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Get Out of the Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #643 | 3.815 | 3.815 |
Overall | #1023 | 3.432 | 3.432 |
Fun | #1184 | 3.222 | 3.222 |
Originality | #1760 | 3.259 | 3.259 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you can control the mind of mobs and make them join you.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really cool concept with really nice visuals to help tie it all together!
I loved what you did allowing the possessed enemies to serve multiple functions alongside carrying out the typical movement task! I think it added a lot of interesting depth to the mechanics :)
I feel this game could be extended into a nice mid-length adventure puzzler with a bit more polish and more content! Particularly I feel the hitboxes were a tad troublesome and could use more dialing in, those dang spikes drove me a bit nuts hahah
Good job all in all though!
Solid level design, and great concept. Some more user feedback would be good (hit, possess, etc), and like others have said the spike hitboxes can be misleading haha. Fun game though!
A very cool game, the art style is amazing and the levels are well designed.
an interesting take on controlling multiple characters, well done! the sound is harsh though, almost a jump scare the first time haha ':D I would suggest volume it down a notch
Good game. I liked the puzzle design.
Great game, charming art and animations! The level transitions were cool too. It's also nice to have the enemy not kill the player when touched.
I would be great to have some sort of feedback when controlling/releasing the monsters. 'K' can be used to make the archer shoot even when not controlled. The spikes are a bit fast, was it intended so that the monster and player cannot cross it at once?
Still, it's a fun game. Great job on it!
thanks for playing.
I'm sorry, actually I did it in a hurry and at that time I thought it was enough.
Nothing to be sorry about. The time frame is very tight. Being able to get such a polished game out is already impressive enough.
Beautifully done. Good work on pixel art. Little touch of music and sounds is required.
A very cool game, the art style is amazing and the levels are well designed. I suggest to make the spike hitboxes a bit smaller because sometimes it doesn't look like you are on the spikes but they kill you. Aside from that great game.
It’s a good game! the artstyle is nice and the mechanics reminds me of a mix of Oddworld and Zelda.
Some issues: WASD movements aren’t comfortable on a french keyboard (we use ZQSD) and the spikes’ hitbox seemed a bit off but that maybe because movement was slightly uncomfortable
Very nice game, I really like the idea for the game and the art style is so appealing, really good job and nice mechanics!
Love the mechanics and it has a nice introduccion. Love the character, even tho we have no introduccion I do feel it very relatable (: I also got scared the first time I opened a door XD another thing is that for me was a little difficult to know how close I could get before die :)
Very nice one!
The only thing i'll say is about wasd movement on azerty keyboards but i can't really blame the game for that! Great entry! I really enjoyed it! Oh and yes, getting hurt by a mob's arrow would lead to even more complex puzzle imo!
Cool concept! I really liked how the mechanics were shown in an easy level first and introduced slowly instead of all at once. Nice execution!
This is a cool concept and I like how cozy the world feels. Nicely done!
Controlling minions with different mechanics is fun. The art style is pretty cute, but the first time the door sound effect played it scared me without any music to compare volume to 😂. If I were to suggest something more then maybe minions with differing movement patterns would liven things up a bit. Great job!
Great game !!!
Cute artstyle, polished and interesting mechanics. The only thing that I would say could make things even better would be a visual cue as to know when you are controlling a character. The yellow color to let you know the range is cool but I also want to know if im controlling or not. I know, wish list since its a game jam but overall great game.
I really like the idea but im a bit biased since my game has some similarities I hope you have some time to check it out and give some feedback.
https://itch.io/jam/gmtk-2021/rate/1082241
Fun game!
cool idea, great execution. the game feels pretty nice, though I would say that the game could do with some better volume mixing, that door sound is really loud. especially without music. Good Job!
Cool puzzle design, especially when controlling multiple enemies. Very reminiscent of Abe's Odyssey!
Cool game, but the movement felt a little slow. Also, maybe make a sound effect when you possess a mob just to make it a bit clearer.