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A jam submission

MicromancerView game page

Get bigger. Get smaller. Escape the jar.
Add to collection

Play game

Micromancer's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#674.2704.270
Enjoyment#754.1904.190
Creativity#1704.2534.253
Style#2124.3674.367

Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The micromancer has the all powerful ability to resize objects! He uses this to escape a jar he accidentally fell into.

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 34 to 15 of 54 · Next page · Previous page · First page · Last page
Submitted(+1)

Damn! loved this! i made some similar puzzles !! but this ones are unique

Submitted(+2)

Really polished puzzler with very nice art and good mechanics. Fun!

Submitted(+2)

Great game! I liked really much the progression and inclusion of new mechanics. The music integrates great with the art. Nice!

Submitted(+2)

Very interesting mechanics, beautiful graphics. Nice atmosphere. The platforming could be a bit better. I didn't notice any input buffer or coyote time, but other than this, a flawless game.

Submitted(+2)

This was so much fun! I loved the moment I realized I could change the size of the Wizard. Very clean and fun puzzles/level design.

Submitted(+2)

The art is so good! There's so many details I can't imagine how much I missed in the playthrough. I like the ending where you escape by shrinking the corkscrew. It'd be cool to have more things that you can change sizes with too. 

Submitted(+2)

Amazing work! This is a really fun game and some really fun puzzle mechanics. The look of the game is so clean too. The controls sometimes felt a little off, for instance spacebar didn't always make me jump on the first press which was a bit odd. Overall though that is just a small nitpick of an otherwise amazing game! And I just have to add you did so well juicing it up that every time I thought I caught everything I would notice just another little juice. It felt like a scavenger hunt for gold in the middle of a treasury!

Submitted(+2)

This has so good level design. Awesome puzzles, Art is great. Movement is really smooth. I don't really have any criticism for it. I would say more of mechanics, Some more Sound Tracks. More UI will make the game a bit better. Ideally more of what already is there.

Awesome game

Submitted(+2)

This was incredible! I did not have time to finish it yet but I will be coming back to this for sure! Such a cool concept, a really creative take on the theme and puzzle platformers in general, and so polished! I'm not sure how many levels you made but I would legitimately pay for this. Great job!

Submitted(+3)

Your game had the most interesting concept in the jam.. and it was executed perfectly! It was very interesting though I would like to see more stuff in it. Also I had a bug. When I went in the menu and back in the game it said I was on level 7. Other than that.. this game has a very big potential!

Developer

We'll take a look at that bug, thanks for checking it out!

Submitted

No problem. It was a very nice game. Had a nice time with it.

Submitted(+2)

I love this game. The music was great, the puzzles were great and it was a fun twist being able to shrink and grow the micromancer himself. I played through the entire game enjoying every second of it. Well done.

Submitted(+2)

very nice! i like the block changing size and the way they transfer the mass, keep the good work!

Submitted(+2)

Interesting control scheme! Also hello from a fellow Godot user

Submitted(+2)

Every other level I was like "Oh wait, I can do that!?" It was really cool and a lot of fun. Great job!!

Submitted(+3)

(Tiny spoiler warning for this comment)

Such a wonderful game! The concept of trading sizes between objects is very unique, and genuinely puzzling! There's also a lot of variety in the gameplay elements, and they complement the size mechanic very well. I verbally let out a "No way" when figuring out that you can resize yourself!! The visuals and music fit so well with the setting of the game as well. It's so charming! Awesome stuff!

Submitted(+2)

Love how polished the experience is and the amount of content that the team has managed to put in with such little time! Interesting use of the theme and great puzzle designs that make you actually think about what your doing. Enjoyed my playthrough!

Submitted(+2)

Amazing concept and highly polished! Super fun! I hope that there would be a way to play entirely with the keyboard (e.g. using z to cycle through the object on screen to mark them yellow and x for purple.)

Developer (1 edit) (+1)

Thank you <3 I was thinking about that idea as well today! That would make it easier to play on a laptop for sure.

Submitted(+1)

Also would help the game console adaption. I see the potential!

Submitted(+2)

Cool graphics & clever use of the mechanics in the different puzzles !

Submitted(+2)

Very interesting game with a unique concept. Changing the size of object is something I have seen in several other Jam games, but transferring size between objects is not. The puzzles were very well designed, and I only really got a bit stuck on one near the end. The game looks and sounds amazing, and getting the collectables throughout the levels was fun. There were a couple of places I ended up stuck in a wall or under an object, but it was easily avoidable by standing somewhere different. Overall a very fun and well made game.

Submitted(+2)

Cute and enjoyable game. It took me way too long to realize the flying monsters were collectables and not enemies you had to avoid, I kept thinking "Why would I ever go over there just to die?"

Viewing comments 34 to 15 of 54 · Next page · Previous page · First page · Last page