I like the minimalistic graphics, it looks cool here, also the mechanics are nice, its very innovative the fact we can jump from one circle to the other like this and control so well the flow to attack at enemy, I rate the graphics, control, fun and theme on top, really well made everywhere, also, if you have some time, please, rate my game too, thanks!!!
Play game
Neon Rush Boss's itch.io pageGame's Take on the Theme
Yes. The movement mechanic is based on the player spinning around orbits.
Did your team make the majority of the art and music during the jam?
Yes. The only asset used/modified were the sound effects.
Comments
Fun game. Changing orbit is a fun mechanic and the boss felt good. Only things I would want is a way to move keys around, not a fan of having the change orbit button be on the same hand as movement personally. Also an option to hold down to shoot instead of tap.
This was a really fun game! I love that, despite the character being incredibly small, I can still see them clearly and control the situation with ease! The visuals are minimalist but very pleasant, which is great. Overall, this project pleasantly surprised me—excellent work!
Controls are intuitive and interesting twist for the planetary orbit mechanic approach. I like this.
I think the idea behind this game is exceptional, but the execution could be improved. It took me a while to figure out that I could break the smaller pink points, and then I just kept breaking and switching between two points since the boss wouldn’t hit me. All I needed was patience. I mentioned the execution, but I’ll admit I don’t have any big ideas to offer. It’s very creative and requires something different, but I’d remove the part with the small points where the player walks. Instead, I’d make the boss act normally and move around the map, and I’d change the map design. That part of the map needs a good idea, FOR ME, the goal would be to make the game more dynamic, forcing the player to move between points both to dodge attacks and to attack the boss. But really, the concept of the game is very creative, and I loved the sound design and art, you did well!
Thank you so much for your feedback. I agree with you to a certain degree, I think the little triangles could have been better done. Originally, I wanted them to be seen as an attack from the boss, with more visual representation of what my intentions were. But I ran out of time :p. Thanks again for playing the game :)
the controls take a bit but once you figure out how to stay relatively still and spam shoot at the same time, you cna rack up damage pretty quick. the fact the boss acts directly proportionate to how often you damage it, this gives a fair learning environment.
the spikes are too much though, and it seems almost impossible to actually beat this game, but it could be a skill issue. Great work though!
id prefer it shooting and changing direction didnt share the same finger to use them. space for shoot i think would make alot of sense as its usually shoot in other games too. e usually for interact etc. traps kinda nasty ya xD very responsive controls and overall performance in browser though i like that! thanx for sharing!
Simple but difficult. Those traps are nasty. It made it more difficult to navigate between orbits when it spawn more.
Such a cool and unique movement system, the game is designed so that I'm constantly feeling like I'm making meaningful decisions, which is such an important thing for a game to instill in its players
Cool idea! really liked the neon style that the game has.
I also liked that the boss moved around the stage, making me have to think about my positioning in the different circles to be able to attack and stay alive.
Very well done!
Very simple and nice game but sometimes it feels unfair. Purple triangles can spawn inside green cube making player take a damage that they couldn't dodge in any way. it would be better if there was some kind of warning that would inform player where exactly those triangles are about to spawn
Such an original idea! Needing to switch orbits to get different firing angles isn't something I've seen in other games, and balancing keeping a pin on the boss and moving around enough to avoid the spikes the boss drops in orbits really required me to think on my feet.
I loved the idea and how it implements the theme on the game, it was pretty difficult tho, but I enjoyed it, and the art was simple but I really loved the colors, it was a very pleasing experience! Well done! :D
It was tough to defeat the boss, haha. I really liked the mechanics, very complex for playin
Cool idea for a game, i wasnt very good at it, my head couldnt take so many spinning things at once but if there was a slowed down version for my slow brain then could be cool with some sort of rhythm based shooting like one of the previous comments I saw. Overall good job with the game!
I think you put a great idea on the paper here. The spikes that appear on your orbits could turn this into a rhythm shooting game, each planet with its BPM, and every BPM increasing as the battle goes on would make for a pretty intense experience.
I also liked how the boss could cover you, and make it impossible to see the spikes you need to dodge, forcing you to move orbits (possibly to a more dangerous one, or one that doesn't let you hit the boss as much)
If the concept needed to be proven, you proved it here with its most essential elements.
I like the simplicity, the boss get more difficulty as you hit him is very cool a mechanic. The control might be a bit demanding though
It´s very simple, but quite funny, i like the dynamic, and its so hard to beat the boss, but that make more funny the game.
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