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A jam submission

lith_ionView game page

Explode enemies, absorb their power, and navigate the EV1L corp warehouse while trying to survive waves of enemy robots.
Submitted by rooshirum, therealpaprika, gorgworgington — 18 hours, 55 minutes before the deadline
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lith_ion's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#753.8183.818
Theme#804.0454.045
Presentation#924.2394.239
Originality#1693.7163.716

Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
As a robot who has gone rogue, the player can absorb electrical power from enemies to charge their power blast. The blast can also activate power acceptors to power and interact with the environment.

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Comments

Viewing comments 60 to 41 of 78 · Next page · Previous page · First page · Last page
Submitted(+1)

Unique art style. Enjoyed how hectic things get and having to balance getting close and keeping distance from the enemies is neat.

Submitted(+2)

Very fun game. I had a blast, but unfortunately ran into some performance issues. I managed to complete the story, and get to the maximum difficulty in endless though.

I really like the art style, the music and sound design. They all felt top notch. The gameplay was amazing too, I really enjoyed utilizing the force from enemy explosions to skip portions of the level. Endless was chaotic, but really fun too. I would definitely play an expanded version of this. Good work.

Developer (1 edit) (+2)

thanks so much for playing! We've solved the performance issues which we will update as soon as we can!

Developer(+1)

Just uploaded an update that solves the performance issues!

Submitted(+3)

Wow, it is one of my top games so far! Good stuff. Alsoo, did you make the game in Unreal? Your shader appeared very similar to mine, which I picked up from a YouTube tutorial.

Developer(+1)

Thank you for playing, glad you liked it. We used Godot :)

Submitted(+3)

Man this is so polished, the music, the design, and the gameplay are all incredible! Gave me such a rush of adrenaline when playing. Well done :D

Submitted(+3)

Really fun to play, the movement is fantastic, feels like an old-school source shooter. Enemy design and sound design are great and the artstyle is super unique. The enemy hit effects are very nice, clearing a whole group with an explosion is inrcredibly satisfying.

Submitted(+3)

This game is really cool! I love the main shader that collapses the whole game into those two striking colors. The explosion effects and hit feedback are soooo juicy and make the game really fun to play. I think there is definitely room to make the platforming smoother, I was really itching to go super fast and abuse the heck out of the rocket jump, but I get that that could trivialize some of the jumping puzzles. This is quite a unique game with a really memorable creative voice. Good stuff!

Developer(+1)

thanks so much for the kind words! And I totally agree, the platforming could be smoothed, and I've already made some big movement improvements to make it feel better, just cant update yet. I think that the game is better off as a endless game like risk of rain 2 as well, with none of the difficult platforming, which will be the direction we focus on moving forward

Submitted(+3)

Love the aesthetics here! Unfortunately my old laptop is a bit of a potato, and couldn't really keep up with this game, but I liked what I did experience!

Developer(+2)

thanks for trying!

Submitted(+3)

Really cool looking game! Definitely a little difficult to control in the air... I unfortunately had some heavy frame rate issues my first playthrough which made it a bit unplayable, but the second time around I was able to get through the campaign alright without issue! 

I really like the visual effects on the movement, leaning to the sides as you strafe really gives a lot of weight to the movements and the crazy color palette really helps make the game look unique!

Developer(+2)

Thanks for playing! We've fixed the performance issues and improved the air movement which will be updated as soon as the game jam is over!

Submitted(+3)

Very cool and polished looking game! Had some minor trouble with the platforming and stuff other comments already mentioned, but still you guys did a great job on the game. 

Submitted(+3)

Great Game!
Doom meets risk of rain! such a good time! 
Performance seemed fine for me! 10/10

Submitted(+3)

Banger idea for the theme and implemented in a super fun way.  Will love to try again with the performance improved after the jam too.  Great work guys!  

Submitted(+2)

This is my favorite entry that I've tried so far! Feels a lot like Risk of Rain 2 in a great way. I was never able to get into the factory because I'm just no good at platforming for the last power acceptor, but I had an absolute blast in endless mode. The frame rate started to tank around 4 minutes when there were a ton of enemies around, but I see from another comment you've already addressed that. Really awesome work!

Developer

thanks so much for playing! Yeah im eager to get the new performance fixes in, really enjoyed your game too!

Submitted(+2)

Visually incredible but on my first couple of runs I was immediately swarmed and my frame rate tanked immediately. That being said, game is still fun and great to look at!

Developer

thanks for playing! We've solved the performance issues just have to wait to upload the update unfortunately

Submitted(+2)

truly the "john must die" of 2025

Submitted(+1)

some game. wow. love love love the aesthetics, style, and art here. the gameplay is so fun, sucking up power throwing power balls, hell yeah.

Submitted(+1)

Holy crap, stellar game guys. I loved Palpatine-ing the robots and the 8-bit Pokemon death noise of the flying guys. So many great mechanics, enemies, and just ideas you managed to squeeze in! Fantastic work.

Developer(+1)

thanks so much for playing! yes we drew inspiration directly from Palpatine, glad you caught that!

Submitted(+1)

Great game with well thought out mechanics, great gamefeel and amazing visuals. 

I had to basically speedrun the story level because otherwise the framerate would become absolutely unplayable.
Eventually got through it by skipping all the platforming by rocket jumping up walls.
Endless was basically not possible to run for me at all. 

Bit of a shame that it runs this poorly because otherwise this would be really great.

Developer(+1)

Yeah sometimes it runs better than others, this will definitely get fixed as soon as we can upload again though! Thanks so much for playing

Submitted(+1)

This makes me deeply crave an experience like AVP2 again, I love the aesthetic and it plays very smoothly. There was a bit of frame skips after initially booting up (i have to use WINE to play so some issues may 100% be on my end no worries) but once everything settled I had no issues with frame rate or input response or anything. 

Main issues I ran into were not immediately catching when a new enemy spawned in or when they spawned behind me. Some kind of visual indicator or an outline in a color outside or uncommon in the limited palette would be ideal so I wasn't taking damage without realizing it. Arrows pointing to the left or right to indicate there's an enemy out of my line of sight would also be much appreciated. It was also difficult to tell just how much damage I had taken at all

Overall fantastic work within the time frame we had. I hope you guys continue developing this more once the jam is over, I would love to see where it goes!

Submitted(+1)

Additional kudos for being able to implement a mouse sensitivity setting! The default worked well for me but I can guarantee that's a setting that would be life saving for some people trying it out

Developer(+1)

thanks so much for the thoughtful review,  it means a lot and I'm so glad you enjoyed the game! We will definitely work on the game some more post-jam

Submitted(+1)

I felt almost like an energy vampire stealing the life force out of the hoards of enemies thrown at me! Super satisfying mowing them down, but man do I suck at rocket jumping. I ran into some frame issues in the second environment, maybe just too many enemies at once, but I was really chugging. I hope you guys keep working on this because the art style and music alone are phenomenal! Really well done

Developer(+1)

Thanks so much for playing! We have fixed the performance issues but we have to wait to upload, but we will definitely update afterwards!

Submitted(+1)

Oh hype, can't wait to try it out again!

Submitted(+1)

Super nice vibes. Of the bat felt a little like ultrakill. Got swarmed quite a lot but felt satisfying to blast a crowd and jump out of there. Great Game.

Developer

thanks so much for playing!

Viewing comments 60 to 41 of 78 · Next page · Previous page · First page · Last page