Brooo! That was so much fun! A bit tricky at first, but I got used to it. Sorry, I'm not great at giving feedback, but you made a great game. GG! ❤
Play game
The wheel's itch.io pageGame's Take on the Theme
Primarily, the theme is addressed via the game's arena, which is a wheel that spins faster and faster. But also, many elements of the UI work with rotations or orbit systems. The order of the bosses is random, so they rotate. Many attacks use rotations, etc.
Did your team make the majority of the art and music during the jam?
I did all the code, graphic assets and music. I recorded some of the sounds (notably the bosses' voices), the rest came from "pixabay" and a little from "la sonotheque" and some were modified on Audacity.
If not, please link to any asset packs or resources used here.
https://pixabay.com/ https://lasonotheque.org/
Comments
Wonderful submission! The visuals are simple but effective use of color makes the difference. I covers the theme well and the gameplay is responsive and fun. It's a bit confusing to play at first, but once you've got the gist of it it's really fun. Man either those bosses are tough or I'm bad at the game. Very well done! I have really high hopes for this one.
Very fun game, and I love the concept. I think this is a really good implementation of the theme and despite the minimal graphics and simple gameplay, it still gets the point across. This game makes you think about where you are in the boss arena before you attack, and so you must figure out where’s a good place to strike which is pretty neat.
I really liked this game already when I first played it before the deadline. It’s impressive to see such a variety of designs working so nicely together. I like the randomization of the gumball mechanic but I’d like to be able to practice or revisit a specific boss and that was not possible without many restarts. I also find the difficulty on some of the bosses is a little too high. I wonder if a predefined order with an increasing difficulty of the bosses would had been a better way to introduce the more challenging mechanics. Great work overall!
Thank you very much for your comment. I'm glad you enjoyed the game and came back to it :D
It's true that the bosses can be difficult. It wasn't easy to find the right balance between a game that's demanding and challenging, that's interesting enough to make you want to start again after dying many times, but that's not unfair or unnecessarily/artificially difficult.
As for the random order, let's just say it's also a way of sticking to the theme. If you ever want to practice against certain bosses, in the game settings, you can force the order of the bosses with the “speedrun” mode. Maybe this will work for you.
Anyway, thanks again for your comment :D
Oh wow, this game is really really fun! Perfect take on the theme, and the boss fights felt just the perfect amount of challenging for me personally, along with very creative mechanics that fit the unique player controls
The aesthetics, sounds, and the little "extra details" like the ball machine sound/animation to show the new boss; as well as everything hourglass related, top-notch stuff... Everything ties in together really well and the game feel is incredible
Really well done and challenging! will have to return to beat it. Seems like remaining bosses become harder depending of how many I've defeated. So if I strugle with one of them I might wan't to face it first when it's the weakest.
Kinda shame that I have to stay focued on fight all the time and ignore all the poslish all around.
Ahah, yes it's hard to make a game that requires concentration while leaving time to contemplate the polish :D Maybe that makes it a game that's fun to watch someone play. I hope so^^
And indeed, the bosses appear randomly but are more difficult depending on the order in which they appear. A boss in fifth position will have a lot more life, its moveset will sometimes be more complex, the wheel speed is increased, and the number of yellow platforms to activate before the boss is vulnerable is increased.
If you ever want to force the boss order, the speedrun mode in the settings lets you do just that.
Honestly, I'm having a bit of trouble myself when I end up with the fish or the face at level 5 ^^'
Anyway, thanks so much for playing and commenting :D
What a polished game! The little details like the hourglass emptying at the end of a fight, the face's eyes following you, and all the juice surrounding the game felt very clean.
ok! the game is awesome! BRILLIANT gameplay idea. with 2 pixels in a circle you can have fun and get crazy! bosses really well done, beautiful sound effects and attention to the audio that seems 3D (or maybe it is). Everything is beautiful
This game is a very creative take on the theme! Really cool mechanics as funny bosses. I found it hard to focus on the UI elements while playing, but if you are having fun and that engaged, who cares? Well done!
Thank you very much !
It's true that the game requires a lot of concentration. It's hard to pay too much attention to the UI, although I think it can become a skill that you acquire as you go along. If you don't pay attention to the hourglass, you can attack a boss when he becomes invulnerable again and take damage. So we'll have to pay close attention to the hourglass in future. In any case, I hope that players will integrate this difficulty with this philosophy. If not, maybe I could add some sound indicators to complete the UI :)
Anyway, thanks for playing and commenting :D
J'ai essayé le jeu aujourd'hui et il est plutôt amusant et facile à comprendre te prendre en main grâce au tutorial. Je n'ai pas réussi à battre tous les boss, ce qui me donne envie de revenir essayer le jeu.
Petite remarque, peut-être que l'item permettant de regagner de la vie mériterai d'avoir une couleur différente pour qu'on puisse le remarqué plus facilement, car je ne l'avais pas vu au début, mais à part ça très bon jeu.
Merci d'avoir essayé le jeu :D
Effectivement, battre les cinq boss n'est pas une tâche facile au début ! Mais je suis content que le jeu donne envie de s'acharner :)
Je viens de faire une petite mise à jour en réaction à ton commentaire. Après avoir essayé de changer la couleur de l'item cœur, je n'étais pas très satisfait. Perso j'aime bien le cœur en blanc, mais je peux comprendre que ce ne soit pas le cas pour tous le monde. Alors bon, mon choix fut de ne faire aucun choix : il est désormais possible, dans le menu des paramètres, de décider à quoi ressemblera cet item parmi 14 choix d'apparences différents !
Donc merci pour ton retour^^
I haven't beat all the bosses, and I think it's going to take me a lot of tries to do that, but I had a lot of fun! I like the simplicity of the controls - I was able to just jump right in and understand immediately what I had to do. Very well done, would love to see an expert play this!
Oh, I'm glad you enjoyed the game! And your feedback on getting to grips with the controls makes me very happy indeed.
And if you'd like to see an expert play this game, I'm streaming regularly on Twitch right now, so I'd probably do a few games (though, without an online translator, I'm really bad at English xD). And if not, I'll probably make a gameplay video and post it in the comments or on the game page.
Thanks for commenting :)
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