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Sketchometry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #95 | 4.360 | 4.360 |
Overall | #579 | 3.841 | 3.841 |
Enjoyment | #1226 | 3.453 | 3.453 |
Style | #1359 | 3.709 | 3.709 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must build missing pieces of shapes exactly to scale by stretching, rotating and squeezing their trusty tool, the cartesian grid!
Development Time
96 hours
(Optional) Please credit all assets you've used
Google fonts: Exo 2, Roboto Mono
See description for full credits.
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Comments
One of the most (maybe the most) original game of this jam, it’s pretty satisfying when you get the shape right.
I wish I could resize the shapes as well, but maybe that would make it to easy?
Also sometimes I got a score of 0% or -0% and think it’s a bug
Thank you for the kind words! I wondered about being able to resize as well. I do think being forced to skew as opposed to scale adds some challenge to the game. But I definitely have to play around with it to know for sure. Good catch with the 0% bug, I have not been able to figure that out yet!
This is a monstrously esoteric challenge of a game that I managed to pick up pretty quickly, with both a creative and fun gameplay loop. The presentation is super clear (Which is absent in a lot of jam games) and while I'm not sure how, I'd love to see this expanded on.
The score threshold is in a perfect spot right now - I definitely feel fully engaged with finding the perfect shape, but what I really wanna see is the ability to combine multiple shapes. The game seems to generate formations that I think(?) are impossible, with tight turns you can't seem to get from only rotation & skewing, and I feel like I should be able to throw multiple shapes at the hole to patch it up.
Will keep in mind! You’re right in that the shapes are actually randomly generated, so you can’t find an exact match. Since the jam is nearly over, I might as well reveal the scoring metric: It computes how well you’ve filled in the area of the hole while not letting it overflow out of the shape rather than comparing vertex positions. This is a bit un-intuitive since I initially design it to be a precision puzzle to match the shape exactly but ran out of time. I will definitely keep in mind the suggestion about combining shapes. Thanks for sharing your thoughts!
Cool mechanics with pleasant visual style. But it seems too difficult for me, can't even solve level 2. Maybe some easier level with some guidance first would be better.
There’s actually no levels, it randomly generates the shapes which is why sometimes it just really hard right out of the gate. I ran out of time to tweak this unfortunately.. I do agree that easing it in with simpler shapes is the definite way to go!
Maybe randomize the shape that only involves zero to one transformation first, and then more and more can be added into the pool.
Yeah that’s the best way for sure. The thing is, I hadn’t designed my input system flexible enough to get an algorithm to generate the shape by basically playing the grid. So right now it just randomly generates a shape, and usually you can still get around 80-90%, but the vertices won’t match exactly. I think I could’ve ramped up from 3-4 vertices initially.. right now sometimes it throws out a huge complicated shape for the first round.
A good game with good visuals. Connecting those dots and creating the shapes felt satisfying. Well done!
Fun game idea! I like the puzzle aspect, but I do wish there was a little more indication on the square dude as to what shape will fit. It does seem like they don't exactly match the grid. But I really like the art and sound design! Feel very "geometry broke" as it should :)
This is actually really cool! I like the sound effects of the shape creature wobbling around lol
Very nice concept! Like you said in your comments already the learning curve was a bit hard, some tutorial would be fun teaching you your 3 options (y x and rotate). But very cool overall!
Super interesting concept and polished realization, great job! It's a shame there wasn't time to design learning curve, without simpler shapes first it feel overwhelming.
I thought initially that maybe I had just gotten very good at the game and thats why I’m hearing so many people say its hard.. then I realized its the RNG! I just tried another round today and you’re right, it sometimes launches with a 7 vertex behemoth that is not friendly to the player at all!
Wow this is a really cool concept! In terms of gameplay, I especially like how you are not required to get a very similar shape before you are allowed to submit, it lets the player pace the game however they want and avoid frustration. Also, I can sense this must have been veery math-heavy on the programming side, so props for achieving such an enjoyable result. Excellent work!
Geometry geometry geomgetyr gomertery yes yes yes 11/10
I’m going to assume you liked it XD
I personally didn't click with the gameplay at all, but I cannot deny that it is an interesting mechanic implemented with a high level of polish in both visuals and SFX.
There's no doubt that with some additions, namely gameplay mechanics / features for mid- to late-game, there is a perfectly realisable game here. Solid submission, congratulations!
Ahh, sad to hear that, but I understand! I do seem to having quite divisive responses. Thanks for taking the time to play!
No worries, thank you for taking the time and effort to make and submit it! My spatial awareness in 3D isn't great, so really this is not a game made for me. Unfortunately, the Enjoyment rating is what it is, but the level of polish you achieved in the time frame is truly amazing and I'd love to see what you could come up with if we had had, say, a week!
Very fun and addictive! It took me a little while to get the hang of it, but once I started adjusting the rotation & skew mid-shape (instead of only once I had drawn the full shape) it really got interesting. I think the controls could be a tiny bit clearer, but otherwise nice execution.
Really nice idea and execution! This is a unique game for this jam, and I can see the code complexity just looking at it! Great job!
This is a really great concept! I enjoyed this game a lot once i understood how it works. My only issue is that it started out kinda difficult so it started off very difficult but once you get used to it it becomes very fun : D
Really cool idea, it's a bit tricky at first but generally it was a really smooth experience. I think the project could use more gamification elements such as a time limit, or narrative elements, as right now it has been seemingly endless (at least for how long I tested).
Agreed with needing a timer or progression systems where you gain new manipulations over time. It really is endless now, more akin to a hyper casual mobile game so there is definitely a lack of depth there.
I’m glad you brought it up! Thanks for sharing your thoughts.
Incredible concept and execution. Very minimalistic, and a cool interpretation of the jam's theme! My only gripe is I would've liked some easy shapes to begin with, but that's honestly very minor, the system itself is fun enough to play around and experiment with
Valid gripe! I do agree that a smoother ease into the game would’ve been better. I didn’t imagine that a new player would get a 7 vertices horror lol, but I can see it happening.
Thanks for playing!
Super clever premise! An awesome balance of difficult yet easy to understand that makes its addicting. I could honestly see this game made into a mobile title that would steal so much of my time.
Glad you enjoyed :) Thanks for playing.
neat little experience! if you made it a bit less "analogue", snappier and added a time limit you'd have a great little arcade puzzler here, but its already real fun to waste time with right now. great work!
Yeah I get what you mean about it being “analogue”.. I’ll try to play around with that. I refrained from adding a timer because it’s crazy hard to figure out balance in a jam game and I’ve already had people say it’s too hard 😅 If I had more time, game modes would’ve been nice I feel.
Thanks for playing and sharing your thoughts!
Cute fun game! Didn't get hooked on it like other people are commenting but I can imagine it would be fun to build your skill at matching these shapes. Love the SFX
Yeah, it seems to be quite hit or miss! Thanks for playing :)
I love the sounds on this, I was super worried I would have to draw the shapes but the grid snapping made it so much better than I thought!