Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Star Collar Delivery ServiceView game page

emBARK today! GBJAM 11 Entry!
Submitted by Rangerswithcandy — 2 hours, 52 minutes before the deadline
Add to collection

Play game

Star Collar Delivery Service's itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Secondary Theme#114.5334.533
Overall#154.2204.220
Gameplay#214.1674.167
Soundtrack/SFX#274.0674.067
Graphics#404.2334.233
Gameboy Soul#594.1004.100

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
You start with empty spaces, which you fill with mods for your ship and then shoot your way through space to complete your deliveries!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

I had a ball with this game. It really made me sit and stay in my seat while playing it. There are a few ruff edges, but nothing that can't be fixed with some post jam pawlish.

Submitted

Really like the ship building aspect! We had similar ideas but went in very different directions. I found the game a bit difficult but otherwise the game is really solid and polished. Pulling off the ship building in a gameboy style is pretty impressive too.

Submitted

It's really impressive to see this kind of mechanic tied to a believable GBlike game, the characters are really really cute!

Developer

Thank you so much for taking the time to play! Really glad you enjoyed the characters (its fun to find an excuse to put characters like this in a game like this ^^)

Submitted

Cool mechanic related to the theme and really clean art! It was super fun to make the most ""not optimal abominations"" for the 2 missions you can play jajaja (always have lots of fun in this kinda games)

Developer

So glad you liked it! Yes, the ships can get very... out of control and not optimal haha : D

Submitted

Amazing art, audio and top notch mechanics! 5/5 good job!

Developer(+1)

Thank you so much, super appreciate the play time! <3 

Submitted (1 edit)

That was cool! The mechanics are engaging, the art and soundtrack is proficient, and there's a lot of charm in the design.

The font is a little awkward; those uppercase lowercase 'I's and 'L's threw me for a moment.

Weirdly enough, this is one of the more difficult games I've played in this jam. While the main shuttle is very hardy, it feels like the rest of the ship is made out of paper; and every lost part is a hefty punishment. It seems at odds with the level design tendencies to throw large crowds of enemies and projectiles into the fray. I think a more gradual degradation of the ship's parts would suit the general design better.

Good work!

[EDIT:] Oh! Another thing: sometimes a lot of sound effects would stack on top of each other and spike the volume. Not egregiously, but it was a bit distracting.

Developer

Thank you so much for taking the time to play and to write out some really helpful feedback!  We totally have plans to have dif parts of the ship have alternate health/degradation but didn't get around to a working build of it (maybe after the jam!!) Super appreciate your thoughts and time <3

Submitted

Awesome! The game is pretty challenging. But I wanted to stay at it. Dialog skipping and a bigger variation of music/sfx would be cool.

I loved the upgrade system! :) 

Developer

hehe, agreed! Thanks so much for taking the time to play!

Submitted (1 edit) (+1)

I like the concept and the characters are silly and cute! That said, I died on the second stage way too much because one of the boss's attacks (the one that summons walls) would cause a huge lag spike! So unfair... But every time I died, I somehow had more cash than before, so I finally said "heck it" and just built a cube of guns which did the trick.

My main complaint is actually the dialogue - there's no way to speed it up at all? It moves so slow, I would dread starting a new game and sitting through that intro again.

By the way, if you buy fuel, but the fuel tank destroyed during the level, your fuel level stays increased. Is that a bug? Also after dying, you can still fly around and destroy stuff while waiting for the "delivery failed" text to go away, which is definitely a bug.

Hmm, sounds like your game got in a state where credits and fuel were not updating, I'll look into that bug! Thanks for pointing it out!
I will definitely add a dialogue skip button next jam, also there ended up being a bug in the final build where you can unpause the game with the shoot button during the end  game screens. Whoops!

Thanks for playing and all the great feedback! 

Submitted(+1)

This is really impressive! The arcadey action is really great.

Developer(+1)

whew! Thanks so much!!!

Submitted

Very cute shmup with a really cool gimmick! Very replayable.

Even though it's made in Unity, I could absolutely see a game like this existing on the actual Game Boy.

Developer(+1)

Thank you so much for giving the game a go! 🙏🏻

Submitted

Really cool game. I love the art and the character dialogue, it was a really fun world. The levels were also great though, there was a nice variety of enemies and bosses. So much content.

Developer

Thank you so much! Really happy to hear you enjoyed the levels, we hope to maybe do more some time and expand on it ^^

Submitted

Loved the concept here, the characters are hilarious. Being able to customize your ship is a great feature. Nice job overall!

Developer

Thank you so much! Glad you liked the characters, they were maybe a bit unnecessary tbh but it was a fun addition so make ^^ Thank you for playing!

Submitted

I really enjoyed the game; the boss battles, the various obstacles, and the package delivery mechanics are very interesting. The only thing I could say is there's a lot of text; some jokes are funny, but I wanted to jump in and play, and the text took a while to finish. Great job!

Developer(+1)

100% agree haha, we def needed a skip text button and if we continue to work on it will include that for sure :D 

Glad you enjoyed the game ^^

Submitted

Very cool! music and graphics are excellent

Developer

Woo! Thank you so much!

Submitted

Really nice job!  This feels very polished and complete. The gameplay felt really good with nice mechanic.  I like how you kept the game almost realistic to what could have been developed for original GB hardware. 

Developer

Thank you so much for stopping by and playing! Really happy you enjoyed the gameplay <3

Submitted

This game has a lot of content! I'm impressed! It plays well and has a cool theme going on!

Music is good, graphics are good, it just need a little more polish to become a full game.

Best wishes

Developer

Thank you so much for taking the time to play! Glad you enjoyed your time with it <3

Submitted

Super cool game!  The modular aspect mixed with a schmup is really attractive.  The boss design is really stellar. I had to put this one down for the moment but will come back to it. I did stream it if you are interested in seeing a silly streamer make obvious mistakes:
https://www.twitch.tv/videos/1935300904?t=03h29m45s

(+1)

Yooooooooo! That was so fun to watch! Seeing someone play your game and not having the ability to give them tips is equal parts fun, painful and super constructive in making me a better dev. So thank you so much! 

Submitted

Cool music and solid sound effects. Attractive color palette, solid character design. Clear visual presentation with lots of great "game juice" (I particularly like the scene transition with the hangar doors closing and opening). Smooth controls with an authentic 8-bit feel. I was not expecting level bosses--and they were very well done, challenging but fair and with multiple weapons! 

The modular ship mechanic has potential, but with only these limited levels the system doesn't quite have enough room to shine.

Minor quibble, but I was not a great fan of the way the text scrolls on the screen. Half-formed words will sometimes move position when they are fully spelled out, which I somehow find very distracting. I am inclined against revealing the text strings character-by-character... I never felt that added much.

(+1)

Thanks for playing and the kind words! I totally agree with your points, we planned for 5 levels and ship upgrades which would have let us slowly add to your ship but with the limited time we decided to put our effort into just 2 levels and give you lots of credits early to let people try the concept. 

As for the text, yeah.. This was my first time building a dialogue system, I converted the strings to an array and just indexed through the array. I should have looked for the next "_" and printed everything up to that point. Next Jam!

Thanks for the feedback!

Submitted

Beautiful game, love the dialogues an the character portraits, i didn´t think about seeing a shoot em up of modular ships in a jam, congratulations! <3

Developer(+1)

Thank you so much! so glad you like it <3  The modular ship was probably too much for a jam but couldn't help ourselves haha

Submitted

I love Pup! Such personality!

Ship building was great, nice balance between features and a bigger hitbox. I'm definitely revisiting this game with more time.

Good stuff!

Developer

Thanks so much for taking the time to play! <3

Viewing comments 24 to 5 of 24 · Next page · Last page