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Boson Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #558 | 3.750 | 3.750 |
Overall | #1042 | 3.650 | 3.650 |
Style | #1060 | 3.850 | 3.850 |
Creativity | #2283 | 3.350 | 3.350 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Multiple mechanics involve size (arena, merging enemies, player shrink) and the game is themed around particles
Development Time
96 hours
(Optional) Please credit all assets you've used
Music from HOME:
The Atlantic Tapes - Chemical Separation
Resting State - 11
Everything else was made during the jam
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Comments
Love the concept! It was excellently executed as well! I have never been amazing at bullet hell games, but that never stopped me from trying and trying :) Awesome entry, thanks for the fun!
Hey, IMO most fun in game comes from failing anyway! Which... makes me rarely make games where you can win. Something to think about for next jam! Thanks for playing!
Very nice use of scale! I love the trade off of shirking and speed vs large and able to shoot! The graphics start to hurt my eye after awhile, but I get what you are going for.
Thank you for playing! I know the glow and the grid can be a bit much after a while, I just really wanted something Tron-like. I hope you had a good time :)
I enjoyed this a lot! I really loved Geometry Wars and I think this take on the bullet hell concept is refreshing. Love the circle area as HP idea, and one mode for fighting and another for evading. Refreshing and well executed!
Thank you! I'm honestly thrilled that people are having a good time with my game.
Really well-polished game. Great concept, amazing visuals, nice audio and fluid controls. The difficulty of this game feels just right. Btw thanks for the stats
Ahh, so the stat-vertisement works! Thank you for playing, the difficulty was actually something I had to tweak a bunch before everything made sense. Turns out a couple extra days in the Jam go a long way!
This is really good and looks very cool.
Only the exit button right below the open options menu with no separation is a... decision, lol
Hmmm I hadn't thought of that, I guess I could put it on the side! Thanks for the feedback and thanks for playing, I'm glad you liked it :)
Love the Geometry Wars vibes, with the little scaling twist this is a great game!
For me , there's a predictable lag when you kill the first enemy in the game (which is a known Godot thing related to particles, I think), but it doesn't detract at all from the experience
OMG I did notice the lag! I didn't know it was a predictable thing, can you fix it? Ah, I'll have to search it up and fix post-jam.
Thank you for playing!
Possibly related to this but for 2D, but I'm no expert :)
https://github.com/godotengine/godot/issues/87891
the concept of shrinking to dodge and grow to attack is really nice,
Art is good too,
but personally IDK why grid was too bright? or something for me, I would suggest fainting the color of the grid or add a setting to do so.
Thank you for the feedback! I was worried the glow would be a bit much... I was already planning on adding an option to change the color palette, so I'll definitely make a "dim grid" option post-jam!
Nice game dude! I like the references to real life particle physics and such. Cool health system, with the available space shrinking and all. Overall very fun bullet-hell-science game that i would definitely play again! Imagine this in a battle royale lmao, chaos!
The only problem i had really was NOTHING. I didn't find anything bad, only that it could be expanded on! And growth is great! SO congrats to you for your 13/15 almost perfect rating!
Thank you for the review! I always think there's room for expansion, like pickups and whatnot... But there was no time for every idea, so that's to be explored post jam!
yes i agree, gonna be awesome after more dev!
This game is such a gem! This sound and visual effects are great, they really build an atmosphere. It's a very cool twist on some classic bullet hell games. I didn't find myself using the 'scale' option too much, but perhaps I am just playing sub-optimally. Great work.
Thanks for playing! It turned out going tiny gets more and more useful in later levels, since you have to wait for enemies to merge before striking. Maybe with a new mechanic or two I could incentivise it more...
The aesthetic is very clean and stylish. gameplay is simple but engaging, I'm not very good but I had a great time, good job!
Thanks! I'm glad you had a good time :)
I really tried to go minimalistic and I guess it turned out well
Reminded me of older .io styled games, how nostalgic. Love the neon aesthetic and the use of sound effects. Juicy. Clean mechanic and smooth gameplay all around is taking up the notch. Good job for this game!
Neon was the only thing I knew I wanted to make before even starting the Jam, good thing it pulled through! Thanks for playing :)
Loved the concept and your use of shader! So much style!
Thank you! I worked hard to understand the calculations and make that warp effect...
Loved the aesthetics and use of screen shake and other effects! And I feel like the game loop was the perfect scope, it was very intuitive and I was able to immediately get into it. Very clean, well done!
Thanks I worked hard for those! Happy to see the game was intuitive, I made an effort to make the mechanics very visible with as little words as possible.
Nice idea, Ends too early
I'm glad you liked it this much! Hopefully you can get more replayability by trying to beat the high scores... Mine sits at 400k right now but some friends got up to 1 million points
The healthbar and playing area being conencted and increasing/decreasing in size is so incredibly clever and honestly really enhances the gameplay, kinda wishing more shootemups did this now! The style is also really cool and the moment the squares spawned one after the other around me in a circle was dope as shit, awesome job!!!
Very nice to find these cool moments, the decision to make the arena smaller was a random thought that appeared when I said "I don't wanna have lives or a health bar, how can I make an alternate failure mode?". It felt really intense (so, fun!) when I started testing so I knew it would stick.
The spawning was another fortunate accident actually, I did that so the enemies wouldn't all shoot in sync when a wave started (the sound was very off). It ended up giving the player more time to react to what was coming and makes for a really nice "wave spawn" animation.
All in all, it was playtesting a bunch that helped me find the fun, just like Mark recommends.
Very cool concept and looks! The game looks super polish. Had a great time playing it!
Thanks a lot! The extra two days this year really helped with making sure everything looks nice. I'm glad you liked it :))
I'm not a big fun of this specific genre. That said, I LOVED IT: so clean, interesting mechanics and interactions. Well done!
Thank you for that! I know how tough it is to rate something that you're usually not into, so I'm happy it could be pleasing in other ways.
The fast shooting and shrinking movement is great! I like that the area gets smaller, so it forces the player to grab the items! I want to get a higher score!!!
Go for it! Some of my friends absolutely wrecked my records, so I'm interested to see how far people can keep it up. Good to know that the movement feels nice. Thanks for playing :)
It's hard. But it's satisfying to explode these things so i like it. Clean sound and distortion / shake effects!
Thank you for playing! Sometimes hard things are the most rewarding, much like participating in this gamejam :)
Cool presentation and fun gameplay! I like shrinking to avoid bullets :D
Thank you the kind words! As a programmer artist I'm always worried the presentation won't land, but it did pretty well with the extra time.