Really neat concept! Great game.
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Hold the Fort's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #63 | 3.875 | 3.875 |
Originality | #78 | 4.125 | 4.125 |
Presentation | #192 | 3.750 | 3.750 |
Theme | #349 | 3.075 | 3.075 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Play from the perspective of the final boss who controls the dungeon, instead of the game protagonist tasked with clearing it. Summon an army to defend the fortress and revel in your evil reign, at least until the hero begins to level up…
Comments
Really cool combination of ideas and it's very polished! Would love to see this expanded on.
neat idea! I didn't manage to lay any baddies!! wahhh. Great artwork and style
Fun idea, I like games that allow you to play as the boss instead of the typical hero character.
A really fun game! I wasn't expecting to get sucked into it for half an hour. A very good idea executed very well. Oh yeah and i also just noticed that both our games have comically large bombs haha.
A fun take on the tower defense genre. Lots of interesting strategies that I could see evolving with more play time. The two things I think would help a bit are some indicator of the next hero's power level and the ability to sell/unplace units that you have just placed.
Overall a great time and I'd love to see more of it.
A fun and refreshing concept! I think this game would have a lot of potential with some polish! Great work
What I liked:
- The concept, very fun and interesting
- Gameplay, the fast forward feature is a great add! How you fight as the Boss is interesting too!
Things I'd Tweak:
- Add the ability to resell monsters or traps (or undo at least), I accidentally placed stuff a few times and wished I could fix that.
- The ability to heal after each hero defeated! The way I would do it is give the boss Purple hearts, each time you defeat a hero you are healed 25% of their total heart value (Purple Hearts on them would indicate how much you'll heal). That or you can buy hearts at the cost of gold.
- A special attack that recharges overtime or a number of heroes defeated. It'd be useful if I was hurt or a hero was really strong.
What I'd add:
- The ability to see the hero's path and how what you place affects it. Would help Players plan more.
- Random Rooms, I think it'd add a lot of replayablity if rooms were random.
- Mini Bosses, these guys would be expensive but could be useful wearing down the hero.
Treasure Chests, these would be a great way to make the hero break off the beaten path to you, you could line the room its in with traps! Could also add mimics too with that.
- A Boss Key! A high priced item that would force heroes to search rooms for it. Add the ability to hide it inside treasure chests (or mimics he he). It would only appear in the last chest in a dungeon that the hero opens.
I loved this! So stylish. I made it to 10 rounds before my cheese strategy was destroyed but the hero's cheese strategy (won't spoil it lol). Art, music, and gameplay was on point. This could absolutely be expanded into a full game.
Style was very nice, I liked how we also gotta setup a dungone. and so many different options!
Yo this is really fun. I really thought I could break it quickly but I never really good. you did a great job balancing the difficulty curve. Have you ever played Crawl? It's another fun You play the monsters and traps in the dungeon style game.
Fun and addicting. I did not expect to be nuked lol, that was really surprising, just when I thought the game is gonna be too easy haha. Had a lot of fun with it!
A fun and unique concept with familiar enough controls! Had an absolute blast.
Very nice! I admit that I was shocked when a hero nuked the first room after 10 rounds of ganking the hero with too many enemies, great job by preventing cheesing like this!
I actually played for a bit more since then, since I do have a chronic need to beat stuff, some free time, and want to give any game I play the time I want to, not an arbitrary amount.
Frankly, idk how far I got anymore, but I think if you don't screw up, you can theoretically go to about... eh, lets call it round 40?
The worst case scenario is encountering a kind-of rare bug, where you are stuck in placement during the heroes attack - none of your units do anything, and you cannot control the boss then. It happened like once every 25 attacks or so. So, how can you deal with that? Spikes. Just do spikes. They are the only thing that is not only indestructible by the bombs and unaffected by the bug, but placed correctly can deal 1 whole heart of damage per spike.
The two biggest problems with getting there is user error (replacing the gate keys every round) and one other "bug"/feature - when a hero picks up a key, but doesn't unlock a gate (ie. they die before) you cant place a new key. This screws up the routing for optimal spikage, and in rare cases softlocks the game (see image, he had a key for gate 2 from a previous life, used it on gate 1, and now he is stuck in the corner where a key he already had should be)
I think spikage, spellmasters in corners (especially on the side the hero enters to waste their arrows while getting free hits!) and blobs to stop them for magic bolts is optimal.
I also had a play after reading your comment and I had such a similar experience haha. Haven’t seen the issue with the placement state in hero phase yet but certainly got tripped up by forgetting to replace a key or the hero using a key in the wrong order. At round 30+ you get the best ending message but the hero got stuck on 33 so I didn’t see it lol. Thanks so much for playing probably even longer than me, I think you’ve well and truly beaten the game now!
I was doing so well until the hero walked in and dropped a nuclear bomb on all my spellcasters, super fun idea reversing the roles, definitely gonna play it more later
This was SO COOL. I can't believe how well built out this is for one week. A finalized, polished version of this game would easily become one of my favorite games of all time. Having it so that putting a key in a room locks the door to the north is such an incredible creative way to make that mechanic work in a consistent way.
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