wasnt able to play it, crashed on start ;-;
loved the announcer do.
Play Rail-shooter
RubberDuckyBoatBattle's itch.io pageGame's Take on the Theme
A circular rail shooter with spinning and rotating elements. A spin on traditional rail shooters which allows you to adjust your normally static position throughout encounters.
Did your team make the majority of the art and music during the jam?
Everything except for licensed music and CC0 sound
If not, please link to any asset packs or resources used here.
https://elements.envato.com/8-bit-CNZFP99 , https://elements.envato.com/sea-food-lo-fi-chill-beat-KMGH8LB , https://elements.envato.com/pirates-T2V6Q3U , https://elements.envato.com/drums-and-bass-MYR6BUV, https://freesound.org/people/keweldog/sounds/182529/, Youtube Audio Library SFX, https://freesound.org/people/14FPanskaBubik_Lukas/sounds/418555/, https://freesound.org/people/shelbyshark/sounds/505191/, https://freesound.org/people/kyles/sounds/637671/
Comments
I like a lot the visuals, these make us feel really tiny compared to the huge bosses we are facing, really well achieved this effect. the mechanics are solid and feels like its really fun and cool experience. I rate graphics, control, fun and music the most, but all is great really. also, if you have some time, please, rate my game too, thanks!!!
The idea is really great, I don’t know why, but it feels nice to be a little boat shooting a rubber duck. The art and music are really good too. I liked it, fun game!
Like the music, like the idea but in my opinion it would be better to give the player the opportunity to move the boat and maybe missiles would be better to be fired upon your target. (at least in my case I wanted to hit the rubber duckie in the head :-).
Really fun and cute game! I loved the art and looks of everything! Feels different than most submissions in a good way! It makes it fun to play!
(PS: If you're willing to I'd love it if you could rate and give me some feedback on my game! I'd really love to see where I can improve for the future!)
I liked it a lot! The graphics are nice, and the idea is funny. Maybe a bit confusing at first, but the game is really good :D
We made the intentional choice for the bosses to restart you from a menu in the event that you failed. Traditionally, that's how the boss rush genre has worked. That's why we added in the boss select to face off against bosses that you've at least seen in order to spend time on them to learn.
We considered a tutorial but figured that our time would be better spent on a control description on the front page and finishing a third boss.
Thanks for taking the time to check out our game!
I like the concept! We haven't had that many on-rails shooters recently so this was nice to see. I think it would've been nice to see the duck wind up the water beam attack since it was really hard to prepare to shield that attacks. Overall, nice work!
This was definitely an intentional choice. We wanted to have more of a wind-up but animations were one of our later endeavors so it wasn't clear enough unfortunately. I did adjust the placement of the beam in the wee hours before submission, so if you dash through, I promise you can make it! You can also orbit in/out to avoid as well. I can cede that I may have made it a little too challenging to react to ;_;
Very original concept. However you need to increase the hitbox of the bubbles and abilities because they do not react when i shoot them. Some textures differ too much in quality, but i liked the atmosphere of this game. Also i like the mom's humming in the loading screen, it really fits the atmosphere.
It's probably a fun game.
I can't say much about gameplay as I'm kind of having skill issue with FPS or 3D shooting games which requires precise aim especially if my character have to constantly moving.
I don't know much about the difficulties but I'm pretty sure you need to give a signal for the boss attacks especially if it's instant long range attacks like that water beam, it can be like charging animation or warning signs so player can anticipated or maybe it's just me having a skill issue and couldn't read the timing perfectly, my bad then.
Again, I can't really say much about this game so that's all I guess, if I write something wrong or missed something, let me know.
There is actually a period of time where you can react by dashing to give yourself some i-frames. You can also move your boat closer in to move underneath the beam, but that's on me for not making that clear earlier on.
All that aside, thank you so much for taking time to play our game. The three of us appreciate it immensely!
This game instantly grabbed me when I saw it because I just really love the concept of a rubber ducky bathtub showdown. Massive props for that level of creativity, it always makes me really happy when I see people show off their creativity in jams
The proof of concept is nice, I think this game will benefit a lot from being top down and controlling the boat's speed manually, I really like the idea and the art style is nice too.
Overall good job!
This is something that we've heard a lot that we've taken to heart. We intentionally chose the rail shooter perspective to limit scope due to the time restraints. We just didn't feel we could realistically do a 3D game with that level of control within four weeks.
That being said, we're actively working on producing that control as a second iteration right now!
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