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A jam submission

Hold the FortView game page

Play as the final boss and defend your dungeon from the pesky heroes in this perspective-flipped game!
Submitted by estainer — 1 hour, 12 minutes before the deadline
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Hold the Fort's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#633.8753.875
Originality#784.1254.125
Presentation#1923.7503.750
Theme#3493.0753.075

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Play from the perspective of the final boss who controls the dungeon, instead of the game protagonist tasked with clearing it. Summon an army to defend the fortress and revel in your evil reign, at least until the hero begins to level up…

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Comments

Viewing comments 20 to 1 of 37 · Previous page · First page
Submitted(+1)

Really neat concept! Great game.

Submitted(+1)

Really cool combination of ideas and it's very polished! Would love to see this expanded on.

Submitted(+1)

Love not only being the bad guy but also the dungeon builder theme! Good game!

Submitted (1 edit) (+1)

neat idea! I didn't manage to lay any baddies!! wahhh. Great artwork and style

Submitted(+1)

Fun idea, I like games that allow you to play as the boss instead of the typical hero character.

Submitted (1 edit) (+1)

A really fun game! I wasn't expecting to get sucked into it for half an hour. A very good idea executed very well. Oh yeah and i also just noticed that both our games have comically large bombs haha.

Developer(+1)

Two different interpretations of the theme but one very important thing in common lol.  Thanks for playing :)

Submitted(+1)

A fun take on the tower defense genre. Lots of interesting strategies that I could see evolving with more play time. The two things I think would help a bit are some indicator of the next hero's power level and the ability to sell/unplace units that you have just placed.

Overall a great time and I'd love to see more of it.

Developer

Thanks for playing!  And agree completely with suggestions for next steps – already on my to-do list from my own testing after submitting.  Will definitely update after the jam thanks to people being keen to see more!

Submitted(+1)

I love the twist in perspective that this game brings, makes it a lot of fun!

Submitted (1 edit) (+1)

A fun and refreshing concept! I think this game would have a lot of potential with some polish! Great work

What I liked:

- The concept, very fun and interesting
- Gameplay, the fast forward feature is a great add! How you fight as the Boss is interesting too!

Things I'd Tweak:

- Add the ability to resell monsters or traps (or undo at least), I accidentally placed stuff a few times and wished I could fix that.

- The ability to heal after each hero defeated! The way I would do it is give the boss Purple hearts, each time you defeat a hero you are healed 25% of their total heart value (Purple Hearts on them would indicate how much you'll heal). That or you can buy hearts at the cost of gold.

- A special attack that recharges overtime or a number of heroes defeated. It'd be useful if I was hurt or a hero was really strong.

What I'd add: 

- The ability to see the hero's path and how what you place affects it. Would help Players plan more.

- Random Rooms, I think it'd add a lot of replayablity if rooms were random.

- Mini Bosses, these guys would be expensive but could be useful wearing down the hero.

Treasure Chests, these would be a great way to make the hero break off the beaten path to you, you could line the room its in with traps! Could also add mimics too with that.

- A Boss Key! A high priced item that would force heroes to search rooms for it. Add the ability to hide it inside treasure chests (or mimics he he). It would only appear in the last chest in a dungeon that the hero opens.

Developer

Thanks for the feature suggestions :)  After the jam when there’s more time to work on the game there could definitely be a lot of new features to deepen the experience

Submitted(+1)

I loved this! So stylish. I made it to 10 rounds before my cheese strategy was destroyed but the hero's cheese strategy (won't spoil it lol). Art, music, and gameplay was on point. This could absolutely be expanded into a full game. 

Submitted(+1)

Style was very nice, I liked how we also gotta setup a dungone. and so many different options!

Submitted(+1)

Yo this is really fun. I really thought I could break it quickly but I never really good. you did a great job balancing the difficulty curve. Have you ever played Crawl? It's another fun You play the monsters and traps in the dungeon style game.

Developer(+1)

I hadn’t seen Crawl before, looks like a cool multiplayer version of the play as the villains idea!  And a fellow Aussie game which is nice :)

Submitted(+1)

Fun and addicting. I did not expect to be nuked lol, that was really surprising, just when I thought the game is gonna be too easy haha. Had a lot of fun with it!

Submitted(+1)

A fun and unique concept with familiar enough controls! Had an absolute blast.

Submitted(+1)

Very nice! I admit that I was shocked when a hero nuked the first room after 10 rounds of ganking the hero with too many enemies, great job by preventing cheesing like this!

Submitted(+1)

I loved this game (played it over an hour trying to get over 20).

Developer(+1)

Wow, thanks for your huge dedication!  If you're curious my best is round 22 so far, I don't know how much further is possible!

Submitted(+1)

I actually played for a bit more since then, since I do have a chronic need to beat stuff, some free time, and want to give any game I play the time I want to, not an arbitrary amount.

Frankly, idk how far I got anymore, but I think if you don't screw up, you can theoretically go to about... eh, lets call it round 40?

The worst case scenario is encountering a kind-of rare bug, where you are stuck in placement during the heroes attack - none of your units do anything, and you cannot control the boss then. It happened like once every 25 attacks or so. So, how can you deal with that? Spikes. Just do spikes. They are the only thing that is not only indestructible by the bombs and unaffected by the bug, but placed correctly can deal 1 whole heart of damage per spike.

The two biggest problems with getting there is user error (replacing the gate keys every round) and one other "bug"/feature - when a hero picks up a key, but doesn't unlock a gate (ie. they die before) you cant place a new key. This screws up the routing for optimal spikage, and in rare cases softlocks the game (see image, he had a key for gate 2 from a previous life, used it on gate 1, and now he is stuck in the corner where a key he already had should be)

I think spikage, spellmasters in corners (especially on the side the hero enters to waste their arrows while getting free hits!) and blobs to stop them for magic bolts is optimal.

Developer(+1)

I also had a play after reading your comment and I had such a similar experience haha. Haven’t seen the issue with the placement state in hero phase yet but certainly got tripped up by forgetting to replace a key or the hero using a key in the wrong order.  At round 30+ you get the best ending message but the hero got stuck on 33 so I didn’t see it lol.  Thanks so much for playing probably even longer than me, I think you’ve well and truly beaten the game now!

Submitted(+1)

I was doing so well until the hero walked in and dropped a nuclear bomb on all my spellcasters, super fun idea reversing the roles, definitely gonna play it more later

(+1)

Very fun game. Great execution of ideas. I enjoyed the boss battle mechanic immensely, as I haven't encountered anything like it before. Please keep working on this idea, it has potential!

Submitted(+1)

This was SO COOL. I can't believe how well built out this is for one week. A finalized, polished version of this game would easily become one of my favorite games of all time. Having it so that putting a key in a room locks the door to the north is such an incredible creative way to make that mechanic work in a consistent way. 

Developer

Thanks for your high praise, that makes the time put into this so worthwhile. And all the more motivation to come back to this later and polish it up!

Submitted(+1)

I like this game, it's a tower defense  kind of game where you design your own dungeon to kill the hero. I would've liked some more money to start with so it would be easier the first time i played, but besides that good job! :D

Developer

I’m glad you liked it, and thanks for the feedback!  Some more money to lay a stronger foundation sounds good to me and a very easy fix to make after judging is over

Viewing comments 20 to 1 of 37 · Previous page · First page