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PORTALgeist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #77 | 4.248 | 4.248 |
Enjoyment | #80 | 4.183 | 4.183 |
Creativity | #195 | 4.223 | 4.223 |
Style | #239 | 4.337 | 4.337 |
Ranked from 202 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this puzzle-platformer, you can scale everything in the level using portals of different sizes. Not only that, you can also scale the portals themselves, leading to loads of fun puzzle-solving.
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets were created by us.
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Comments
Really incredible game! I feel like all of the mechanics were really satisfying. I was also impressed by the number of levels! The skip level button was a nice touch. Great game.
Music, art and design are all spectacular, and the scale mechanic is meaningful without being contrived. New mechanics are introduced at a really good pace. Very very good work!
Feels like one of this years winners
Just amazing. Explores the concept almost entirely fully.
Amazing entry! It feels like a complete game. Awesome art style, music, and sound effects! Adding this one to our collection of game jam gems
This exceeded my expectations. Great game. Congrats.
Super impressive entry! I particularly loved the little character sprite, they had such good energy. Great tutorial levels also!
Looks like this jam has plenty of character size changing games but yours does put a unique spin on it, as usual. Well-deserved fives all around.
I guess the only issue was that I kept breaking this level:
First my character poofed out of existence, then I got the box stuck on the wrong end of the portal. Perhaps a bit more space around the portals would help?
Also, jumping while holding down is not the most convenient control scheme.
These minor issues aside, congrats with another banger!
Thanks for playing and the kind words. Unfortunately a few bugs relating to the portals still made it into the game and yeah, this level is probably where they might show up. Hoping to get to a fix post jam that will address it.
I really like the graphics, the animations, and the way in which you scale up/down and it controls the physics making you jump higher, be able to break things, and reach areas that you need to be a certain size. Always enjoy when the game lets me skip levels and quickly retry them. My one feedback is that the tutorial text is really easy to miss but at least you've done a good job at teaching the mechanics through gameplay except for the scaling of the portals. I would add a "drag me" above the first portal to make it clear for the dumb people like me :D
Thank you for playing and the detailed comments. A few people have missed some of the in game text and therefore missed the scaling of portals so you are definitely not alone there. We will definitely try to improve this in a post jam update. Thanks again :)
Y'all have really made a name for yourself with these quality puzzle games lol. I still remember the first time I played maze of the mini-taur
And this game's no different. Quality puzzles and design all around, with stellar presentation to boot. Great work on the art and audio as a whole. Personally the mixels on the player character and enemies didn't bother me since the animations and overall character art were detailed enough that it didn't really break immersion.
The actual main mechanics were taught well in the game's levels, and were even simple to understand just from viewing the gifs on the game page ( though based on that talk which zach gave, it's no wonder y'all came up with something this easy to grasp lol )
Changing the scale of the portals was also a really great idea that you guys executed on throughout the game ( The puzzles in the second half really hurt my pig-brain, but I managed to beat them lol )
I do have 2 problems with the game though, one's probably a technical issue, whereas the other is probably kinda neatpicky lol
- Sometimes I just couldn't push blocks through the portals, even though the scale of the portal matched that of the box and the player character's scale. This made me think that I wasn't allowed to actually push blocks into those portals. Although I was able to do it after a few restarts so it was probably a collision issue ? idk
- While I stand by the fact that this game has fantastic puzzle design, I feel like some of the puzzles towards the tail end of the game were a little samey in terms of what you had to do ( Not necessarily a bad thing, but a feeling of monotony did kinda settle at that point ). I was kinda hoping that the game would've had more levels similiar to the one where you had to get to the end of the level before one of those red enemies could block off the exit. I think the game could've definitely used another one of these sorts of levels for the sake of a pace breaker towards the end of the game. Tbh, now that I think about it, I kinda wish the enemies were used a little more in general.
( But like I said, this is just nitpicky lol )
All that said, y'all have made something fantastic here. Kudos to the entire team
Thanks for playing and the feedback Bad Piggy. We appreciate the kind words. There were still a few issues relating to collisions and portals that still made it in to the game unfortunately, we will look and trying to get these fix post jam. Adding more speed / beat the enemy type levels to break up the pacing of the deep thinking puzzle levels is a cool idea.
It's a fantastic game!
everything else has been said already but I just wanted to chime in that portalgeist is a fantastic name
Awesome
Absolute Cinema!
Woah! This is so nice - heck, this is probably the best jam submission I've played so far!
Thank you!!
There's a lot of games out there dealing with shrinking and growing sizes through protalish stuff, but the fact that you can change the size of the portal adds another really interesting layer. Very nice job!
Thanks for playing and the kind words. We're happy you enjoyed the portal size change mechanic, it meant we could create a few more levels utilising it :)
Super cool idea. Love the art and music, love the feel on the character controller, and the puzzles are clever.
Clicked on this because we have pretty similar player character designs, but was pleasantly surprised to see you used my fonts. :D
I'm a big fan of the character art and animation.
I'm not a huge fan of mixels, but I understand it was impossible to avoid with this game idea.
Haha thank you, loved your entry too!! And your fonts are amazing, I use them everywhere haha
Nice idea!
REALLY good game, and made my head hurt...
Main issue I have with the game is the.... I almost want to say lack of polish, though now that I'm writing it out I don't see a proper way to remedy this without a ton of work, but I felt like the mixels in this game definitely broke the style a bit, and the particles weren't exactly the best
Additionally, the sound design of the game could use more work, the looping of moving blocks got a bit annoying
However, these criticisms are very minor and don't subtract from the game being absolutely amazing, its just that when you have a game so well made and polished overall, the parts which aren't stick out like a sore thumb.
So lets talk about the good: the level design was wonderful, the last few levels really got me to think and the progression / learning curve felt very natural for a jam game
The main mechanic fit the theme.... well, I would say perfectly, but I could see a standpoint where it doesn't fill the "built to" part (I am not of that standpoint), and the mechanic was explored in depth and was quite emergent
The art of the game overall is really good, aside from the criticisms with it mentioned above its pretty much perfect
While I wished the character had a variable jump for game feel, I could see why that wouldn't fit in this kind of puzzle game.
Overall, amazing work once again team Jamadoo, and a very solid entry again like you guys somehow pull off every year
Ayy, thanks Yollie
And yeahh, the mixels were a bit unavoidable. I had some ideas on remedying the issue, but unfortunately I'm much more familiar with Godot than GMS2, and didn't wanna risk breaking the project just to get that little "itch" of the prevalence of mixels out of sight and out of mind haha
Amazing game, love the art style, music is nice too, gameplay is satisfying, level design are great, a very good game you made here, kudo to the jump animaton too which is amazing!