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A jam submission

Dice of Scaling: Puppet ShowdownView game page

Use the Dice of Scaling to scale your way through waves of puppets.
Submitted by mizudo (@old_waah), Zhengyi Wang — 8 hours, 32 minutes before the deadline
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Dice of Scaling: Puppet Showdown's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1644.2604.260
Overall#1744.1064.106
Style#3084.2934.293
Enjoyment#5423.7643.764

Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player has a dice that can scale physical objects in the game. On top of affecting the size of that particular object, attributes associated with the object will also be scaled.

Development Time

96 hours

(Optional) Please credit all assets you've used
Programmer, Lin He, https://mizudo.itch.io/

Art, Zhengyi Wang, https://rangerwang.itch.io/

Sound & Music: Zapsplat.com, Pixabay​.com

Font: https://www.fontsquirrel.com/fonts/3dumb

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Comments

Viewing comments 83 to 64 of 83 · Next page · Last page

I enjoyed the concept, although I wasn't sure how you could lose if you buff yourself when the die roll was positive and debuff the enemy when it was negative?

Submitted

Neat game, definitely needs some work though. Namely the dice rolling to change the size of things feels rather unimpactful, you either make yourself big or make the enemy small and it doesn't feel like I got incentivized to do much else, making the combat pretty repetitive. Ace visuals and style though, could absolutely be a lovely RPG experience with more work on the mechanics!

Submitted

The game is really addicting despite being pretty repetitive. There needs to be some thing that prevents the sort of snowballing that can happen from just buffing up your body the whole time. I found a really good winning strat and made it so far I couldn’t really play any more. image.png

Developer

Haha yeah we're definitely having some balancing issues. Congrats on getting to the 36th floor though!

Submitted

Beautiful game. The "shrink your opponents head and then smush it" mechanic is instantly enjoyable. Well done! :D

Submitted

Very impressive game jam, inspired by Slay the spire but integrating the theme very seamlesly and play without problem, despite what could have been complicated controls. The only comment would be that it plays too serious like a normal game, I would have liked to see some super-crazy growths or shrinkages, for a small format, as I think that humor it would have gone well with the mechanic. But you decided to balance it well for a regular game, and I respect that. Also great art.

Submitted

I like the art and the mechanics. Good job. It seemed to get harder with each playthrough.

Submitted

Really like the style, found the mechanichs kind of confusing at first, but great job overall!

Submitted

Great concept with good execution. So many strategies could be played with these mechanics and it was fun looking at all of the possibilities. The game feels and looks good, i love to mess with their body parts. I do wish there was a confirmation to end your turn, there were way too many times i clicked that by accident. Otherwise, well done.

Submitted(+1)

Great concept with good execution. So many strategies could be played with these mechanics and it was fun looking at all of the possibilities. The game feels and looks good, i love to mess with their body parts. I do wish there was a confirmation to end your turn, there were way too many times i clicked that by accident. Otherwise, well done.

Submitted (1 edit) (+1)

This game is amazing! I love the concept. It's fun to play and the style is great. It's so funny how the scaling can put you in ridiculous situations, like here where my sword was off the screen.

Really fun game. Excellent work all around!

Submitted (1 edit)

Cool game you got there! Its very easy to pickup and play, whcih is always a a good sign in my book. I did not find the game particularly challenging and there appears to be little incentive to attack anything but the enemy torso.

As for the main mechanics, honestly pretty solid, especially enjoyed your solution for the theme. I was always calling up my dice roll to see if I could grow or shrink anything and it was great. Used the dice roll on the enemies to make their weapons slow while also bugging may weapon!

Submitted

I like it! The art is very charming and there's a good amount of depth to the mechanics. I like that shields can block being able to click on the body.

Submitted

Love the aesthetic! I like the idea of having to apply modifiers mid fight to beef yourself up and nerf your opponents. One problem is when some parts get small enough they are hard to click on. Maybe have buttons on the side so you can always click on certain parts?

Submitted

Nice and well polished !

Submitted(+1)

This conpect is fantastic. The aesthetic is great and everyhing is really smooth to play well done. 
I wish you had sound settinsg as the music was quite loud and got a bit repetitive. Also it was occasionally hard to targe ceratin enemy parts, both because they got small and also because the tooltips were covering the enemy. The tooltips were great and very useful, howevr just offsetting them from th mouse a bit so thatt there were't totally overlapping would be very useful. It was also a bit jarring to have the enemy attack immeditaely as I press the finished button, I couldn't really tell what part of me they were attacking. It would also be very nice to see what body part each of my patches affected when I chose them. 
An excellent game, I really enjoyed it very much. 

Submitted(+1)

Oh, this is a really cool idea! I think the amount of systems is just a little too overwhelming for a jam game (or would need to be introduced better) and the UX could definitely use some improvements (confirm if you try to end your turn with an action available, for example, or putting the tooltips somewhere where they don't cover up other body parts), but given some post-jam polish, I could totally see this turn into a cute little strategy game.

Submitted(+1)

Seen this on simpathey channel, tried it myself, this game fabulously charming, and is the best take on the theme I think so far from what I've played, big thumbs up!!!

Submitted(+1)

I absolutely loved this game! I really hope you continue to update it, my only real complaint is that the music got a bit annoying and some minor bugs, Here's some ideas though

Pros and cons to larger and smaller body parts: Add cons to making your body bigger and pros to making your enemies body smaller, maybe higher defence as currently there's almost no reason to shrink your own body or grow the enemies even though you can

Slightly more feedback: Add a bit more feel when you attack and give a better indicator of which body part took damage

More variety in rewards: I felt the reward pool was a bit lacking at times, some more would fix this!


All in all probably my favourite game I've played so far, definitely a 15/15

Submitted

Really fun game mechanic and loop! I'm a sucker for turn-based combat, and the strategy of scaling stuff up or down was very satisfying. Nice work!

Submitted

very fun game with a creative mechanic and genre, had a great time!! The art and audio are good and its just very fun overall :D

Viewing comments 83 to 64 of 83 · Next page · Last page