The voice acting feels like such a unique thing in this jam, it's really well done as well!
I'm also a sucker for Greek mythology so great job to the writer for doing it justice!
Great teamwork and great jam submission overall.
Criteria | Rank | Score* | Raw Score |
Execution | #18 | 3.375 | 3.375 |
Enjoyment | #22 | 3.219 | 3.219 |
Overall | #22 | 3.289 | 3.289 |
Metroidvania | #26 | 3.219 | 3.219 |
Sensory | #27 | 3.344 | 3.344 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
The Team: Alex Avard - Lead Writer Göksel Serkan Oğuz (gsogaming) - Game Designer, Gameplay Programmer, Enemy Designer, Level Designer & Artist, UI Designer & Artis Helio Game - Designer Josy Aokuro - Voice Actress(Aphrodite) Nicole Shara - Voice Actress(Psyche) Ralph Duke - Voice Actor(Eros/Ares) TurtleBox - Music Artist Vittorio Mennella - Game developer
The voice acting feels like such a unique thing in this jam, it's really well done as well!
I'm also a sucker for Greek mythology so great job to the writer for doing it justice!
Great teamwork and great jam submission overall.
Very cool to see the voice acting! Great use of art assets combined together, with only some minor inconsistencies.
The combat felt quite good. The long invulnerability duration after hitting the enemies was awkward at first, but could be adapted to. Nice job on the AI for the enemies and the first boss, felt like I was fighting actual enemies instead of just mindless zombies! Being able to jump on enemies was cool.
I scrolled through the comments and didn't see any mention of this, maybe it only happened to me somehow through some bug? After beating Aphrodite and getting the double jump, I used the statue to return, and then got up to Nightmare. However, after the first death to Nightmare, I lost my double jump ability. I got back up to Nightmare one more time without the double jump out of stubbornness, but after that I had to move on. I'll be watching for updates to the game after the jam so I can give it another try!
Hey mate, thanks a lot for the thorough feedback. We tried our best to balance the combat but we actually didn't have enough time. We had bugs at the last 20-30 mins before we actually released it. Had to get up in the middle of the night to double check everything :D. The nightmare and the bugs are actually somewhat consistent and we are looking into it. The name is not just nightmare for the players but for us as well haha. After the jam is ended, I believe it will have been resolved. Again, thanks a lot for the feedback^^
The gameplay itself is very good, the music matches the theme very well. This game, so far the ones I've played, is the only one that has voices dubbing the story, that's really cool. I don't think I've played even half the game, I'm not sure, but I'll definitely come back. Great job!
Thank you for enjoying the Muisic, you can check out the full OST I wrote here - https://soundcloud.com/theturtlebox/sets/psychepath-ost
I really enjoyed the uniqueness of the boss fights and the combat system overall. This seems like it may be an extension of a udemy course? Never the less, looks and feels great good job! I really enjoyed how I can jump on the enemies to hurt them, made getting past those archers a breeze :D
Thank you for playing. Some of the codes (player movement, game manager) is actually from the other project in my channel. That one is also a metroidvania. However, all the enemies and bosses and level design are made from scratch. Archers are inspired by the ones from Dead Cells but I think my archers are 2X more annoying 😁. Glad you enjoyed the game 😊
ngl i really enjoyed the voice acting... though the different artstyles for the assets are very jarring to see put together
Good golly, voice acting (in a game jam entry!) always blows me away. Great work there.
Some of the art was super cool, especially the backgrounds and the player character. I also loved all the little things that would move around in the backgrounds, great details. But sometimes it seemed to lack some cohesion. For example, Hephaestus seemed weirdly huge and had an outline...?
The story and world really draws you in because you've done a good job building it. I don't know that the big exposition dump from Hephaestus is totally necessary, but it's not terrible. The writing is pretty good!
Overall, this is shockingly fleshed out. Could just use some polish and refining. Excellent entry!
Thank you very much for the kind words. About Hepha, I went around, looked for some sprites (All the assets are free assets), and couldn't find anything. Then I just tried some random AI pixel art for it and initially it was actually just a placeholder. But as you can see we never had time to work on it. So there you go Hepha :D. Again, Thank you for playing it and I'm glad you liked it. About the Voice Actors, we are all positively shocked ourselves too :D
Voice acting was really nice. Art direction was pretty strong but inconsistent style/pixel size through me off, and the nightmare boss was a little confusing. Overall a very solid and polished metroidvania.
Woah voice acting! Overall the art was very good, but a bit inconsistent. Very cool boss fights too!
Nice game the controls felt really nice to play with. I thought the spear ability was a really unique and cool one. I was however able to scale invisible walls and jump out of bounds with it but honestly that was part of the reason I liked that ability so much 🤣
Incredible work on visuals and music. Love the vibe of this game because eveything matching well. Was pleasure to play!
Very cool game, art is bright and vivid, music is very cinematic and even has voice acting. I also enjoyed the boss fights which where challenging. Well made.
Incredibly this game has fully voice acted cutscenes, as well as a running internal monologue from our protagonist! The gameplay is reminiscent of Momodora 4, with both the melee and ranged combat options. I managed to get the air dash after defeating nightmare, then I ended up accidentally fighting Ares a second time - I'm not sure that was meant to happen! Really enjoyable game though, congratulations!
I've beaten all boss up until Eros, the path to get back was quite demanding.. once I get up there, I'm pretty much half cooked. and Eros just start zippin and dippin on you. A closer checkpoint would be great. The Voice Acting is 10/10.
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