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Mystical Scales: The Pangolin Odyssey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #108 | 3.346 | 3.346 |
Theme interpretation | #129 | 3.513 | 3.513 |
Gameplay | #167 | 3.090 | 3.090 |
Overall | #173 | 3.231 | 3.231 |
Audio | #203 | 2.936 | 2.936 |
Graphics | #250 | 2.987 | 2.987 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Xentios/GJ23
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Comments
I was caught so off guard by the whole extra game at the end - really got a good chuckle out of that one. Timescale go brrrr indeed.
There were a ton of interactive elements to the gameplay loop that I feel really elevated it - the shaking of the cutter, the physical spinning of the press, the falling spikes along the left sidebar... all of those added a lot of flavor and were handled really well. The premise was also refreshingly simple and effective (and wholly original, I would guess lol).
While I think there is definitely a plus in having the player discover how to interact with the different elements of the game naturally, some views were a bit confusing to me - it took me a minute to understand the interface for the press and how it corresponded to the scale in the requirements, though maybe I was reading past something. Other than that, I think the coloring for the mouse buttons on the cutting interface caused me to interpret the reverse of the intended actions at first, but relatively minor issues overall.
Great entry! (+1 for the dynamic menu as well)
I didn't expect the fight scene at the end. The pangolins barely made it to the end because I royally screwed up the first armor set. Lovely game!
I really enjoyed the game, I could spend hours playin' it, didn't find anything buggy so good job ;D
While I spent a lot time fixing the bugs there are still some edge case bugs and some obvious ones but I am not allowed to fix them since most of them are not critical. I am glad you did not saw them or they were minor enough not to care.
Neat entry! I like the multi-layered use of scale and going with pangolins was a great touch too. I found the instructions for the first part a bit unclear and it took me quite awhile to figure out how to cut the right shape. Perhaps changing the text for RMB to "Change Shape" would make it a bit clearer, as the current text made me think I would cut it when I pressed that. Overall though, really nice game and was fun to play.
Yeah we clearly made a mistake there since this is not the first time it was pointed out. I actually wish there was a jam where people point those out and we have to improve and change the game in the voting process instead of waiting for a month to change it and publish a better version.
interactive gameplay , but i recommend you build the html5 version too , but overall great work :)
We tried but WebGL is breaking the game in multiple places. Finding all errors for webgl and trying to find a work around for all of them was near impossible to do. Anyone can try if they are up for it.
Nice game! I can see potential on it! I hope you continue with the development
Looks like fun based on the video, but I'm running on Mac. :(
Yeah sorry about that but to publish for mac we have to have a mac and we simply don't have it.
I could compile the unity medium and put it but at that point just using the repository would be shorter but that is a lot of work for the players in a jam where there are 650 games to try. Thank you for your comment anyways.
I really enjoyed this game! Love the take on the theme, I think its really clever. The gameplay feels smooth and satisfying as well. Great work!
Awesome idea and great take on the theme! Wasn't sure what I was doing at first, but once it clicked it was really cool! Lots of potential here, would love to see it improved and expanded.
Wow - very unique and ambitious take on the theme. Do you plan on finishing it? It'd be neat to see the mechanics expanded.
Solid little crafting game, I had a ton of fun with it and more games need to exist in this genre. I love the idea of having to craft armor that then leads to how well your army does in battle. The tools are all responsive and fun and forgiving. I love the use of AI art and AI voice, gives you a quick way to do a voice over and intro animation. I think that's totally the future and what a nice little way to build out an element of your game. I'd maybe have sped the voice up just a little. My main complaint was that the other sounds are so quiet, I would have liked the tools to be much more meaty and bangy sounding. Most of the tools handle well though I found the press to be a little unwieldy. I'm also not totally sure how the score works, the first round I basically failed and got 157 points the second go around I nearly 100%ed and got 60 points. Maybe I was missing something about the collection mechanics. Overall a really innovative and artistically stylin game.
Score is actually just a last minute fix.
Normally the balls you collect in fights will be resources you collect and you would return to shop phase again and use them to make better ones and the game would also get harder the more you play. We did not had enough time to do that all so the balls you collect just gives scores and it is a little too random.
Also as long as you win and choose to play again you can combine the scores of the earlier attempts.
Very charming, and I liked how the game lets you work out the gameplay by yourself. Loved the ending as well! I imagine it would be fun to have a mode with time pressure.
this game is really cool. i feel like it was pretty brave to code up all of the tools and it payed off!! without bugs too :) menu and vibe was pretty polished overall too. gj! :)
I worked a lot to clean bugs and there are still some there. Most of them are non critical so I don't try to fix them.
Great game, I had fun with it!
It was fun and made me smile more than once.
At first, I didn't understand what to do. I just did random clicks everywhere and got a score of 30.
On my second attempt, I understood the mechanics and got 90.
In the initial cutscene, the images are good, but it is very noticeable that they were made by IA. There was a pretty weird pangolin with only its shell, two legs, and its head.
VICTORY! I enjoyed my time in the game and felt it fit the theme well. Also really enjoyed the surprise ending with additional interpretations of scale, lol.
Very cool interpretation of the theme. The opening cutscene was also fun. I appreciated how cheeky the title menu was as well.
I think a bit more of a tutorial could benefit the game. Also, I think the controls for choosing a shape to cut the scales are backwards in the UI. Overall, great work.
They are not backwards but I admit they are not clear as which button is pressed and which is not. I tried to use mouse wheel to make it clear but people could also assume it is a double click action. A tutorial or even an image telling what to do would be great. I am still glad people are not more confused about the game.
I really enjoyed the crafting in this, though I could never figure out the drill press/scale step. Would love to see this expanded upon! Nice job!!
Didn't expect to craft some pangolin scales in a game, but it was fun and chill n.n
Great job and good luck in the JAM :D
I had to play it twice to fully understand how it works but i liked it! Got me smile just at the concept of this Pimp my Scales game
That comment made me laugh. Well played sir!
That comment and thinking about writing another reply made me laugh again.
You would never guess what happened. I laughed again.