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A jam submission

RubberDuckyBoatBattleView game page

Speed through the waves and blast through wacky rubber ducky bosses in this fast-paced on-rails shooter!
Submitted by nerdwellrounded, John, formerfakegeek — 10 hours, 44 minutes before the deadline
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RubberDuckyBoatBattle's itch.io page

Game's Take on the Theme
A circular rail shooter with spinning and rotating elements. A spin on traditional rail shooters which allows you to adjust your normally static position throughout encounters.

Did your team make the majority of the art and music during the jam?
Everything except for licensed music and CC0 sound

If not, please link to any asset packs or resources used here.
https://elements.envato.com/8-bit-CNZFP99 , https://elements.envato.com/sea-food-lo-fi-chill-beat-KMGH8LB , https://elements.envato.com/pirates-T2V6Q3U , https://elements.envato.com/drums-and-bass-MYR6BUV, https://freesound.org/people/keweldog/sounds/182529/, Youtube Audio Library SFX, https://freesound.org/people/14FPanskaBubik_Lukas/sounds/418555/, https://freesound.org/people/shelbyshark/sounds/505191/, https://freesound.org/people/kyles/sounds/637671/

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Comments

Viewing comments 20 to 1 of 34 · Previous page · First page
Submitted(+1)

I wanted to like this due to it being so popular on the list. I just couldn't figure it out though. I shot the big bubbles coming at me and dodged all the floating bubbles but kept dying. I love how the game looks though and it is another unique take on the spin idea! I just don't care much for the gameplay, but its probably a skill issue from me as usual lol. 

Developer(+1)

Thanks for coming and checking it out!  I routinely can't get past the first boss myself (I'm a counselor as my first job, artist as my second, and only recently not a fake geek lol)  Feel free to message us for pointers if you want to give it another go :)

Submitted(+3)

As frustrating as it is fun. just like the arcade classics, this would be a quarter muncher. 

Developer

Thank you for your feedback and for testing it out!  We're doing pretty good if even the duck likes it, me thinks!

Submitted (3 edits) (+1)

My scoring method:
Stars :: Description
5 :: Lacks for nothing
4 :: Lacks little
3 :: Lacks somewhat
2 :: Lacks severely
1 :: Absent

--

My score for RubberDuckyBoatBattle:

Fun :: Lacks somewhat
The zany humor makes up for a lot, but the bugs still damage the experience

Boss Design :: Lacks little
While buggy and unbalanced, the design itself was phenomenal

Theme :: Lacks severely
The theme felt like an afterthought

Controls :: Lacks somewhat
The layout was unintuitive, some mechanics fall short of their usefulness, but overall not terrible.

Audio :: Lacks little
Music was great, and even had some intriguing surprises. SFX were there. Great effort nonetheless.

Visuals :: Lacks little
Astonishingly vast array of visuals. Ultimately suffered from the scope, but impressive that so much was done.

Submitted(+1)

I really like the idea of this but I struggled to get to grips with the controls, the addition of power ups was really nice and the models were great, the voice acting at the start was a really nice touch too

Developer(+1)

That voice was me! Thanks so much for the kind words.

Submitted(+2)

I simply loved the 3D art style, the sound effects are well-fitted, I just couldn't adapt very well to the movement style, I found it very difficult to dodge attacks. Congratulations on your game, I really liked it!

Developer(+2)

Thanks for the kind words! We knew we would see a lot of 2D games and we've never made a 3D game before so we decided to try something new!

Submitted(+1)

I gave it a go, and I couldn't figure out the mechanics on how to beat the boss, I felt limited on movement. But I liked the rubber ducky! This game definitely has the cute factor. Congrats on submission, and good luck with the jam!


- If others read this, RATE/REVIEW my game below to get me to try yours as well! Thanks!

Submitted(+1)

This was an interesting game! I really liked how the entire boss fight was structured, though it’s clear that the deadline didn’t allow for full polish. The movement of the ship might need some rethinking, but even so, the game was really engaging. I respect how much you managed to accomplish in such a short time—great job!

Developer(+2)

Thanks for the kind words! We definitely felt like we were pushing it with the amount of things we were putting in, but you miss every shot you don't take, right?

We discussed full WASD movement at one point but the scope pretty quickly prohibited it. We're looking at WASD going forward with physics pull you towards the center into the drain as a loss condition and added point of tension.

Submitted(+1)

Interesting idea, but sadly I didn't manage to beat the first boss to unlock others. I didn't get how to deal with first boss blue laser, like I think you need to activate a shield in the right position, but laser attack seems to be instant, so even if I activate a shield, I don't have time to place it properly.

Developer(+1)

If you ever feel compelled to give it another go, I'd recommend more movement as the answer to the laser. Dashing through or moving out of range makes it much less deadly!

Submitted

Nice game!

Quite an interesting idea and a good abiliye abilities, Cool bosses (myself honestly could not pass the first, but tried another).

Of the minuses I wanted to note that I think it was a bad idea to do some fixed boat movement instead of completely free on wasd with camera rotation that frankly knocked out of the gameplay glue.

Developer(+1)

We discussed doing free movement with physics to have the drain pull you towards the center but opted to stay fixed to minimize scope creep. If we had been in 2D space it may have been doable, but the 3D objects would have made it too much of an endeavor ;_;

Submitted

yeah, didn't think about that. But even so, it's good work!

Submitted

Duckzilla!

Developer

and friends!

Submitted

Adorable and pleasing visuals, I'm a sucker for low-poly aesthetics and I kept smiling throughout the game, it was a bit difficult, but I eventually got the hang of it. We really do need more ducks In these Jams, this game is a bonified quacker :D

Developer(+1)

I'm glad the learning curve wasn't too steep! I only got a couple of hours towards the end to try to tune things so I'm glad to hear that it was manageable.

Developer(+1)

If there's anything I'm want to do in my life, it's put a smile on as many faces as possible.  I'm glad we were able to do that for you!  Thanks for coming and checking out the game and leaving the feedback!

Submitted(+1)

Every game should have a rubber ducky in it, IMO. Love the random facts and the acronyms! Nicely done!

Developer(+2)

Ngl, some of the most fun I had making it was dumb duck naming conventions xD

Submitted(+1)

I really liked the visuals! I didn't expect to end up finding this so engaging, it took me a while to get a grasp on all of the various systems but I had fun figuring all that out little by little. I do think the first boss' attacks could have been telegraphed a bit more, but this was a pleasant experience. The loading screens were fun too! Nice job!

Developer

I'm so glad you enjoyed the experience! Unfortunately we didn't leave ourselves a lot of time to balance at the end so I can certainly cede that some grander telegraphs would have been welcome.

Submitted(+1)

This was surprisingly challenging, but I like the idea! Cute game! :)

Developer

Thanks so much for the positive words!

Submitted(+1)

Cute game! So much going on here, but I appreciate the bath tub / kids toys theme. Good job!

Developer

Thanks for the kind words!

Submitted(+1)

Very cute and goofy atmosphere :) the whole low-poly art style adds a lot of charm to the game! One thing i noticed though is that the first boss doesn't have and visual or audio feedback before he shoots (or spits?) water at you, making it hard to shield before he attacks. But this was still very fun. Good job!

Developer(+1)

Thanks so much for the kind words and the constructive feedback!

Submitted(+1)

Cuak cuak! Such a funny concept, keep it up! :D

Developer(+1)

Thank you for checking out our game, glad you enjoyed it!

Submitted(+1)

Very cute game! The little load screen was my favorite, I love fact screens xD I haven't been able to defeat Ahab Waddlesworth yet but I know I can do it!! Great job!!

Developer(+1)

Awesome, thank you for the feedback, glad you enjoyed the game! The load screens were developed with my drawing, and nerdwellrounded’s facts. I think they’re cute too! 

It took me quite a while to beat Ahab myself, I’m sure you’ll get it! The next boss, he’s a wild one, haven’t beat him yet haha but nerdwellrounded can clear them all, so I will too some day!

Submitted(+1)

The flavor and style is super cute. I think you guys did a great job creating a cozy vibe, which is pretty funny when juxtaposed with the laser railgun sfx from the boat lol. I wanted to specially mention the hummed lullaby during the load screen... that was especially cute.

Developer

Thanks for the feedback, I’m glad you enjoyed the game! I chose the laser sfx and that was my voice, so I’m extra glad you liked those parts!

Submitted

this is cute, i love it

Developer

Thanks so much for the kinds words! Don't forget to rate us if you haven't already!

Viewing comments 20 to 1 of 34 · Previous page · First page