Play game
Above the Sky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #37 | 4.275 | 4.275 |
Graphics | #69 | 4.050 | 4.050 |
Gameplay | #86 | 3.575 | 3.575 |
Overall | #125 | 3.550 | 3.550 |
Soundtrack/SFX | #225 | 2.700 | 2.700 |
Interpretation of the Secondary Theme | #253 | 3.150 | 3.150 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
You fly very quickly through a huge open space, managing the space between you and the enemies, with your Spaceship. Also: The enemies are aliens, I guess...
Leave a comment
Log in with itch.io to leave a comment.
Comments
I liked the idea! but its a bit difficult for me! (enemies are very fast approaching)
Graphics are nice! I'd like to hear a soundtrack in the background and some visual feedback on collisions would improve it much!
Good job!
I really need to balance enemy behavior and put some tunes :)
Thanks for the feedback!
I found it tough to control vertical movement and music would've been nice. It is fun and I liked the parallax effect. Cool to let the user change the pallet too. Nice entry!
Thanks for the feedback I will iterate on controls and other things after the jam. :)
Cool mechanic and the way the ship controls gives it a nice touch of difficulty!
Thank you! =)
Water cooling your weapons is a great mechanic!
If there was a water enemy lurking, limiting the time you spend there, it'd add a bit of pressure instead of being too much of a safe space. Cool game!
Thanks for the feedback. I need to make the water much less safe, indeed!
its fun :D
the idea to splash in the water is really nice and I like it.
game definetly feels gameboy-y in all aspects.
dont see how it relates to space though. I assume because its a space ship that fights aliens? having a different setting would enforce that (like death star in the background instead of sea and clouds).
execution is well done though.
what tools did you use in making this game?
Thanks for the feedback! <3
Yeah, those are the relations with space, at least right until now.
The name of the game itself is an allusion to the trajectory the space ship will do along the game. can you imagine?
but you know how time passes differently than we expected at the end of jams, right? haha
Also, I used GBDK2020, VSCode and Aseprite.
This game is definitely very, very promising!
The art is definitely good, and the overheating mechanic is certainly a smart and unique one!
I even like the ability to swap palletes on the fly. I like that kind of stuff!
(I even put it in my own game lol)Only thing lacking is the sound department. There's definitely good SFX, it's merely just now the fact that the "music" is literally the pulse (and noise, I think) channels playing like one note and then looping till the end of time
Thanks for the feedback!
In the Music department I will need some help in the future for sure :-P
I love the idea of using the water to manage your heat build up.
i feel like the jet moves a bit too fast, maybe you could of had the B button to shift you to a precision mode, so you can slow down to aim, but speed up to dodge more easily.
still it was fun to play.
It took me a while to figure that out but I really like that too!
Thanks for the feedback ^_^
I was planning some kind of boost button or something, but still undecided how.
Anyway, the game needs some balancing, for sure!
What a great idea that you have to cool the ship in the water.
I'm glad you liked it. ^_^
Nice shooter. Overheating is a cool idea (although the sound when in water is annoying as it keeps repeating) and it tends to crash every time I restart but it's a fun game and looks really good!
The repeating sound is a bug... But I kinda liked it! So I fixed and unfixed the bug. haha
I liked everything (👍 ͡ᵔ ͜ʖ ͡ᵔ)👍
Thank you! ^_^
This is one of the prettiest GB / GBC ROM games I've seen so far! The horizontal parallax effect is so cool!
Fantastic! Great work!
Thanks! I really appreciate your comments.
Also, Moonstruck is wonderful! One of my favorites! <3
Really clever overheating mechanic. Kinda reminded me of Downwell's gunboots in terms of simplicity/originality. Also cool that it's a real gb game! A little explosion whenever you kill an enemy would be a nice addition.
The comparison with Downwell is pretty flattering for me. This is exactly the kind of game that inspires me to make one. Thank you!
Fun little shoot em up, I liked how you can change the color palette. The overheating mechanic was a cool gameplay additions. The highest score I got was 37.
Thanks for the feedback Thatone Dude! :)
Currently my highest score lies around 300 points, but I dont think my score counts! haha
Cool shooter, I liked the graphics and sound effects. So cool you got it working on GBC! Without needing to go to the water, I found that there wasn't much reason to move. Maybe dodging could be encouraged if the score was also based on time. The changing colour palettes were a nice touch :)
Yes, I need to encourage the player to move even more. I am thinking about a combo system, and/or maybe reward accuracy and consecutive hits. I dont know yet
Thanks for the feedback :)
Cute little shooter. Love the color palettes, the enemy designs, the parallax backgrounds. Very atmospheric overall. Sound effects are good, too. And there are some very original touches--the angled shots, the heat/cooling mechanic.
I found that the character moved too fast for me to control comfortably. And I generally didn't have time to destroy many enemies, since they require multiple hits; rather, I found myself dodging them if I wanted to survive. I think the speed of the player character may need some balancing, especially since you progress horizontally (i.e., you are strafing along the vertical, narrower axis).
I was looking for a more punitive Arcadey feeling, pressuring the player to keep going and so on.
I will definitely will need more feedback like yours to adjust the dificulty :P Thanks for the feedback!
Cool game! The parallax effect here is great. The heat mechanic was a cool idea and color palette changer was a nice touch.
Thanks for the feedback! <3
Great game! The graphics & gameplay are well done. The overheating mechanic is an interesting addition.
Thanks for the feedback! :)
Loved your game! Im impressed that you were able to add so many sprites and make the gameplay so smooth playable at the original hardware! It has the diferencial that you need to dive in water to cool down, great idea! I think you could add a high score sysntem and I can imagine a story mode with huge bosses!
Thanks! =)
with just the scrolling, 3 bullets and the ship it was running fullspeed even on DMG, but as soon as I put enemy logic it started to slow to craw...
So I enabled GBC double speed mode haha
By the way, I played your game, the GBC double speed mode could help your game performance too.
Thanks for the advice! Whats that gbc double speed mode? I used gbstudio to made that game!
It would be great to improve it to a faster gameplay!
try enabling the color mode! They removed the option on GB Studio 3, but it should be enabled by default on color mode from what I read in the code.
Thanks for the help! I will try it!
Really good game! I like the idea of diving in the water to cool down but I’m unsure how the game fits the Space theme.
You fly very quickly through a huge open space! haha
To be fair, the concept of space described on the jam page can lead to very open interpretations. :)
Its a little glitchy but still playable.
Maybe have a soft musical song in the background to help it continue the excitement for the player.
Its hard to stay away from the water.
I think if you make the overheating system slower or while not firing it slowly depletes it self. To give the player more freedom to use the fun ship controls you have made.
Visuals and all the other sound effects are spot on. Looks amazing, fun ship controls.
Overall nice job!
Focusing entirely on gameplay feeling and graphic effects seems to pay off, but with that comes expectations with good tunes too. Music was missing for sure, unfortunately! Next time I will look for composers :)
About the balancing of the games mechanics, I did almost none at all, just throw some combinations of enemy waves with no fine tuning. But the general idea is pressuring the player to clear the waves quickly (and precisely) and you can also fire the gun very quickly (at a cost). I may need the cost to shoot higher and the auto-heat lower, but couldnt test enough. Maybe more ground or water level enemies to prevent you staying too much on the water? I dont know.
The balancing act may take longer than making the prototype. And compile times don't help.
Thanks for the feedback! Greatly appreciated! <3