempting to set the resolution in the preferences but since there isn't any resolution entry already there for me to edit I don't know exactly what to type in order to create the width and height entry. Could you send what I need to paste in exactly to do this because all I have for reference are some of the options I was able to get to show up in . prefs by toggling them in the in-game options. Im lacking the knowledge on how to fill in the entirety of the resolution entry/key in tales-of-androgyny-preferences. For example ill try to show what I am asking for but its for the volume entry. I am Sorry for the dumb question just couldn't figure it out
<entry key="volume">0.5</entry> (what would this look like, but for the resolution entry)
Help please, I tried to boot up the new update but I am having a problem. It says this and refuses to load.
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: foreground: BLONDE_WEREWOLF_KNOT (com.majalis.asset.AssetEnum)
Serialization trace:
foreground (com.majalis.encounter.EncounterBuilder$SceneToken)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
at com.badlogic.gdx.utils.Json.readFields(Json.java:863)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1011)
at com.badlogic.gdx.utils.Json.readValue(Json.java:928)
at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:29)
at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:19)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:107)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Great game, love the writing, love the art!
### Memory leak
There is a memory leak when running on Ubuntu. Memory usage climbs until the process is killed or the system crashes - I have seen ToA use 6GB+.
Could be loaded resources are not being released?
### Borked Linux packaging
When attempting to run the Linux version, the following error occurs. Note that running the jar directly using the system-installed Java works just fine.
```
$ ./TalesOfAndrogyny
jre/lib/amd64/server/libjvm.so: cannot open shared object file: No such file or directory
Error: failed to load VM runtime library!
### System info
Ubuntu 21.04, OpenJDK 1.8.0_292, with OpenJFX installed.
Note that the game will not run using OpenJDK 11 due to JavaFX not being bundled with the JDK anymore.
### Suggestions
I am a software engineer, so I have a couple of suggestions if you are interested:
1) Bump the Java version to latest LTS release. Java 11 is supported through 2026, Java 17 (the next LTS version) will be released in a few days.
- This may or may not fix the memory issue, but newer versions of Java do bring other nice things - language features, packaging, etc.
2) Pull in JavaFX dependencies via gradle. There is a gradle plugin for doing this that you may be interested in: https://openjfx.io/openjfx-docs/#gradle
- Newer versions of JavaFX have many new features and bug fixes, potentially improving memory usage.
3) The `jpackage` tool was introduced in Java 14. This tool can create installers for any platform and bundles the JRE with the application. This is very nice from a user perspective since ToA would behave like any other app - no need to download Java first, able launch from spotlight/start menu, etc.
- I have used a gradle plugin to package JavaFX applications and it went very smoothly: https://badass-jlink-plugin.beryx.org/releases/latest/
4) Place save/config data in the expected platform-specifc directories instead of dropping data in the current directory. There's even a library to fetch these directories:: https://github.com/harawata/appdirs
I recently bumped up the versions of various dependencies, including the packaging tool (packr), and the Java version is next. We've been debating putting the user specific files in a user-specific folder, but there isn't actually an industry standard place to do that on Windows - different games drop their save files in Documents, My Games, and AppData, and Steam games typically drop their save files in the Steam userdata folder! Given that this is also a porn game, I would rather people not be surprised to find their save files give them away even if, for instance, they delete or hide the folder or directory containing the game files. So it's not as straightforward a decision as it seems.
Yeah the location of application data on Windows is a mess, and you make a good point about users potentially wanting to hide the game.
To be pedantic, there is documentation from Microsoft as to where files should be placed, and there are standard locations for macOS and Linux as well.
Not a my hill to die on, just pointing it out :smile:
Fingers crossed that updated dependencies and Java will fix the memory leak without any extra effort - memory leaks can be really *fun* to track down :laughing:
When trying to enter the demon lord's realm in the newest version on windows I encountered an error.
com.badlogic.gdx.utils.GdxRuntimeException:Couldn't load dependencies of asset: worldmap/city/GroundSheet0.png
The error text document says:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: worldmap/city/GroundSheet0.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:493)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: worldmap/city/GroundSheet0.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 6 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: worldmap/city/GroundSheet0.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
... 9 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: worldmap/city/GroundSheet0.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)
... 10 more
There's an error for me on Android. When I lie about not having enough gold the second time to the Innkeeper and she asks me to go to her room that night, the scene crashes for me. I know there's problems with memory on android but I just want to double check that it's just a memory problem.
Edit: Never mind. I just discovered that it's a memory problem. I have a lot of scenes crashing on me now. :/ that sucks. I'd really like to keep playing this game too.
Critical Failure
I wasn't having any problems when I first played, but now when I try to start the game I get an error. It says "Sorry, fatal error - please let Majalis know! An error.txt has been created in the game folder with the full details of the error. Error: initialCapacity is too large: 64"
The "error.txt" it added to the game folder is below. Any suggestions?
java.lang.IllegalArgumentException: initialCapacity is too large: 64
at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:72)
at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:63)
at com.badlogic.gdx.utils.OrderedMap.<init>(OrderedMap.java:35)
at com.badlogic.gdx.utils.Json.getFields(Json.java:200)
at com.badlogic.gdx.utils.Json.readFields(Json.java:844)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1011)
at com.badlogic.gdx.utils.Json.readValue(Json.java:928)
at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:29)
at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:19)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:107)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
So I tried searching around a bit to find any answer to an issue I have. My screen resolution is 1920x1080 and I've been trying to get full screen to work with it. However, every time I try a resolution above 1024x768, bits of the screen get cut off or if I go fullscreen, I can only view a portion of the top left menu. I tried messing with the .pref file but I'll still encounter the 2 aforementioned results. What do I do at this point? Just play at 1024x768?
Using Jar version 3.12.5 and it crashing whenever trying to save this is the error txt.
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)
at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)
at com.majalis.screens.EncounterScreen$1.clicked(EncounterScreen.java:77)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
the game crashed and I was told to send this to Majalis:
java.lang.RuntimeException: Actor: Group
| Group
| Group
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:226)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:490)
at com.majalis.screens.EncounterScreen.render(EncounterScreen.java:132)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: animation/Turtle.atlas
at com.badlogic.gdx.assets.AssetManager.unload(AssetManager.java:259)
at com.majalis.screens.EncounterScreen.dispose(EncounterScreen.java:154)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:151)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:94)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
... 9 more
Hope this helps
Probably should mention that I can use quick saves (qs) while playing. However, if the game crashes by hitting save (I suspect this would also happen if I quit any other way too), the qs disappears and can't be loaded.
(I probably should have checked if anyone already posted about this before me too)
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)
at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)
at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:692)
at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:97)
at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:552)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
Downloaded the most recent update and seeing that people were having troubles saving I tried myself and not only did it crash but it triggered something with my antivirus; I think it was to do with the game trying to alter a file which is strange because with previous builds I've never had this problem, I've deleted the game for now until hopefully there's a new update that resolves the issue just for my anxieties sake which is a shame because these updates are something I really look forward to.
When I click on a few things in the main menu, the game crashes. I opened the progress, closed it, opened the options, clicked on close and the game crashed.
Did not properly load asset in advance: sounds/Click2.wav
Did not properly load asset in advance: ui/option/Bar.png
Did not properly load asset in advance: ui/option/Dongle.png
X Error of failed request: BadCursor (invalid Cursor parameter)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
Resource id in failed request: 0x54656d61
Serial number of failed request: 2567
Current serial number in output stream: 2568
AL lib: (EE) alc_cleanup: 1 device not closed
I was fighting the Harpy in the Forest, and after satisfying it and defeating it, my game crashed, and when I attempted to reopen I received an error listed below.
java.lang.NullPointerException
at com.majalis.save.SaveManager$GameSave.access$3900(SaveManager.java:455)
at com.majalis.save.SaveManager.getSave(SaveManager.java:344)
at com.majalis.save.SaveManager.<init>(SaveManager.java:65)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:117)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
BUG REPORT
Running the game on a new PC build (5600x and 1060 6gb) on Win10, with a fresh install (so no temps or save files).
Game crashes with the following log after setting up:
com.badlogic.gdx.utils.GdxRuntimeException: #iterator() cannot be used nested. at com.badlogic.gdx.utils.Array$ArrayIterator.hasNext(Array.java:638) at com.majalis.screens.AbstractScreen.renderSubScreens(AbstractScreen.java:496) at com.majalis.screens.MainMenuScreen.render(MainMenuScreen.java:466) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116) at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Same issue as for Samantha Trappu : Every time I try to close internal window, i have the same message :
X Error of failed request: BadCursor (invalid Cursor parameter)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
I thought that it is related to my screen resolution and game resolution being different, but changing them to the same value didn't help. I am on Linux by the way.
I found some info on the Internet making me think that Majalis might be using ffmpeg for some reason, but it seems unrelated :
By the way, I found a second reproducer :
1) Open options in Main Menu
2) Press on ESC button (keyboard) instead of using mouse to exit in-game window
3) At this moment game cursor (beautiful golden sign) disappeared and is now replaced with my regular desktop cursor. The error will occur as soon as I click anywhere with this cursor.
So the problem is probably somewhere in cursor handling
https://stackoverflow.com/questions/13773870/how-to-get-over-30fps-using-java-in...
might be useful, but I am unfamiliar with gamedev in Java, so I can't say
Using the Mac option (not the .jar one)
If you need a *.rar extractor, use this -> https://www.keka.io/en/
This part applies the execute bit to the internal executable files (instead of fixing them manually and possibly more than one of them...), and will try to launch the application automatically
1. Open the Terminal application (search under Spotlight, under Launchpad, or under Finder go to Applications -> Utilities)
2. Refer to the following link (ignore the jre part, rather only which code to use) -> https://itch.io/post/4300285 (don't forget to bring Terminal to the foreground before you paste)
Wait, it's having issues like "Did not properly load asset in advance" and "A fatal error has been detected by the Java Runtime Environment"
The Mac build runs after applying the execute permission to the internal executable, however you cannot save without
"Did not properly load asset in advance: ui/character/X Up.png
Did not properly load asset in advance: ui/character/X Down.png
Did not properly load asset in advance: ui/character/X Hover.png
Did not properly load asset in advance: ui/character/Tooltip Small.png
Did not properly load asset in advance: ui/save/Quicksave Up.png
Did not properly load asset in advance: ui/save/Empty Slot.png"
Hitting that X icon, crashes the game
C [libobjc.A.dylib+0x681d] objc_msgSend+0x1d
j org.lwjgl.system.JNI.invokePPV(JJJ)V+0
j org.lwjgl.glfw.GLFW.glfwSetCursor(JJ)V+20
j com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.setCursor(Lcom/badlogic/gdx/graphics/Cursor;)V+14
J 2989 c1 com.majalis.screens.AbstractScreen.render(F)V (111 bytes) @ 0x0000000118e06ba4 [0x0000000118e06680+0x0000000000000524]
j com.majalis.screens.SaveScreen.render(F)V+2
j com.majalis.screens.AbstractScreen.renderSubScreens(F)V+29
j com.majalis.screens.EncounterScreen.render(F)V+76
j com.badlogic.gdx.Game.render()V+19
j com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update()Z+187
j com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop()V+111
j com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lcom/badlogic/gdx/ApplicationListener;Lcom/badlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration;)V+243
j com.majalis.talesofandrogyny.desktop.DesktopLauncher.main([Ljava/lang/String;)V+48
v ~StubRoutines::call_stub
V [libjvm.dylib+0x3b910e] _ZN9JavaCalls11call_helperEP9JavaValueRK12methodHandleP17JavaCallArgumentsP6Thread+0x21a
V [libjvm.dylib+0x3fe303] _ZL17jni_invoke_staticP7JNIEnv_P9JavaValueP8_jobject11JNICallTypeP10_jmethodIDP18JNI_ArgumentPusherP6Thread+0x10a
V [libjvm.dylib+0x401dcb] jni_CallStaticVoidMethodV+0x14c
C [TalesOfAndrogyny+0xc536] _ZN7JNIEnv_20CallStaticVoidMethodEP7_jclassP10_jmethodIDz+0x86
C [TalesOfAndrogyny+0xb750] _ZNSt3__110__function6__funcIZ12launchJavaVME3$_0NS_9allocatorIS2_EEFPvS5_EEclEOS5_+0x16b0
C [TalesOfAndrogyny+0xe145] _ZNSt3__110__function6__funcIZ4mainE3$_0NS_9allocatorIS2_EEFvNS_8functionIFPvS6_EEERK14JavaVMInitArgsEEclEOS8_SB_+0x175
C [TalesOfAndrogyny+0x3685] launchJavaVM+0x1305
C [TalesOfAndrogyny+0xd622] main+0x42
C [libdyld.dylib+0x1acc9] start+0x1
Using the Escape key instead leads to this
java.lang.RuntimeException: Actor: Group
| Group
| Group
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:226)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:489)
at com.majalis.screens.EncounterScreen.render(EncounterScreen.java:132)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Pixmap already disposed!
at com.badlogic.gdx.graphics.Pixmap.dispose(Pixmap.java:370)
at com.badlogic.gdx.graphics.g2d.PixmapPacker$Page$1.dispose(PixmapPacker.java:507)
at com.badlogic.gdx.graphics.g2d.BitmapFont.dispose(BitmapFont.java:320)
at com.majalis.screens.ScreenElements.dispose(ScreenElements.java:43)
at com.majalis.screens.AbstractScreen.dispose(AbstractScreen.java:523)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:93)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
... 9 more
Load from the main menu instead outputs
"Did not properly load asset in advance: ui/save/Quicksave Up.png
Did not properly load asset in advance: ui/save/Empty Slot.png"
Clicking Escape works, but loading again or rather hitting the X icon instead of using Escape key, crashes the game
Same for options, except
"Did not properly load asset in advance: sounds/Click2.wav
Did not properly load asset in advance: ui/option/Bar.png
Did not properly load asset in advance: ui/option/Dongle.png"
Hitting options again after the Escape key, causes this
"Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSTaggedDate set]: unrecognized selector sent to instance"
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/NagaAnal_3.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)
at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:457)
at com.majalis.asset.SafeAssetManager.get(SafeAssetManager.java:35)
at com.majalis.asset.AnimationEnum.getAnimation(AnimationEnum.java:359)
at com.majalis.character.EnemyEnum.getAnimations(EnemyEnum.java:480)
at com.majalis.screens.ReplayScreen$2.clicked(ReplayScreen.java:245)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/NagaAnal_3.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:87)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:80)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:76)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:71)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:61)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)
... 14 more
Caused by: java.io.IOException: Error loading pixmap: Corrupt PNG
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)
... 28 more
Not sure if it is supposed to be like this, but when fighting the tentacle witch, paralyze doesnt, work, nor does putting them to sleep or making them drunk. Also when fighting the demon king, the picture of the demon king disapears after she tries and sits on you or tries and puts her penis in your mouth. Like after getting out of that position and standing up, you don't have an image of her.
The version on Linux is pretty much unplayable rn, since everytime you press an X button within the game it crashes with this:
X Error of failed request: BadCursor (invalid Cursor parameter)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
Resource id in failed request: 0x7c0008d0
Serial number of failed request: 2539
Current serial number in output stream: 2540
AL lib: (EE) alc_cleanup: 1 device not closed
Only the numbers change sometimes. I've tried both the default java version from my distro (openjdk 11.0.12) and a version from Oracle themselves (1.8.0_301) and both fail with this error code. (Running with java -jar TalesOfAndrogyny.jar) As far as I know this seems to be related to X11. If you want to reproduce my setup in a VM, I am using Debian 11 with Cinnamon.
The executable never seemed to actually work, since it complains about a missing TalesOfAndrogyny.json, which doesn't seem to exist anywhere.
Thank you :) For now I am using the Windows version with wine, but that is really quite slow and has its own small glitches (no reason to fix those, as wine shouldn't be used for Java games anyways, but that was the only working solution for now)
Keep up the good work, I look forward to the next release ;)
I was customizing the settings to my liking, and suddenly I got this error.
com.badlogic.gdx.utils.GdxRuntimeException: #iterator() cannot be used nested. at com.badlogic.gdx.utils.Array$ArrayIterator.hasNext(Array.java:638) at com.majalis.screens.AbstractScreen.renderSubScreens(AbstractScreen.java:496) at com.majalis.screens.MainMenuScreen.render(MainMenuScreen.java:466) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116) at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39) </init>
Everytime I try and save my game i get this error
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)
at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)
at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:701)
at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:98)
at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:561)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
I received this error
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe161b31f1, pid=3724, tid=1524
#
# JRE version: OpenJDK Runtime Environment Temurin-11.0.12+7 (11.0.12+7) (build 11.0.12+7)
# Java VM: OpenJDK 64-Bit Server VM Temurin-11.0.12+7 (11.0.12+7, mixed mode, tiered, compressed oops, g1 gc, windows-amd64)
# Problematic frame:
# V [jvm.dll+0x1931f1]
#
# No core dump will be written. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# https://github.com/adoptium/adoptium-support/issues
#
--------------- S U M M A R Y ------------
Command Line: -Xmx1G
Host: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz, 4 cores, 7G, Windows 10 , 64 bit Build 19041 (10.0.19041.1202)
Time: Mon Nov 1 22:05:59 2021 Pacific Daylight Time elapsed time: 2678.512857 seconds (0d 0h 44m 38s)
--------------- T H R E A D ---------------
Current thread (0x000001f39b4fe800): ConcurrentGCThread "G1 Conc#0" [stack: 0x0000000100a00000,0x0000000100b00000] [id=1524]
Stack: [0x0000000100a00000,0x0000000100b00000], sp=0x0000000100aff128, free space=1020k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
V [jvm.dll+0x1931f1]
siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), reading address 0x00000000000001d0
Register to memory mapping:
RIP=0x00007ffe161b31f1 jvm.dll
RAX=0x00000000000000c0 is an unknown value
RBX=0x0 is NULL
RCX=0x000001f3b7580001 is pointing into metadata
RDX=0x00000000caf52ed0 is an oop:
[error occurred during error reporting (printing register info), id 0xc0000005, EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe1660e96d]
Registers:
RAX=0x00000000000000c0, RBX=0x0000000000000000, RCX=0x000001f3b7580001, RDX=0x00000000caf52ed0
RSP=0x0000000100aff128, RBP=0x0000000000000000, RSI=0x0000000004000001, RDI=0x00000000caf52ed0
R8 =0x0000000000000000, R9 =0x000001f3b7580001, R10=0x000001f381203870, R11=0x346dc5d63886594b
R12=0x0000000000000000, R13=0x0000000000000000, R14=0x000001f3b44fd4b8, R15=0x000001f39b4f81d0
RIP=0x00007ffe161b31f1, EFLAGS=0x0000000000010246
Top of Stack: (sp=0x0000000100aff128)
0x0000000100aff128: 00007ffe1630281d 01d7cfa116bc2c04
0x0000000100aff138: 0000000000000000 00000000015752a0
0x0000000100aff148: 0000000064822210 00000000cabb07a8
0x0000000100aff158: 000001f39b504d40 00000000caf52ed0
0x0000000100aff168: 00007ffe16302602 000001f39b504c00
0x0000000100aff178: 000001f3b7750460 000001f3b7750468
0x0000000100aff188: 0000000100aff328 00000000cabb0818
0x0000000100aff198: 00007ffe162fa57d 000000000000000e
0x0000000100aff1a8: 00000000cabb0808 000000000000000a
0x0000000100aff1b8: 00000000cabb0768 000001f39b4ff101
0x0000000100aff1c8: 000001f39b4f8220 000001f3b7750040
0x0000000100aff1d8: 00007ffe162fa131 000000000000000e
0x0000000100aff1e8: 0000000100aff328 00000000cabb07a8
0x0000000100aff1f8: 000001f39b504c00 000001f39b504c00
0x0000000100aff208: 00007ffe1630d2ce 00000000cabb07a8
0x0000000100aff218: 0000000100aff2d0 0000000100aff2d0
Instructions: (pc=0x00007ffe161b31f1)
0x00007ffe161b30f1: 24 40 48 8b 74 24 48 48 83 c4 30 5f c3 48 8b 07
0x00007ffe161b3101: 48 8d 54 24 20 48 8b cf 66 0f 7f 44 24 20 ff 50
0x00007ffe161b3111: 38 48 8b 5c 24 40 48 8b 74 24 48 48 83 c4 30 5f
0x00007ffe161b3121: c3 cc cc cc cc cc cc cc cc cc cc cc cc cc cc 48
0x00007ffe161b3131: 8b 49 38 48 8b 01 48 ff 60 28 cc cc cc cc cc 80
0x00007ffe161b3141: 3d 1a 0b 8f 00 00 48 8b c1 74 1b 8b 51 08 8b 0d
0x00007ffe161b3151: 83 55 8a 00 48 d3 e2 48 8b c8 48 03 15 6e 55 8a
0x00007ffe161b3161: 00 e9 19 00 00 00 48 8b 51 08 48 8b c8 e9 0d 00
0x00007ffe161b3171: 00 00 cc cc cc cc cc cc cc cc cc cc cc cc cc 4c
0x00007ffe161b3181: 8b ca 48 8b d1 45 8b 41 08 45 85 c0 7e 0e 41 f6
0x00007ffe161b3191: c0 01 75 56 41 c1 f8 03 41 8b c0 c3 79 4c 80 3d
0x00007ffe161b31a1: bb 0a 8f 00 00 b8 0c 00 00 00 b9 10 00 00 00 0f
0x00007ffe161b31b1: 45 c8 8b 05 8b 85 88 00 ff c8 4c 63 c8 48 63 14
0x00007ffe161b31c1: 11 41 8b c8 83 e1 3f 48 d3 e2 41 8b c8 48 c1 f9
0x00007ffe161b31d1: 10 0f b6 c1 49 8d 0c 11 49 f7 d1 48 03 c1 49 c1
0x00007ffe161b31e1: e9 03 48 c1 e8 03 41 23 c1 c3 49 8b 01 49 8b c9
0x00007ffe161b31f1: 48 ff a0 10 01 00 00 cc cc cc cc cc cc cc cc 48
0x00007ffe161b3201: 8b c2 c3 cc cc cc cc cc cc cc cc cc cc cc cc 48
0x00007ffe161b3211: 83 ec 38 48 8b c1 48 8b 49 38 80 79 08 00 74 04
0x00007ffe161b3221: 48 8b 48 38 0f 10 02 48 8d 54 24 20 0f 29 44 24
0x00007ffe161b3231: 20 e8 09 f0 ff ff 48 83 c4 38 c3 cc cc cc cc 48
0x00007ffe161b3241: 83 ec 38 0f 10 02 48 8b 01 48 8d 54 24 20 0f 29
0x00007ffe161b3251: 44 24 20 ff 50 38 48 83 c4 38 c3 cc cc cc cc 48
0x00007ffe161b3261: 89 5c 24 08 55 56 57 41 54 41 55 41 56 41 57 48
0x00007ffe161b3271: 8d 6c 24 e0 48 81 ec 20 01 00 00 48 8b 05 85 dc
0x00007ffe161b3281: 8b 00 48 33 c4 48 89 45 10 48 8b 05 2f 77 8e 00
0x00007ffe161b3291: 45 33 ed 4c 8b b5 80 00 00 00 4c 8b fa 48 8b bd
0x00007ffe161b32a1: 88 00 00 00 4d 8b c6 49 8b d6 49 8b f1 48 8b 48
0x00007ffe161b32b1: 38 48 8b 59 48 49 8b cf c7 45 c0 ff ff ff ff 44
0x00007ffe161b32c1: 89 6d d4 4c 89 6d d8 44 88 6d e0 c7 45 e8 ff ff
0x00007ffe161b32d1: ff ff 44 89 6d fc 4c 89 6d 00 44 88 6d 08 e8 dc
0x00007ffe161b32e1: 02 f6 ff 41 b1 01 4c 8d 45 e8 41 8d 55 04 49 8b
Stack slot to memory mapping:
stack at sp + 0 slots: 0x00007ffe1630281d jvm.dll
stack at sp + 1 slots: 0x01d7cfa116bc2c04 is an unknown value
stack at sp + 2 slots: 0x0 is NULL
stack at sp + 3 slots: 0x00000000015752a0 is an unknown value
stack at sp + 4 slots: 0x0000000064822210 is an unknown value
stack at sp + 5 slots: 0x00000000cabb07a8 is an oop: com.esotericsoftware.spine.Bone
{0x00000000cabb07a8} - klass: 'com/esotericsoftware/spine/Bone'
stack at sp + 6 slots: 0x000001f39b504d40 points into unknown readable memory: 0x00007ffe168f59e0 | e0 59 8f 16 fe 7f 00 00
stack at sp + 7 slots: 0x00000000caf52ed0 is an oop:
[error occurred during error reporting (inspecting top of stack), id 0xc0000005, EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe1660e96d]
--------------- P R O C E S S ---------------
Threads class SMR info:
_java_thread_list=0x000001f3feecd750, length=12, elements={
0x000001f39ab4e000, 0x000001f3f7ebf800, 0x000001f3f7f14800, 0x000001f3f7f1e800,
0x000001f3f7f23000, 0x000001f3f7f31800, 0x000001f3f7f35000, 0x000001f3f7f36800,
0x000001f3f7f38800, 0x000001f3f809e000, 0x000001f3ff1a3000, 0x000001f41039a800
}
Java Threads: ( => current thread )
0x000001f39ab4e000 JavaThread "main" [_thread_in_native, id=15912, stack(0x0000000100000000,0x0000000100100000)]
0x000001f3f7ebf800 JavaThread "Reference Handler" daemon [_thread_blocked, id=13792, stack(0x0000000100e00000,0x0000000100f00000)]
0x000001f3f7f14800 JavaThread "Finalizer" daemon [_thread_blocked, id=11984, stack(0x0000000100f00000,0x0000000101000000)]
0x000001f3f7f1e800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=17492, stack(0x0000000101000000,0x0000000101100000)]
0x000001f3f7f23000 JavaThread "Attach Listener" daemon [_thread_blocked, id=19864, stack(0x0000000101100000,0x0000000101200000)]
0x000001f3f7f31800 JavaThread "Service Thread" daemon [_thread_blocked, id=3448, stack(0x0000000101200000,0x0000000101300000)]
0x000001f3f7f35000 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=19880, stack(0x0000000101300000,0x0000000101400000)]
0x000001f3f7f36800 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=12792, stack(0x0000000101400000,0x0000000101500000)]
0x000001f3f7f38800 JavaThread "Sweeper thread" daemon [_thread_blocked, id=17684, stack(0x0000000101500000,0x0000000101600000)]
0x000001f3f809e000 JavaThread "Common-Cleaner" daemon [_thread_blocked, id=18516, stack(0x0000000101700000,0x0000000101800000)]
0x000001f3ff1a3000 JavaThread "AssetManager" daemon [_thread_in_native, id=16940, stack(0x0000000102700000,0x0000000102800000)]
0x000001f41039a800 JavaThread "Timer" daemon [_thread_blocked, id=1860, stack(0x0000000100100000,0x0000000100200000)]
Tales Of Androgyny Win64\hs_err_pid1512.log (2nd one i got)
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe161b31f1, pid=1512, tid=9012
#
# JRE version: OpenJDK Runtime Environment Temurin-11.0.12+7 (11.0.12+7) (build 11.0.12+7)
# Java VM: OpenJDK 64-Bit Server VM Temurin-11.0.12+7 (11.0.12+7, mixed mode, tiered, compressed oops, g1 gc, windows-amd64)
# Problematic frame:
# V [jvm.dll+0x1931f1]
#
# No core dump will be written. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# https://github.com/adoptium/adoptium-support/issues
#
--------------- S U M M A R Y ------------
Command Line: -Xmx1G
Host: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz, 4 cores, 7G, Windows 10 , 64 bit Build 19041 (10.0.19041.1202)
Time: Mon Nov 1 22:48:14 2021 Pacific Daylight Time elapsed time: 2176.665246 seconds (0d 0h 36m 16s)
--------------- T H R E A D ---------------
Current thread (0x000001ff5605d800): GCTaskThread "GC Thread#2" [stack: 0x000000b94d000000,0x000000b94d100000] [id=9012]
Stack: [0x000000b94d000000,0x000000b94d100000], sp=0x000000b94d0ff378, free space=1020k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
V [jvm.dll+0x1931f1]
siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), reading address 0x0000000000000110
Tales Of Androgyny Win64\hs_err_pid3724.log (1st one i got)
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe161b31f1, pid=3724, tid=1524
#
# JRE version: OpenJDK Runtime Environment Temurin-11.0.12+7 (11.0.12+7) (build 11.0.12+7)
# Java VM: OpenJDK 64-Bit Server VM Temurin-11.0.12+7 (11.0.12+7, mixed mode, tiered, compressed oops, g1 gc, windows-amd64)
# Problematic frame:
# V [jvm.dll+0x1931f1]
#
# No core dump will be written. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# https://github.com/adoptium/adoptium-support/issues
#
--------------- S U M M A R Y ------------
Command Line: -Xmx1G
Host: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz, 4 cores, 7G, Windows 10 , 64 bit Build 19041 (10.0.19041.1202)
Time: Mon Nov 1 22:05:59 2021 Pacific Daylight Time elapsed time: 2678.512857 seconds (0d 0h 44m 38s)
--------------- T H R E A D ---------------
Current thread (0x000001f39b4fe800): ConcurrentGCThread "G1 Conc#0" [stack: 0x0000000100a00000,0x0000000100b00000] [id=1524]
Stack: [0x0000000100a00000,0x0000000100b00000], sp=0x0000000100aff128, free space=1020k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
V [jvm.dll+0x1931f1]
siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), reading address 0x00000000000001d0
Register to memory mapping:
RIP=0x00007ffe161b31f1 jvm.dll
RAX=0x00000000000000c0 is an unknown value
RBX=0x0 is NULL
RCX=0x000001f3b7580001 is pointing into metadata
RDX=0x00000000caf52ed0 is an oop:
[error occurred during error reporting (printing register info), id 0xc0000005, EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe1660e96d]
Theses were the two error messages i got when using it. First one i could continue to use, the second one i could not because of the jar files. he said:
! C:\Users\Paul\Desktop\New Folder\newer toa (nov) works\Tales of Androgyny Win64 (2).rar: Checksum error in Tales Of Androgyny Win64\TalesOfAndrogyny.jar. The file is corrupt
I get this error everytime I try to start any combat. I already tried a clean installation...
com.badlogic.gdx.utils.SerializationException: Serialization trace:
com.badlogic.gdx.utils.reflect.Field@1a45193b (com.majalis.character.EnemyCharacter)
com.badlogic.gdx.utils.reflect.Field@38f116f6 (com.majalis.save.SaveManager$GameSave)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:328)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:522)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.toJson(Json.java:272)
at com.badlogic.gdx.utils.Json.toJson(Json.java:231)
at com.badlogic.gdx.utils.Json.toJson(Json.java:220)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1237)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1229)
at com.majalis.save.SaveManager.saveToJson(SaveManager.java:315)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:197)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:124)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:495)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:140)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:113)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @23282c25
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:354)
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)
at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:178)
at java.base/java.lang.reflect.Field.setAccessible(Field.java:172)
at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)
at com.badlogic.gdx.utils.Json.getFields(Json.java:206)
at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:346)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:295)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)
... 25 more
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Hey when i boot up the game it crashes and reports this message
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type (com.majalis.save.SaveManager$ProfileSave)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:357)
at com.majalis.save.SaveManager.<init>(SaveManager.java:66)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:63)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
I'm not able to run any of the recent versions of the game, it just crashes immediately before any kind of screen appears (not even the black screen just before the main title appears). When I run from command line I get the following:
Unhandled exception Type=Segmentation error vmState=0x00040000 J9Generic_Signal_Number=00000018 Signal_Number=0000000b Error_Value=00000000 Signal_Code=00000001 Handler1=0000000009492C30 Handler2=0000000007B28590 InaccessibleAddress=0000000000000008 RDI=000070000285BEF0 RSI=00007F9D323095C0 RAX=0000000000000000 RBX=0000000000000002 RCX=00007F9D32309B90 RDX=0000000000000000 R8=0000000000000008 R9=000070000285BEF0 R10=000070000285BEF0 R11=FFFFF062D0552930 R12=00007F9D32309B90 R13=0000000000000000 R14=0000000000000000 R15=00007F9D2CA23130 RIP=00007FFF36D3B7C7 GS=0000 FS=0000 RSP=000070000285BFD0 RFlags=0000000000010206 CS=002B RBP=000070000285C000 ERR=0000000800000004 TRAPNO=000000040000000E CPU=0008000000040000 FAULTVADDR=0000000000000008 XMM0 0000000042e60000 (f: 1122369536.000000, d: 5.545242e-315) XMM1 404a000000000000 (f: 0.000000, d: 5.200000e+01) XMM2 47efffff403d0000 (f: 1077739520.000000, d: 3.402822e+38) XMM3 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM4 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM5 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM6 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM7 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM8 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM9 3f7c000000000000 (f: 0.000000, d: 6.835938e-03) XMM10 c017530000000000 (f: 0.000000, d: -5.831055e+00) XMM11 3f80000041800000 (f: 1098907648.000000, d: 7.812502e-03) XMM12 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM13 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM14 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM15 40a1300000000000 (f: 0.000000, d: 2.200000e+03) Module=/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox Module_base_address=00007FFF36D16000 Symbol=_ZN13HIMenuBarView15MeasureAppMenusEv Symbol_address=00007FFF36D3B6F8 Target=2_90_20191031_102 (Mac OS X 10.15.7) CPU=amd64 (12 logical CPUs) (0x400000000 RAM) ----------- Stack Backtrace ----------- --------------------------------------- JVMDUMP039I Processing dump event "gpf", detail "" at 2021/11/03 14:23:31 - please wait. JVMDUMP032I JVM requested System dump using '/Volumes/Users/renara/Downloads/core.20211103.142331.30695.0001.dmp' in response to an event JVMDUMP012E Error in System dump: The core file created by child process with pid = 30700 was not found. Expected to find core file with name "/cores/core.30700" JVMDUMP032I JVM requested Java dump using '/Volumes/Users/renara/Downloads/javacore.20211103.142331.30695.0002.txt' in response to an event JVMDUMP010I Java dump written to /Volumes/Users/renara/Downloads/javacore.20211103.142331.30695.0002.txt JVMDUMP032I JVM requested Snap dump using '/Volumes/Users/renara/Downloads/Snap.20211103.142331.30695.0003.trc' in response to an event JVMDUMP010I Snap dump written to /Volumes/Users/renara/Downloads/Snap.20211103.142331.30695.0003.trc JVMDUMP007I JVM Requesting JIT dump using '/Volumes/Users/renara/Downloads/jitdump.20211103.142331.30695.0004.dmp' JVMDUMP010I JIT dump written to /Volumes/Users/renara/Downloads/jitdump.20211103.142331.30695.0004.dmp JVMDUMP013I Processed dump event "gpf", detail "". AL lib: (EE) alc_cleanup: 1 device not closed
It's been quite a while since I last did any Java, and this doesn't mean much of anything to me. I put the dump files in my Dropbox in case they're of any use, you can find them here.
Hi, just a couple bugs I've noticed idk if they've already been reported or not so sorry if they have.
Breast size 3 (handful) doesn't display correctly w/Enchantress class/costume, they spill out to the side of the top but the chest is noticeably more flat than size 2.
Locked Up achievement seems bugged, have made multiple attempts w/Perfect Bottom 3+, caged&plugged w/o mouthpiece, the scene triggers fine and so does the Game Over but no achievement is awarded. I already have 'Perfect Toy' achievement and wonder if it's causing some kind of issue due to closely related criteria?
That's all I have for now but thank you so much for all your time and effort in making such a wonderful game :3
First of all: The new update is awesome. The Linux version finally works fine out of the box. I only found the feature to mute the game with del weird (noticed when creating a new char and fixing a typo in the name)
But I have one question: Where are the save files this time? The last version had them in ~/.toa-data, but those get ignored now. They also don't appear in the installation folder where they were in prior versions (and where they were when I run the previous windows version with wine). I would quite like to continue with my old save files.
team balance and number won hero achievements bugs:
number won hero does not show at all in progress menu
if you complete number won hero, it will show up, but team balance will disappear from progress menu
if you havent done either ach, only team balance will show up, greyed out
if you complete both ach, they *will* show up in progress
Just got this error(
java.lang.IllegalStateException: Frame buffer couldn't be constructed: incomplete attachment
at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:256)
at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:75)
at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:57)
at com.majalis.screens.WorldMapScreen.drawLayer(WorldMapScreen.java:1552)
at com.majalis.screens.WorldMapScreen.generateBackground(WorldMapScreen.java:1472)
at com.majalis.screens.WorldMapScreen.buildStage(WorldMapScreen.java:597)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:142)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:93)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:226)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:489)
at com.majalis.screens.WorldMapScreen.renderScreen(WorldMapScreen.java:1359)
at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1349)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Hi, i tried playing this game a couple times but could never get it to run, getting this error
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoClassDefFoundError: Could not initialize class com.sun.jna.Native
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.sun.jna.Native
at com.sun.jna.platform.win32.Shell32.<clinit>(Shell32.java:45)
at com.sun.jna.platform.win32.Shell32Util.getFolderPath(Shell32Util.java:52)
at com.sun.jna.platform.win32.Shell32Util.getFolderPath(Shell32Util.java:68)
at net.harawata.appdirs.impl.ShellFolderResolver.resolveFolder(ShellFolderResolver.java:38)
at net.harawata.appdirs.impl.WindowsAppDirs.getAppData(WindowsAppDirs.java:71)
at net.harawata.appdirs.impl.WindowsAppDirs.getUserDataDir(WindowsAppDirs.java:33)
at com.majalis.save.SaveManager.getGlobalSaveDirectory(SaveManager.java:428)
at com.majalis.save.SaveManager.migrateSavesIfNeeded(SaveManager.java:450)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:117)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
Hello!
So, my computer lost power in the middle of playing and now I get an error every time I start the EXE or .Jar file. Any help would be appreciated. I already tried grabbing a fresh install from multiple locations and even a freshly installed version of the game gives me this error upon trying to open the EXE or .Jar version. I'm new here and don't know how to upload the error.txt file directly here so below is just a picture I grabbed to make it easier. I really like the game BTW so I wanna play the newest version.
Thanks for your time!
Edit: The screenshot is super fucking blurry so ima just paste it here.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:
at com.badlogic.gdx.utils.Json.readValue(Json.java:1167)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:828)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:391)
at com.majalis.save.SaveManager.<init>(SaveManager.java:72)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:119)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-very unstable. Win7, 32-bit. v0.3.13.0. errors launching. can't use .exe, must use .jar. ("Bad Image. ... jvm.dll"). Java was already updated, recently.
I have seen this error mentioned in a thread from 3 years ago.
-close-crashes if i try to make it fullscreen or full resolution (1920x1200). lots of random crashes at certain resolutions. i finally got it to set to 1680x1050, not fullscreen; and now it only randomly crashes sometimes.
Crashes every time i press Save. Manual saves appear impossible, because of this.
( seems every step is auto-saved. Which is good for not losing progress; but terrible for getting stuck with a Game Over, bad outcome, or just experimenting with a choice you know you don't want to keep.)
--------------------------------------------------------------
From error.txt , from crash, when pressing "Save" :
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)
at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)
at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:692)
at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:97)
at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:552)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
--------------------------------------------------------------
- seems possible for the merchant to think you're a virgin, when you are not. after entering steal mode, clicking an item (being watched closely), and clicking "Done". This was after previously stealing 3 items (caught on 3rd); then doing town Brothel.
-Merchant - Perfect toy check, even though i didnt buy anything. and then failed anal addict check; auto game over. and i was on ironman, with a ton of progress, about to get another achievement. Wasted an 8-hour run. :(
-Merchant - Locked Up. I did not own any ass items when I spoke to her. I purchased the buttplug. and It automatically locked me into the game over state. hot, but i had taken hours to build up to something i was about to do. a whole day of play: wasted.
I know that's part of Ironman Mode (bug notwithstanding), but that wasn't fun. if the unavoidable fail states are so...unavoidable... how does one do certain things?
-Werewolf girl - defeated her in combat, easily. but because i have high strength, she automatically gets to top me? (you get a story though, which is useful, later. But can also Game Over with Bitch.) [not a bug, technically, but on-topic.]
-Font is difficult to read at resolutions below 1680x1050. (It can even be tricky at that res.)
-Often, the mouse cursor will disappear. it is still registering, but is invisible. It usually becomes visible again, after changing screens. Sometimes, it changes to a default Windows cursor.
-little sound glitches. hard to describe.
werewolf girl has several types. feral does not do that. also the "scentless" perk exists to help with it. werewolves are there to prevent people from just putting all of their points towards strength, when there is also agility and magic(a bit stronger imo).
Locked up does not require buttplug. just anal addict and chastity cage. Also the merchant is known for the amount of bad endings. a tip is to stay away from the merchant if you have anal addict 3.
If you don;t want to lose your progress, dont play on ironman. Ironman is largely used to get the + versions of achievements and most of those achievements are bad ending in the first place. All of the achievements that were out when you posted this could be achieved at level 1 (except for the patreon story mode : wrong way achievement). The benefits for these achievements are greater valued bonus points to improve stats in the game. high replability.
Merchant is not a recommended end game event, unless you are an anal virgin. Merchant is mostly used to get the achievements that are the bad endings. It almost feels like that was what the merchant was made for.
I just obtained 3 newer achievements in ironman mode in one run that in total required me to be a total virgin while beating the demon king in about 3 hours.- how i saved time was by using the skip button to speed up certain scenes that I know aren;t too important.
Merchant perfect toy check is an achievement so that is good news. The merchant achievements i beileive are the only ones that require any merchant items, except for nursery I think.
There aren't really any unavoidable fails but just regular fails. Like the fails are built in, but the best way to avoid them is to stay away from the causes. It creates scenarios to look out for. try not to be too receptive/a total slut in the game. just getting banged all the time to get through the game is likely not what the creator intended. It is meant to combine all of the traits and try to put them to use.
AlsoI believe there is willpower in the game that is intended for some of these fails in order to not get a game over. i believe characters start out with 5 and they can use them in certain cases where a fail may occur. You can also regain them from doing or undergoing diffficult tasks.
there are very few enemies in the game which paralyze doesnt affect. Another one is the fire elemental. The ogress, i believe it only affects after she trips and loses balance and with paralyze gutted as it is now, high agility rapier thieves are my new go-to. (takes me just under 9 sec to kill demon king)
I still often use paladin and enchanter for paralyze access. I also wielded two handed long sword and dagger at the same time for the builds as well but they might have fixed it already. bleed stack was insane lol. you would equip a dagger along with a regular sword and then equip the two handed while wielding the dagger
Just downloaded and unpacked the game and im getting this error message. I tried seeing if there where any quick fixes in the thread but couldn't find anything
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
just a bit of a warning, i am capable of using both a two handed weapon and a dagger. the way you can equip both is if you equip the dagger with a weapon that can be wielded singlehandedly, in order to have the dagger in the shield slot and the other weapon in the other hand. After that you equip a two handed weapon and the dagger stays in hand.
Hey; thanks for the game and keep up the good work! On the recent build of the game, every time I get to the battle screen of any encounter, it crashes. Here's my most recent error:
com.badlogic.gdx.utils.SerializationException: Serialization trace:
com.badlogic.gdx.utils.reflect.Field@7f572c37 (com.majalis.character.EnemyCharacter)
com.badlogic.gdx.utils.reflect.Field@2add4d24 (com.majalis.save.SaveManager$GameSave)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:328)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:522)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.toJson(Json.java:272)
at com.badlogic.gdx.utils.Json.toJson(Json.java:231)
at com.badlogic.gdx.utils.Json.toJson(Json.java:220)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1237)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1229)
at com.majalis.save.SaveManager.saveToJson(SaveManager.java:319)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:203)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:130)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:535)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:146)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:119)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @71b1176b
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:354)
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)
at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:178)
at java.base/java.lang.reflect.Field.setAccessible(Field.java:172)
at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)
at com.badlogic.gdx.utils.Json.getFields(Json.java:206)
at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:346)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:295)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)
... 25 more
Went through Kylira trigger events, 2nd healing pond after not drinking, then talking at camp, then goblin selkie, friendly wherefwolf, human at inn, and non-unicorn centaur sex with kylira after that. went back to camp, still says they are not finished. i tried going to a healing pond after that, and nothing happed either. Not sure if it is a bug(maybe) or I am just stupid(probably). In need of assistance.
np also the demon king encounter is repeatable, and you gain a lot of food and xp. Once you beat the demon king several times you can stockpile up on gold, food, perk points, xp, magic points, and skill points. I even played replayed it until i was level 111 lol just so i could get max perks on everything and all the skills i wanted. Also playing in ironman mode to get achievements allows you to get these bonus points you can spend on in a new game to put towards suchas extra perk points, extra gold, extra everything. It is really nice.
Platform information
Game version: 0.3.15.2 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.ArithmeticException: / by zero
at com.majalis.character.PlayerCharacter.getEquipLoadString(PlayerCharacter.java:2918)
at com.majalis.screens.InventoryScreen.getEquipLoadText(InventoryScreen.java:383)
at com.majalis.screens.InventoryScreen.buildStage(InventoryScreen.java:294)
at com.majalis.screens.AbstractScreen.showScreenInScreen(AbstractScreen.java:125)
at com.majalis.screens.WorldMapScreen.showScreenInScreen(WorldMapScreen.java:331)
at com.majalis.screens.WorldMapScreen$6.clicked(WorldMapScreen.java:481)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
I get this when i want to open my inventory.
Good Day
I play 3.14.0 on 2 devices (Win 10 and Android 9). On Win 10, the game sometimes closes with an error, but this is a really rare phenomenon, so I don't even bother about it. On Android, at first, everything was fine. now about 20 playthrough (I started with a simple game, now I collect Achievements on Ironmode), the game began to close without error after/before each fight. (I'll add, maybe it will help somehow. when closing the game the autosave file is very often empty) I thought there was a problem with the ability to save, but the game makes autosave after each step, even without a fight - and there are no problems. I did not touch the save files (you can twist yourself to God through Stats and Perks, but the game becomes boring). Hardware problems can be eliminated immediately - I play on Huawei MediaPad m5 Pro, freely (when the game is running) about 2-2.5GB of RAM and about 50GB of disk space The game was reinstalled, the problem was not solved.
Please tell me what the problem with Android may be.
PS. I want to thank you for developing this game. excellent, well-developed combat system - I have almost not yet met analogues. Excellent text of the game (I am Russian, I am not a native English speaker. a lot of things have to be translated with a dictionary in hand, but... it's worth it. the game reads like a great fantasy novel. I was absolutely shocking the end of the game with the mermaid (egg bag). just great...) As an animator, I noticed several serious defects (I am engaged in modeling and animation in Blender 3.95). the objects are perfectly drawn, but many animations look incorrect (dynamics of movement, physics of objects). A trivial example is the first encounter with Urka. her penis is like a magnet attracting to her leg...
Platform information
Game version: 0.3.14.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:442)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:528)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:195)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:61)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:82)
at com.esotericsoftware.spine.SkeletonJson.readSkeletonData(SkeletonJson.java:107)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:36)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)
... 8 more
probably not that important since i was just using the skip button and it sometimes glitches past checks in the past but has never been a real consistent problem.
I know it is still in construction but i did the event anyways which is the vampire sisters encounter. It locks you out when you fight both of them causing both me and helena to do nothing, even though helena had 0 hp. Im trying to replicate it again to see if i can get a screen shot.
Also how do you unlock the different versions of the anal scene. one had a bite and is bleeding and the other isn't, like what determines bloody or bloodless gangbang?
I play on mac and ive been having issues for months opening the game. I try and open it by clicking on the icon and it does not load, it states that
"You do not have permission to open the application “Tales Of Androgyny Mac-1”.
Contact your computer or network administrator for assistance."
I give permission to read and write on all accounts (even tho im the only one) and still the message pops up. I allowed app downloaded from everywhere in the privacy settings, ive also just tried to load the .jar file and it looks like it is about to run but nothing happens. I though I saw somewhere were there was an error where the you had to change the resolution or something in the files so it wouldnt go full screen but I did that and still nothing. I was able to play older versions of this but up to a few months ago the newer versions just dont work on Mac and i dont know what to do. I am beyond frustrated because I havent been able to play the new contect. I even completely reset my computer to see if there was an issue, still nothing. any advice or help?
Binary files can make it on your machine without the execute permission. It's the underlying executable that launches the application. It's location is within /path/to/SomeApp.app/Contents/MacOS/executable. Without the execute permission to execute it, it won't execute. The fix on your end is to launch the Terminal application, type the chmod command / program with options that reflect you want to append the execute flag, in addition to the path to the file to make those changes on
You can use 1 of 2 code snippets to do this part automatically
https://itch.io/post/4300285
Getting this error when I try to open the Demon King in the pervert screen:
Platform information
Game version: 0.3.15.3 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.NullPointerException
at com.majalis.character.Item$Weapon.getMaxGrip(Item.java:415)
at com.majalis.character.Item$Weapon.<init>(Item.java:323)
at com.majalis.character.EnemyCharacter.<init>(EnemyCharacter.java:67)
at com.majalis.character.EnemyCharacter.<init>(EnemyCharacter.java:58)
at com.majalis.screens.ReplayScreen$2.clicked(ReplayScreen.java:245)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
And getting this error when I go into any combat:
Platform information
Game version: 0.3.15.3 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.NullPointerException
at com.majalis.character.Item$Weapon.getMaxGrip(Item.java:415)
at com.majalis.character.Item$Weapon.<init>(Item.java:323)
at com.majalis.character.EnemyCharacter.<init>(EnemyCharacter.java:67)
at com.majalis.character.EnemyEnum.getInstance(EnemyEnum.java:621)
at com.majalis.battle.BattleCode.getEnemy(BattleCode.java:102)
at com.majalis.battle.BattleFactory.getBattle(BattleFactory.java:39)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Keep getting this pop-up when I try to open the game. I don't know what changed between going to bed yesterday and waking up today but the game didn't like it
Error log says:
Platform information
Game version: 0.3.14.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Another note on the Trudy quest line is that i never reach the dialogue for after I use it and meet up with trudy that is in the script. Instead I can keep relearning the deep incantation stance and keep on getting 30 xp from the encounter.
Also Kylira questline does not progress at camp after all of the encounters.
Platform information
Game version: 0.3.15.6
java version "1.7.0_131"
System information
OS name: Linux
OS version: Ubuntu 14.04.5 LTS
OS architecture: amd64
If i try to start with java nothing happens, if i go to terminal and i do ./TalesOfAndrogyny.jar or java -jar TalesOfAndrogyny.jar after waiting a couple seconds i get this in terminal
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/majalis/talesofandrogyny/desktop/DesktopLauncher : Unsupported major.minor version 55.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:803)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:442)
at java.net.URLClassLoader.access$100(URLClassLoader.java:64)
at java.net.URLClassLoader$1.run(URLClassLoader.java:354)
at java.net.URLClassLoader$1.run(URLClassLoader.java:348)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:347)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:312)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)
tried to look into game files, and replacing with older versions of "DesktopLauncher.class" and "ConfigurationFinalizerDesktop.class" because game used to work before but nothing changes, i actually dont know nothing about java script, send help pls,im horny
I recently made two characters for 800th time, both paladins and every time they encounter anything the game goes into an infinite loading screen starts and alt tabbing causes the screen to rapidly flash white then CTD. I've an encountered this bug before however i don't remember how i got around it.
Platform information
Game version: 0.3.14.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.RuntimeException: Actor: Label: Begin
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:152)
at com.majalis.screens.MainMenuScreen.render(MainMenuScreen.java:482)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: java.lang.NullPointerException
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:66)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188)
... 7 more
"TOWN-SQUARE-WARLOCK-PORTAL-END" does not occur even if i go to do the quest. I repeated it with each possible penile statues of freecock, impotent, and caged and it just ends right after the scene that would discern penile status without reaching the rest of the dialogue. the "TOWN-SQUARE-WARLOCK-PORTAL-END.
I'm not sure why but some of the END scenes are not working. Like for dullahan-date-end-delivered, it wont play after i go on a date with the dullahan after the head is delivered. it also wont play the other dullahan date end scene either on my other save without the head. Also warlock date end wont play for me either, it just stops at the diverging cock descriptions of chastitied, impotent, and free cock.
I'm not sure if it was mentioned in the changelogs but i am seeing the characters moving around when i attempt to go towards them. When i try to move to the same space Kylira is on, the move away and then I cannot get to her sometimes. is this a bug or a new feature, because it is kinda interesting.
I should add that it includes the othercharacters as well. like trudy was moving as well. I created another save file but it was kind of interesting.
Hello, ive noticed that the trudy events have been fixed, but the kylira events still appear to not work
ive gone to every encounter and there is still no change. The encounters seemingly dont trigger the during after first scenario at camp and continues on as if none of the quest has started
also i thought it might be that the other events such as the selkie goblin, centaur, and friendly werewolf dont have seperate encounter quest flags that could be used to count them unlike the inn encounter. Maybe that is a reason, idk. This is me just guessing. Loving the game right now and i play it religiously, just not sure if i am stupid for not being able to complete the kylira events after 90 days or there might be something wrong with it.
If anybody has completed it please tell me what i am doing wrong.
Theres was an error speaking with the golem, toching the statue cause the game to crash. How can i send to you all the error.notpad?
Platform information
Game version: 0.3.15.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.NullPointerException
at com.majalis.character.PlayerCharacter.addSkill(PlayerCharacter.java:883)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:162)
at com.majalis.scenes.Mutation.mutate(Mutation.java:27)
at com.majalis.scenes.TextScene.activate(TextScene.java:203)
at com.majalis.scenes.Scene.setActive(Scene.java:118)
at com.majalis.scenes.ChoiceScene$1.clicked(ChoiceScene.java:103)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
{
"mapId": "DEFAULT",
"timestamp": "3 de jan de 2022 21:40:20",
"createdVersion": "0.3.15.0",
"version": "0.3.15.0",
"context": "ENCOUNTER",
"returnContext": "WORLD_MAP",
"mode": "SKIRMISH",
"newMusic": "ETHEREAL_MUSIC",
"newAmbient": "NULL_MUSIC",
"worldSeed": 3401,
"sceneCode": {
"items": [ 200, 199, 198, 197, 196, 195, 191, 190, 189, 186, 296, 295, 294, 293, 292, 291, 290, 289, 288, 287, 286, 285, 284, 283, 282, 281, 280, 279, 278, 277, 276, 275, 274, 273, 272, 271, 270, 269, 268, 267, 266, 265, 41, 40, 39, 38, 37, 36, 0 ],
"size": 10
},
"encounterCode": "GOLEM",
"nodeCode": 16,
"previousNodeCode": 15,
"battleConsole": [
Playing on adroid platform using a Samsung Tab A7 lite Tablet. Game is kinda laggy. Auto play doesn't seem to be working, already tried turning it up and down then waiting for more than a minute or two probably and still nothing. Then game randomly forced closes/crash, particularly when switching and loading different scenes.
I've played the game on pc before, now trying it on android. Relatively on a new save but thus far those are the issues that I've found. Oh and also kinda tricky to see tooltips/flavor texts on android, particularly those that you have to hold first to make the text pop up without accidentally clicking it. Maybe making double tap or just a tap on or the other of thr two? Like double tap or so for text pop up. Idk. Anyway, cool game.
It looks like a save file was corrupted by the blue screen. If you pop open the save folder (type %APPDATA% in the start menu if you have hidden folders showing), you can back it up and clear it out to get things working again. Fixing the save file may or may not be possible depending on how corrupted it is.
So sorry but I'm not very familiar with this, but what do I clear in the save file?
It's a little cluttered in the save folder, bunch of old saves that I've since deleted in game but still remain as well as the error logs.
Also, which of the files in the folder is supposed to contain CG and Achievement progress?
Hi. I'm on Android and I've been trying to update for several months now, but I keep getting a "failed - forbidden" message. I've made sure that I have plenty of space (over 8gb) but it keeps happening. I checked the android trouble shooting page, and it says that this error means that I don't have permission from the site (ie itch.io) to download the file.
this error happened while I was preloading, I don't know if it's because I changed the profile.json to release the contents or is it something else
Platform information
Game version: 0.3.15.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Generic Anal_2.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:442)
at com.majalis.screens.SplashScreen.render(SplashScreen.java:144)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Generic Anal_2.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:87)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:80)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:76)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:71)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:61)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)
... 7 more
Caused by: java.io.IOException: Error loading pixmap: Out of memory
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)
... 21 more
Hello, I have some problems with the Android version.
thefirst one when I go to fight with the warlock takes me out of the game and tried to continue but it keeps taking me out.
the second problem is when Hiro learns any magic when fighting it takes me out of the game, if Hiro hasn't learned magic the battle loads normally but if he learned magic the battle doesn't load and takes me out of the game, I don't know if it just happens to me to me
Demon King bugs out when using demonic power during grapples.
If you are in any sort of grapple (which the AI seemingly prioritizes above all else), such as wrestling, 69 or full nelson and she bleeds out to 0 health for the first time and uses demonic power, she breaks out of the hold resumes attacking you normally, while you are perpetually stuck in grappling mode. I just spent 11 turns on the ground, "struggle"-ing against no one, while getting attacked by her. Real shitty way to end an ironman game.
EDIT: also, Demon King has become really weird in latest updates: during ground grappling she sometimes enters a mode where she always wins every check even vs a character with 12 str/end
On recent version just got a bug with Centaur spamming arrows infinitely. I was staying in block for quite some time to confirm the ammo isn't gonna end. Don't remember doing anything unusual, just hitting the Block button. A bit too fast perhaps.
I also remember Centaur arrow instakilling me, while the damage written in log was only 22, and I had 40+ HP. But that was on previous builds. I adopted Kneeling, and then boom — all health gone, no crits or anything.
I'm receiving a fatal-error crash upon entering the Mossy Expanse map. Started happening after defeating the dark knight (it made me fight her twice the second time after I left her original node to grab a tile, and then came back to enter the outpost). I can take the carriage to other maps without the crash, but as soon I step into the Mossy Expanse I get the fatal-error. Here's the image of the crash report + the crash text from the log.
EDIT: I am on the latest Patreon release V0.3.16.4
Stack trace:
java.lang.RuntimeException: Actor: GameWorldNode
| Image: TextureRegionDrawable
| Image: TextureRegionDrawable
| Image: TextureRegionDrawable
| Image: TextureR
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:158)
at com.badlogic.gdx.scenes.scene2d.Stage.fireEnterAndExit(Stage.java:256)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:558)
at com.majalis.screens.WorldMapScreen.renderScreen(WorldMapScreen.java:1458)
at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1448)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: java.lang.NullPointerException
at com.majalis.world.GameWorldNode.setPathHighlight(GameWorldNode.java:228)
at com.majalis.world.GameWorldNode.access$200(GameWorldNode.java:28)
at com.majalis.world.GameWorldNode$2.enter(GameWorldNode.java:81)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:81)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188)
... 11 more
Hey there, I've been having an issue with the download of this game for a while. I downloaded the newest version and I'v just been getting an error that reads as such:
"The Java JAR file "TalesofAndrogny.jar" could not be launched. Check the Console for possible error messages.." It provides nothing else. I'm using a Mac Os High Sierra, and the version is 10.13.6 - if that matters at all.
Hey been having this issue for multiple patches now, though i have just installed a mod so maybe that's the cause this time but TLDA: Game start fine, play fine until around lvl 10 or maybe a playtime thing but then at this point the next combat encounter causes a white flashing screen then crash
Platform information
Game version: 0.3.16.5 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)
at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:457)
at com.majalis.asset.SafeAssetManager.get(SafeAssetManager.java:18)
at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:420)
at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:436)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:421)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)
... 17 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)
... 20 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
at java.base/java.lang.Thread.run(Thread.java:829)
Caused by: java.io.IOException: Error loading pixmap: Out of memory
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)
... 10 more
On android the game crashes when you enter combat with a mage using inferno and oil.
Edit 1 I tested if it was involved with extra stat points and it's not.
Edit 2 Found out it's something involving mage in general by not getting any spells.
Edit 3 tested on different androids both couldn't use mage.
Game crashed when I tried to have Kylira teach me magic.
I wish there was a way for me to upload a text file here.
Platform information
Game version: 0.3.17.0 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.NullPointerException
at com.majalis.character.PlayerCharacter.addSkill(PlayerCharacter.java:883)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:162)
at com.majalis.scenes.Mutation.mutate(Mutation.java:27)
at com.majalis.scenes.TextScene.activate(TextScene.java:203)
at com.majalis.scenes.Scene.setActive(Scene.java:118)
at com.majalis.scenes.ChoiceScene$1.clicked(ChoiceScene.java:103)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Edit: oh, the weekly update might have fixed it. Haven't gotten to test.
hello
free type error
Platform information
Game version: 0.3.17.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
On the Android version, the game crashes on new games when trying to fight Alma. It is the only event where it unfailingly crashes. This makes new games pretty much unplayable. It only chrashes there when the fight is about to begin so if she succesfully paralyses you for example there will be no crash but you cannot get her to join you.