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A jam submission

CatboxView game page

Recursive dimensions platform-puzzler
Submitted by Quentin Delvallet (@QDelvallet) — 1 day, 6 hours before the deadline
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Catbox's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4734.0284.028
Overall#7733.7443.744
Enjoyment#9803.5543.554
Style#14833.6503.650

Ranked from 177 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It matches the theme with the objects re-scaling themselves when they go through dimensions and using that mechanic to solve puzzle. It is also on aesthetics with our sense of scale getting put to the test with recursive dimensions contained within dimensions themselves.

Development Time

96 hours

(Optional) Please credit all assets you've used
Song attribution is Headscratcher by Congusbongus
Everything else is from me.

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Comments

Viewing comments 70 to 51 of 90 · Next page · Previous page · First page · Last page
(+1)

best game I have played so far in the jam. very creative, great execution, good style, balanced puzzles. I also love that you added a tutorial on how you managed to make recursive dimensions.

Submitted(+1)

I cleared all 10 levels(Proof: two orange cats). I like how the player can knock off the painting. I even play the second round to try to knock all the painting but I can't seem to do it(skill issue).  
There seems to be a collision issue sometimes but understandable.

Submitted(+1)

Nicely polished, watching the cat flip about is fun! The puzzle mechanic is neat and it's great that you save progress. I was stuck on a level when I started writing this but hopped back in and cleared it :D

Submitted(+1)

Very nice and well-polished game! Only problem is that some of the puzzles can be a bit frustrating to solve because it's hard to position the objects precisely when you throw them, or it is difficult to position the dimensional box in exactly the right place.

Also how do you get such a pretty-looking game in WebGL? I tried to port my Godot game to WebGL (also in 4.3) but the 2D physics just broke, so I had to remove it.

Developer(+1)

I did nothing special for the 2D physics to work on web really, make sure to not have too many unecessary collision detections or too complex polygon shapes, you may also have to change global 2D physics parameters in the settings
If you have code around collision you may want to use _physics_process instead of _process, there's lot of direction to work to improve performances

Submitted

I see. My game involves drawing objects with the mouse and then turning those into physics objects, so it is normal for each collision polygon to have high double-digit or even more than 100 vertices in them. Maybe that's why. I also enabled collision detection to play a sound effect, but I made it so that it disabled itself after one collision, so I don't think that's the main problem. All my physics code is in _physics_process as you said though.

Submitted(+1)

There should be algorithms that can simplify/decimate geometry. But I don’t think there are any built-in in Godot..

Submitted(+1)

Cool concept with great level design and nice graphics, I loved the transitions! Well done!

Submitted(+1)

Omg!! Parabox platformer, really love this, it's completely breaking my brain

Submitted(+1)

Cool concept !

Submitted(+1)

Help my key is the size of the entire dimension.  I love the concept of that one puzzle game taken into a puzzle platformer experience with cute visuals to accompany it.  I'd love if the puzzles were a bit more challenging because the game felt pretty easy overall. Still, really good game!

Submitted(+1)

Didn't expected to see a Patrick's Parabox 2D Plateformer one day, but it was a very cool idea! Really good work!

Submitted (3 edits)

I can use keyboard in the menu, but cannot use it to move when I enter the level. Did I not set something right?

Submitted

When I changed to Safari it worked ! I think the problem is Chrome in Mac

Developer

I'll check it out

Submitted(+1)

Some people were having trouble with my game on Chrome on Mac so I've just been telling them to use Safari. I think it must be an issue with the Godot export/itch.io sharedbuffer settings or something since my game is also made with Godot...

Submitted(+1)

Died 2021 born 2024 welcome back Patrick's Parabox

All jokes aside this was a pretty simple game. The dimentional box was kinda cool and the levels aren't so complicated. The fact that you can only throw boxes and not drop them is kinda bad and makes some levels harder than they look however.

Submitted(+1)

great game i like it

Submitted(+1)

Super cute visuals, animations and music! Really nice game :)

Submitted

Neat game, little bit janky, usually with throwable objects getting stuck in walls and forcing a restart, or just not wanting to go into other dimensions. Could definitely see this getting fleshed out further!

Submitted(+1)

A fun puzzle game, tho some parts of it felt a bit janky due to collision not always being cool with big objects. Overall a really great entry with a cool interpretation of the theme.

Submitted(+1)

The game has a very cool concept, though the puzzles in the later levels proved too difficult for me to solve. Still, I loved playing the game. 

Submitted(+1)

Super cute. Wasn't expecting recursive dimensional gameplay. Was delighted :)

Submitted(+1)

Very nice! The end screen is pretty cute as well


One minor thing though is it seems possible to cheese some levels by picking up objects you're standing on and abusing coyote time

Submitted(+1)

Apparently I am a sort of cat who's not very good at jumping. Oh well...

Submitted(+1)

Really fun game, the level in a level aspect is really mind bending. Great job

Viewing comments 70 to 51 of 90 · Next page · Previous page · First page · Last page