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Protect the Elements's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #117 | 3.593 | 3.593 |
Innovation | #118 | 3.305 | 3.305 |
Overall | #151 | 3.264 | 3.264 |
Game Design | #154 | 3.203 | 3.203 |
Fun | #165 | 3.119 | 3.119 |
Art Direction | #230 | 3.102 | 3.102 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That was cool! Fit the theme really well and the mechanics were well done. It was a challenging game for sure, but overall I liked the concept!
Thanks so much! Glad you enjoyed it :)
Neat game. I found it difficult, but tower defense isn't my kind of game. I still had fun, good job!
Yeah, I think I made it a bit too difficult and should have tweaked it a bit better. I forgot that not everyone has played a tower defense game before or will try to master it. Thanks for the feedback!
cute game and cute art style :)
Maybe the are to many lifes.
but all in all good game :)
Thanks for the feedback!
We talked on discord, so I have nothing to say here. :)
That was an unique twist! and unique is always a good thing in my opinion! Great Great job!
Glad you liked the concept!
Cool game, only being able to power a single turret at a time was an interesting twist on tower defence.
Thanks Martin, glad you liked it!
Creating a Tower Defense game for a game jam is an awesome achievement by itself - they are hard to balance right in my opinion. You managed to make good and clever use of the theme on top of that! The music was fitting and keeping in the background, which is very important for any TD or puzzle game in my opinion. I liked the idea of managing my only power source/tower. Good job!
I did not get too far in the game, unfortunately. This may very well be the fault of the player, however. I felt a punishment for selling towers a bit too cruel, considering you have to constantly juggle the resources. That's my only complaint.
Thanks so much for the feedback. I think you are right; the difficulty and game balance needs some more work/adjusting! Many people have commented about this, and it's something I'm going to fix once the jam ends. Glad you like it!
Really interesting take on the tower defense genre!
Never seen a version of a tower defense game where you can only select one tower at a time. Honestly this game was really hard for me, I'm not sure why but I loved it. I just wanted to practice and practice and get better and better!
My only criticism would be to maybe add some feedback to the player when they use a turret that's strong or weak against a certain enemy. Such as a particle effect or a sound that would help the player know they are doing something wrong.
All around though a really cool game! :D
Great job chief!
Hey, thanks so much for the feedback. I tried tackling the problem of knowing what towers are strong against/weak against by displaying their effectiveness when you select a turret. It appears on the bottom of the screen. I also added enemy resistances to towers in the How to Play section! Let me know if you took a look at those. I might need to position/portray the tower/enemy effectiveness in a better way!
I did take a look at them but its a lot for the player to read and grasp from the get go. Some people (including myself) prefer to learn mechanics in a more active way which is why I thought adding some type of feedback when using a turret against the wrong type would help to teach the player in another way the various types!
I was thinking of just making certain towers not target certain enemies unless it was a last resort or even not at all. For example, fire enemies don't take damage from fire towers, so fire towers should just not shoot at fire enemies.
It could even be something like a tower that will have a target preference. For example, ice towers will prioritize unfrozen water enemies to freeze them, then will prioritize unslowed enemies to slow them (the ones that can be slowed anyway), then target fire enemies since they take bonus damage from them, and finally, if none of that applies, target the farthest enemy in the path that's in range.
What do you think of this approach?
I like the idea :D I think it could work well!
Great! Thanks so much for your feedback :)
I love tower defence games and I loved your take on it!
The difficulty was perfect along the waves, I had a lot of fun making strategies and connecting power to a specific tower one at a time \ (^▽^)/
The mechanics, concept, art, theme, everything is great and fits very well together. I also think you did a really impressive work with the UI and in-game feedback to the player
It's the most creative TD game I've ever had the opportunity to play!
Congratulations on the amazing game ≧◡≦
Hey, thank you so much! I'm glad you thought the difficulty was perfect; I thought I made it too hard since some people were telling me that. I think it needs some tweaking but I'm glad you were able to have a good time!
amazing game overall
Thanks for the like!
Nice game! I love tower defense and i think was difficult to adapt the type of the game to fits the theme; you do it well. Congratulation
Thanks so much!
Really nice game dude! I'm not the best at these so I only made it to wave 19 (where it got really hectic lol). I love the mechanic of only being able to power one at a time, which made me have to think really hard about my placement of turrets. There's a lot of player feedback and the sound effects are awesome!
It might have been worth giving the player a few seconds between waves (showing a countdown) and a hint of what's upcoming so they can plan their buying. A big part is success I guess is switching turrets at the right time and you can get screwed over if placing in the wrong spot or buying wrong (which at frantic times is definitely doable lol).
But great game overall! Really impressed :)
(Btw - The game continues after death. I was tempted to let my electric turret run while I have lunch and pretend my wave score was in the hundreds :P (just kidding lol))
Hey thanks so much I'm glad you enjoyed the game! You are right, there definitely should be some countdown indicators and I think the difficulty should be adjusted xD
But thanks for the feedback and for playing!
P.S. the game continuing after death was a choice I made. I thought it it was cool to still see the game run on the losing screen. Maybe I shouldve stopped the numbers from going into the negatives though lol
Cool TD game. I like the way you need the battery to connect to the towers, keeping in with the theme of the jam
Thanks! Yeah, the idea came to me a few days into the jam and I thought it fit really well with the type of game/game jam theme :)
Really like the elemental enemies, you got a great idea! Not too familiar with the game gendra, so I lost health with the early waves already haha
But maybe with some perseverance I can beat that game :P
I do think I made the levels a bit too hard. I didn't have much time for game balance as I focused on polishing the game/getting rid of bugs and making the game complete that I forgot about what's important xD
But I was able to get to wave 15 without losing any lives after I got used to it so hopefully, it wasn't too hard. Glad you enjoyed it!
Cool tower defense mechanics, love this new take on the genre!
Thanks! Glad you enjoyed it!
honestly for the time you had this came out really strong, i really liked the animations especially the slimes when they were damaged and also the fire animations. The add of the elements was really cool I thought that was a really interesting mechanic. a couple bits of constructive feedback however, to start I think there could of maybe been a tutorial level and maybe even a voice over explaining the elements as people find that a easier way to learn, this is also something I didn't do in my game and also slipped up with. another thing is i think you should add a charge to the battery starting at 100 percent and for every 15 or 10 percent it can charge a turret and when the battery takes damage you should lose some charge. you could also make this charge upgradable or even maybe refillable for coins. finally as a finishing touch you could possibly add upgrades as its something that is very cool to see in tower defence games. overall however I think you have produced a wicked little game in the time you had and would love to see how you develop it.
Hey, thanks for the feedback, glad you enjoyed the game! Yes, a better tutorial/explanation of how to play was on my mind at the time of making the game. I was running out of time and decided to just slap on some text that kind of explained the point of the game and what the controls were. Definitely, something that I wish I could have added.
Tower Upgrades were also another thing on my mind that I couldn't achieve due to not having enough time. It's something that I want to add to the game moving forward.
As for the elemental battery, there's definitely room for improvement, and I'll be taking everyone's ideas into consideration. Thanks so much for the nice comment, I hope you had fun playing it :)
no worry's i hope it is helpful for the future and can be in use when you develop your game further. time restraints in hand you did exceptionally well.
Great game! There's so much attention to detail on many things like when turrets light up/dim down when they are connected/disconnected. I love the enemy art and animations too! They look stunning, especially with the lighting used, very pleasing on the eyes. Such a great concept, hope you continue working on this project and make it something big one day.
Hey, thanks so much! I'm really glad you enjoyed it and noticed the little details. They aren't much but I think they definitely add their worth to the whole game. The artwork was done by Leena, you can check out her discord in the game's description, she made such beautiful artwork I'm so lucky to have had her working with me on this game.
It's an innovative tower defense that I've never seen before, I like the way you play with the lights, it gives more energy visually, and I really liked the music, it stays in my head.
The mechanics are hard to understand at first, and I would have preferred to see more variation more as the game progresses, but at the end it's a very good job.
Congratulation.
Thanks, I'm glad you enjoyed it! Can you explain a bit what you mean by more variation? I tried to include more types of enemies in the later waves and introduce new element enemies slowly until round 15. Or did you mean something else?
By that I meant changing the map disposition or just the decor after a certain number of waves, but that's just my opinion
Oh interesting idea, thanks for the suggestions!
Theme is great and having to manage which tower is active is kind of unique. Elements add a layer of complexity but feels really difficult to not take damage when you're caught by a new element without the right tower. Maybe something that says what's coming next or a tooltip when hovering enemies that tells you what its weak against! Great job team!
Ah I really wanted to do something like that, you're right it does catch you by surprise sometimes. Unfortunately I ran out of time and couldn't implement it but I can always update the game in the future.
Thanks for the feedback!
Really cool! I love the use of the theme here, and a really interesting take on a tower defense game. Nice submission! :)
Thank you so much!