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A jam submission

I WANT POWERView game page

I WANT POWER. I WANT TO RULE THE WORLD.
Submitted by Rot Soft, DJ_HC1, Bongodingo — 1 hour, 5 minutes before the deadline
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I WANT POWER's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#973.9683.968
Fun#1303.5873.587
Originality#3593.2063.206
Presentation#3673.0483.048

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
You are a robot Seizing POWER, using electricity (POWER)

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Comments

Viewing comments 26 to 7 of 46 · Next page · Previous page · First page · Last page
Submitted(+2)

pretty good start to a game honestly. it naturally has a nice risk/reward of feeling like you want to expand but also not instantly get those expansions taken over. also very satisfying to destroy the spawners. nice job!

Submitted(+2)

I really like the concept! It's satisfying seeing hordes get massacred as you grow larger, but as the other have mentioned, some variety could definitely go a long way to not make me feel like a caveman just placing a bunch of stuff down because I have the money for it lol. Great job!

Submitted(+2)

Definitely addicting! That was a fun lil time. I got really overpowered pretty quickly, so that was satisfying. I think more units that affect your defenses in different ways would add a lot!

Developer

Thanks for playing! Balancing and tower variety were definitely the main things i wish i could have done more of.

Submitted(+1)

had me hooked!

Developer(+1)

like a fish

 

Submitted(+2)

This game really has that "just one more unlock" factor and that's awesome. good job!

Submitted(+2)

Took me a little bit to figure out how everything worked, but once I got into it, I played until I won!  Also the art in the opening is simple and silly in a way that I love.  Nice job!

Submitted(+2)

The art and style of this game is great! I think the gameplay could be spiced up though, I felt I knew the balancing point too easily, once I had enough turrets for a spawner I just didn't care about that spawner anymore because I knew nothing bad could go wrong. I would love to see different types of enemies, or even having spawners have a weighted chance to spawn different kinds of enemies, so you might get moments that the spawner seems weak and other where it seems too strong, and that would keep you on edge. I'll admit I didn't get too far in though, either way great game!

Submitted(+2)

pretty epic execution of a td, nice designs & fun stuff!

Submitted(+2)

I won!

Interesting concept for a tower defense game. Basically claiming territory from another faction. Nice one!

Submitted(+2)

i loved the cutscene at the start!

Submitted(+2)

Nice entry! The idea of wireless charging weapons in a battle is fun. The intro cutscene while being simple art, was welcome and I loved it. In general it felt like classic tower defense, but I'm glad I played it.

Submitted(+2)

Very cute tower-defence! I like the exploration aspect added to it :) And the visuals reminded me of the "worms" game from 90s :D

Submitted(+2)

Great game! I like the idea of a tower defense where you also can take over the land around you. It's really original. Even on max speed the game was still slow, but looking at screenshots that may just be my system. Great work!

Submitted (2 edits) (+2)

This intro music goes so hard 0_0

Love that you can change perspective when you zoom in and out on the camera!

And the game speed option is super duper nice!

Would love to see more turret options, but maybe didn't get far enough :)

Submitted(+2)

Incredible amount of polish for a jam game. Building out the network was really satisfying. The game speed slider deserves a huge shout out, it helps keep the pace of the game rolling. Once my first nuke went off I had a big "are we the baddies" moment, felt kinda bad obliterating the little guys' cozy rock home.

Submitted(+2)

Hell yeah I won! great game and smart levelling system

Submitted(+1)

Had a fun time playing it, I liked that different towers and buildable objects unlocked over time but I wish there was a way to do it manually. Maybe like a currency you get when defeating enemies. I wasn't able to win but I'll try to come back and finish it later

Developer (1 edit)

We did consider something like that or timed cooldowns/unlocks, but felt it wasn't very satisfying during playtesting, We felt giving the player incentive to spread across the map was important. thanks for the feedback and thank you for playing.

Submitted(+2)

This was fun to play. It reminds me of Goomba Round Up

Submitted(+2)

Super chill game. Had a lot of fun playing.

Submitted(+2)

Woah there is a lot more depth to this game than it appears on first glance. Great job, I had fun playing it!

Viewing comments 26 to 7 of 46 · Next page · Previous page · First page · Last page