"You play as a crab". Okay, sold! I love the idea of picking up random objects and flinging them at enemies. Maybe some health bars would have been nice on the large hand guys, just so you know which ones are lower health to clean them up first. Very chill and entertaining game for sure!
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Hatamori's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #182 | 3.772 | 3.772 |
Fun | #254 | 3.140 | 3.140 |
Originality | #353 | 3.228 | 3.228 |
Theme | #379 | 2.947 | 2.947 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Collect the world, become the most powerful crab, then blow up your enemies!
Comments
Awesome game, really fun to turn into a ball, Katamari Damacy style lol. Good job! :D
It was satisfying doing beeg damage after accumulating a lot of items. I enjoyed the 376 seconds I lasted! And the art is very cute!
It was a fun little game, simple, but well polished, i knew about this types of games but i never had a chance to play them until now, it is fun ^^
Very nice atmosphere and cute art, music, etc.,! Presentation is very nice for a web game. I think it would have felt a bit better if enemies/bosses had a bit less health, or if there was some way to control where in your orbit the items were? felt like it was hard to kill them after your first explosion with lots of items
Such a great game. It's almost meditative. Just perfect art, music, and sound effects. Fighting back feels so good, even though you lose all of your possessions. I could easily replay this one quite a bit.
really elegant premise and great execution! always happy to see some crab-type games
all the different pickups and sounds were so cute! this game was adorable!
Cute and pretty game with distinct style, made me smile with every pickup sound :)
Endless games feel strange, but managed to hold out 506 seconds, so I will take it as a win.
Best strategy seem to be just running away from enemies and using items as shield - feels like attack was a bit of a bait.
Thank you for making this, I enjoyed it!
Also, the game is very well presented in itch.io landing page, gave me inspiration to improve my own.
I also made a katamari-inspired game but it's interesting to see how different our approaches were. Great concept! The art style is top notch. I would have loved to see some power-ups or special moves, or ramp up that difficulty with faster movement. Overall, great job! I had fun.
Fantastic work with sound! The sounds emitted by the stuff you picked made me smile many times and aligned so well with the soundtrack and the game vibe!
The only thing missing - a sense of progression. Or maybe I just failed to get further - the hands look too beefy, and I failed to kill even one, and when they made a crowd of 7 or so - it was too hard to hit them anymore, as they kept destroying my carb before I shoot.
Great submission overall, and quite original!
I had same qualms as the earlier commenter, but having the items stack around you and either shield you from damage or be used as attacks was great design. Also the art was great. Fun game!
Relaxing and cool idea! May have needed some numbers tweaks - It was difficult to die but also difficult to actually kill anything. The art and music is cute and fitting. Well done!
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