Play dream
Moonstruck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #21 | 4.172 | 4.172 |
Interpretation of the Secondary Theme | #29 | 4.361 | 4.361 |
Soundtrack/SFX | #30 | 4.042 | 4.042 |
Gameplay | #36 | 3.986 | 3.986 |
Graphics | #39 | 4.236 | 4.236 |
Gameboy Soul | #42 | 4.236 | 4.236 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
It is about traversing space (as in: outer space, the space inside, the space between, etc. etc.)
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Comments
Its hard to say something bad about this game. Everything is so smooth, solid and polished! This game is small pice of art. Well done!
That was a beautiful experience.
Excellent camera work, good UX helping navigation, and the perfect length for a jam game. Impressive.
Great game! The ship feels great to control & there is plenty of UI feedback to direct the player. The graphics look great & are very fitting to the GB style. The music & SFX are well done. This game hits hard on every front.
Wow, this was really unique feeling. I had a ton of fun flinging around the awesome physics. Good job guys :)
Loved the gameboy feel here, colors, graphics, sound etc were great! The effect of gravity and physics were well done as well. I did have a problem with the controls and couldn't quite get the hang of them enough to play more than the first 2 rooms. LOL Not your problem but a skill issue on my part. Maybe I would be better at it with a gamepad but that didn't seem to work so I couldn't try that.
The controls took me some time to get used to them but everything felt nice once I got the hang of it. I like the added story of the opening and ending cutscenes. This was a very good game nice job.
Wonderful! It felt like waking from unexpected good dream. <3
Enjoyed this very much. The experience felt very authentic to the gameboy, music was excellent and I think the gameplay did a great job of teaching good habits (not over relying on full boost, learning to use the curve of gravity from planets) through game design.
It was unclear to me on the page whether the inversion or change in color palettes that would happen from time to time was a bug. Whether it is intentional or not I would say my only area to suggest improvement would be to remove that. None of the others I saw looked as good as the original if it is intentional, and if it is a bug it was a distracting one. This is a very minor nitpick on a very good game. :)
I'm another that had trouble grasping the controls, but I could see the sense they were making; still, a really neat concept and you did great work on the visuals!
Congrats on your submission! I really liked it, but it was pretty difficult for me after passing around what looked like a nucleus that would make you restart, there was a part that I just couldn't get past. I kept crashing my ship. Prior to that point, I did hit a moon from time to time, but I hadn't had much difficulty. Very well done.
Fun game!
The music is well done, the narrative is interesting, and the use of the color limitations was great.
If I had any complaints it would be that planets felt 'sticky', the initial impressions of controls leaned me towards pure A+B holding, which resulted in play that felt like I was colliding with things coming fast enough I couldn't react to (Likely just because the acceleration playing like that is quite high compared to the screen space) though the tunnel section broke that tendency out of me. Enemies not resetting on respawn made respawning almost a strategic choice, but it usually felt like more of a benefit to respawn and have a cluster of them on top of me to generate more fuel.
Didn't notice any bugs though, so I'd say it felt 'cleanly done'. Good, fun, clean experience.
Good job. Very cool gameplay and very hard at the beginning. It feels so good to smach the aliens :)
Crazy, unique gameplay! I did tend to get stuck on large planets. Maybe lowering the friction some would make it easier to just get that tangential motion started? Really interesting ideas here!
Impressive physics. I couldn't get used to controlling the thrusters. It was very hard for me.
Whenever I land on a planet I'm getting stuck, I barely managed to get out of the starting place. I can keep restarting whenever I hit something but it really gets annoying quickly. It's a shame because controlling that ship is actually really fun, physics here are nicely balanced (apart from that starting from a planet issue). I guess just lowering the gravitational pull would fix that?
The physics is very impressive. And despite the occasional swift acceleration, it never feels like the character is completely out of control, or that the camera is in the wrong place--well done. The visual design is also excellent, achieving absolute clarity in spite of the very limited color palette.
I would add in the instructions on the game page that, in order to provide the extra boost, you have to hold down the X key simultaneously with the Z key. It may seem obvious, but it confused the heck out of me for several minutes.
Thank you very much for your feedback! It did not occur to me how easy it is to read "A + B" as "A, then B" and not "A and B". The main page has been updated to reflect this.
I'm glad you enjoyed it!
Really fun game!
After getting to grips with the physics and movement of the ship I really enjoyed my time with this one. I found it challenging, but not frustrating. The story was cool and well told.
I like the visuals and audio for this game and found the presentation intriguing, but I question the level design choices made. While the ship is quite difficult to control, much of the game was designed apparently around the assumption that the player can change directions on a dime. It's a bummer since I otherwise do enjoy the challenge of controlling the rocket on a conceptual level.
This was really unique! I like the soundtrack and effects. It was really difficult for me to learn the controls and what I was supposed to do, but I'm starting to get the hang of it.